Article: 30751 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in2.uu.net!news.bb.net!news.blarg.net!news From: Robert Kimmel Newsgroups: comp.graphics.apps.lightwave Subject: for sale Date: Fri, 15 Nov 1996 20:42:36 -0800 Organization: Blarg! Online Services - 206/441-9109 Lines: 42 Message-ID: <328D463C.23C4@nwlink.com> Reply-To: nider@nwlink.com NNTP-Posting-Host: node6.theonline.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Amiga 2000 rev 4 2 mb chip (DKB megachip) Microway Flicker Fixer (says AGA 2000) DEB 2000 1 floppy drive keyboard, mouse PPS040 28 mhz accelartor with 4 megs ram GVP Series II HC+8 with Guru rom v6 4 megs ram, 110 meg harddrive Toaster 2000 with 3.1 software 1084 monitor A few notes. The 1084 monitor either doesn't display one of the primary colors when connected to the amiga though it's normal cord. The story is that someone who didn't own an amiga fixed it for someone who no longer had a but I haven't ran all the above together. Everything should run no problem, but there may be incompatablities between the flicker fixer and toaster. $1500 or obo All serious offers will be considered, trades? might split system up. I am looking for a high flyer for my A4000 toaster system. and some 60ns 4mb simms (in groups of 4) 32bit 30 pin (for fastlane) also Superbuster 11. Robert Kimmel email: nider@nwlink.com mesg # 206-648-3551 I'm having phone problems, so I'm checking my mail through a online cafe, and not exactly sure if your replying to this message is sending it to my correct email address. if it's not going to nider@nwlink.com, then it's not going to make it to me. Probably best if you phone and leave a message on my answering service, but please speak slow and repeat phone numbers so I can understand (the record quality of it seems to be lacking sometimes). thanks Article: 30752 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!usenet.kornet.nm.kr!newsfeed.dacom.co.kr!usenet.seri.re.kr!news.imnet.ad.jp!lab!wsclark!fs-north!omphalos.bug.co.jp!totoro.bug.co.jp!news From: Wilson Tang Subject: Animating Metanurbs X-Nntp-Posting-Host: pc-wilson.bug.co.jp Content-Type: text/plain; charset=us-ascii Message-ID: <328D55E5.470B@totoro.bug.co.jp> Sender: news@totoro.bug.co.jp Reply-To: wilson@totoro.bug.co.jp Content-Transfer-Encoding: 7bit Organization: SateLight Inc. Mime-Version: 1.0 Date: Sat, 16 Nov 1996 05:49:25 GMT X-Mailer: Mozilla 3.0 (Win95; I) Lines: 19 Does anyone know if Newtek or any one else is planning to write a plugin to allow metanurbs to be animated in layout by bones, keyframes etc. without having to be converted to polygons first? Just think this would give me one more reason to claim LW5.0 as the best 3d soft bar none;) -- WILSON TANG - Creative Director meta< Planning + Design Inter< Net + Active > > wilson_tang@meta-i.com wilson@totoro.bug.co.jp SATELIGHT Inc.,Takeyama White Bldg.,5F,N7,W4,Sapporo T +81-11-716-8991 F +81-11-716-8992 ------------------------------------------------------ The catalogue of forms is endless: until every shape has found its city, new cities will continue to be born. When the forms exhaust their variety and come apart, the end of cities begins. - Italo Calvino (1923-85) Article: 30753 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.pbi.net!ns2.mainstreet.net!sloth.swcp.com!usenet From: flogic@198.59.115.2 (Phillip Minke) Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: 16 Nov 96 00:53:45 Organization: Southwest Cyberport Lines: 35 Message-ID: <848127225mnewsflogic@198.59.115.2> References: NNTP-Posting-Host: ppp41.swcp.com X-Newsreader: mNews 1.0 (release 20.08.96) > > > > What a stupid subject line, huh? Maybe not. I worked with PCs in my > company's MIS department as network administrator for 2 years. I have > been using an Amiga in one form or another (currently an > 040/Toaster/Flyer) for 9 years. As a lightwave user, I need the > rendering power of a Pentium so I finally bought a PPro > 200Mhz/64meg/Adaptec 2940UW/Diamond Stealth PCI blah blah blah. The Pro > SMOKED the Amiga (no surprise), but multitasking IS A JOKE! I couldn't > believe that this NT computing monster couldn't keep up with my Amiga in > switching tasks, flipping screens (pc users say 'what's that?'), and > general interface speed. Add to that fact that it takes about a minute > to get to NT from cold boot and about 25 sec to get to AmigaDOS. So the > bottom line is: use the tools appropriate for the job. In my case, the > pentium (for rendering and single applications at a time), networked > to the Amiga for video/audio/image processing > (oh and arexx to tie it all together). Hey, > maybe I'm using an "extinct" computer, but it's STILL earning me money. > Hell, I guess they just don't make 'em like they used to. > > I must admit: > NT 4.0 sure does look pretty, though > (for taking up 80megs on my hard drive, it better!). > > Thanks for your time. > > Chris Gonzalez > Lightwave user since ver. 1.0 (circa *1992*) > > PS. Newtek, has Bill Gates fooled you too? > . Article: 30754 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!newsfeed.internetmci.com!news.wwa.com!news From: cj Newsgroups: comp.graphics.apps.lightwave Subject: 1200 4 sale Date: Sat, 16 Nov 1996 07:18:35 -0600 Organization: WorldWide Access (tm) - Chicagoland Internet Services (http://www.wwa.com) Lines: 5 Message-ID: <328DBF2B.477D@wwa.com> NNTP-Posting-Host: pool12-029.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) with 50 meg HD, 6 megs of RAM, 1942 Multisync monitor. 800.00 312-988-9056 Article: 30755 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: Sat, 16 Nov 1996 23:29:44 +1100 Organization: DVP Australia Lines: 24 Message-ID: <328DB3B8.1E08@powerup.com.au> References: <328D4753.334A@p3b.com> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts1105.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Joseph Maas wrote: > > They say that you can do brodcast quality renderings with LW, however, > in the Video Toster User mag all you see is S-VHS type hardware for sale > to record LW animations. Is'nt S-VHS for "Bronco Bob's Used Cars" local > TV spot, and Betacam SP for the true brodcast quality used for all of > the network stuff,,,, or am I missing something here? What "they" say is true. An add in a magazine for S-VHS players has nothing to do with what LW can output to. Those adds could as well have been for Solitare Film Recorders, but that doesn't mean LW only outputs to film. Lightwave and S-VHS are as far apart as you can get, saying that LW only outputs to S-VHS is like saying ILM only do logo's. Cheers, Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30756 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: Sat, 16 Nov 1996 23:42:34 +1100 Organization: DVP Australia Lines: 33 Message-ID: <328DB6BA.1F8F@powerup.com.au> References: <848127225mnewsflogic@198.59.115.2> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts1105.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) It warms the cockles of my heart to read posts like this. Amazing that a so called "exstinct" computer is still making people money and has better architechure than a computer made 5+ years later. I wonder how much CPU speed & RAM you can put a PC before it reaches the "full driving pleasure" that an Amiga gave 5+ years back. "but it renders ten squillion times faster than an Amiga" - PC user that never used an Amiga....they just dont get it. Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec ------------------------------------------------------------------------- Phillip Minke wrote: > > What a stupid subject line, huh? Maybe not. I worked with PCs in my > > company's MIS department as network administrator for 2 years. I have > > been using an Amiga in one form or another (currently an > > 040/Toaster/Flyer) for 9 years. As a lightwave user, I need the > > rendering power of a Pentium so I finally bought a PPro > > 200Mhz/64meg/Adaptec 2940UW/Diamond Stealth PCI blah blah blah. The Pro > > SMOKED the Amiga (no surprise), but multitasking IS A JOKE! I couldn't > > believe that this NT computing monster couldn't keep up with my Amiga in > > switching tasks, flipping screens (pc users say 'what's that?'), and > > general interface speed. Add to that fact that it takes about a minute > > to get to NT from cold boot and about 25 sec to get to AmigaDOS. > > Chris Gonzalez Article: 30757 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!agate!newsgate.cuhk.edu.hk!hpg30a.csc.cuhk.hk!news.cuhk.edu.hk!news.sprintlink.net!news-stk-11.sprintlink.net!wendy.mad.servicom.es!news From: decar Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio,alt.3d.studio Subject: Re: Looking for plane (747-400) models/interiors Date: Sat, 16 Nov 1996 14:33:46 +0100 Organization: SERVICOM Lines: 15 Message-ID: <328DC2B9.4A2E@vlc.servicom.es> References: <32859d12.3106927@nntp.ibmpcug.co.uk> NNTP-Posting-Host: ppp-bcn-393.inf.servicom.es Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Xref: news2.cais.com comp.graphics.apps.lightwave:30757 comp.graphics.packages.3dstudio:25606 alt.3d.studio:19456 stephen benson wrote: > > I'm trying to find some models of planes like the 747-400, interior > and exterior if possible, or maybe a model and some pix of > interiors. Anyone able to help? I know there's one or two plane > speciality wwwpages somewhere, but where? I can help you with some tie fighters like F16, Harrier, YF22 and a HUEY helicopter if you need them too. I'm looking for a human male model. My version of 3D Studio is 3.0 although I believe its compatible with Max (3DS file). Ernesto. Article: 30758 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Win95/LW4 Memory Questions...(+) Shadowmaps Date: Sun, 17 Nov 1996 00:00:57 +1100 Organization: DVP Australia Lines: 46 Message-ID: <328DBB09.A82@powerup.com.au> References: <19961116003000.TAA03004@ladder01.news.aol.com> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts1105.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) thomdodge@aol.com wrote: > > My questions are fairly simple. I am one of those who went from 3D-Studio > to Truespace to Lightwave. I have a 486 dx4/120 with 24 Megs of ram. > When I load Lightwave 4 into Windows 95, Layout reports that only about 3 > Megs of RAM remain. When I try using Windows for Workgroups with Win32s, > I have a total of 17 Meg of ram remaining. Does anyone know how to reduce > the amount of RAM Windows 95 is munching, and perhaps convert it to a page > file? This is what you get when you try to add Mac/Amiga Like functionality to a PC, WFW was just a shell over DOS, no match for Mac or AmigaOS. Win95 gets a little closer but requires MORE RAM to get that much closer. Hence your problem with low RAM. Hey, once you go to WinNT you finally have a full 32bit OS but at the expense of alot of RAM. So the best solution in my opinion is to do what Micro$oft want you to do, buy some more RAM so you can run their OS. > My second question is in reference to 3D-Studio Shadow Mapping as compared > to that in Lightwave. I create primarily architectural walkthroughs for > 3D projects, and when in 3D-Studio, if you assign a shadow map to a > spotlight, it can very quickly figure out the maps and then hold on to > them for any following frames where shadow-casting objects do not move. > This way, the program does not have to compute a shadow map for each > frame. Does a similar feature exist for Lightwave? As far as I can tell from watching the render it does indeed compute the shadow map for each frame. This makes sense when lights are moving and objects interact with them as the map would need to change accordingly. But as for still scenes it WOULD make sense to compute the maps only once. Maybe someone from Newtek could help, hello Newtek, you there? :) > I appreciate your attention. > ThomDodge@AOL.COM Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30759 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news2.digex.net!news From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: Win95/LW4 Memory Questions...(+) Shadowmaps Date: Sat, 16 Nov 1996 12:54:05 -0500 Organization: DIGEX Lines: 13 Message-ID: <328DFFBD.5B4B@access.digex.net> References: <19961116003000.TAA03004@ladder01.news.aol.com> NNTP-Posting-Host: dyn000967.belt.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) thomdodge@aol.com wrote: > When I load Lightwave 4 into Windows 95, Layout reports that only about > 3 Megs of RAM remain. [...] Does anyone know how to reduce the amount > of RAM Windows 95 is munching, and perhaps convert it to a page file? Windows 95 itself will dynamically reduce the amount of RAM it's using as programs ask for more. LW's available memory display isn't terribly meaningful. - Ernie http://www.access.digex.net/~erniew Article: 30760 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!news.maz.net!news.uni-X.net!usenet From: "Christoph Werner" Newsgroups: comp.graphics.apps.lightwave Subject: FOR SALE: A4000/40 Date: 16 Nov 1996 19:11:05 GMT Organization: uni-X Software GmbH Lines: 20 Message-ID: <01bbd3f2$35f64920$8b50b4c3@pentium-166> NNTP-Posting-Host: 195.180.80.139 X-Newsreader: Microsoft Internet News 4.70.1155 Greetings! I´m looking for someone who wants my A4000. In Germany, near Münster. Here it is: - Amiga 4000/40 - 10 MB RAM - 540 Harddisk (I know, it is not much...) - RETINA Z2 GFX Card - Commodore 1960 Monitor - Mouse... and!!!: REAL 3D V 4.6 (Original) The Price: 1500,- DM (GermanMarks) Write to: c.werner@muenster.netsurf.de Or go to my page: http://www.muenster.netsurf.de/~c.werner Thanx! Article: 30761 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.mindspring.com!usenet From: "Alex Fiore" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Win95/LW4 Memory Questions...(+) Shadowmaps Date: 16 Nov 1996 19:55:13 GMT Organization: Quivera Software Lines: 18 Message-ID: <01bbd3f8$33b87f60$e3bd0b26@bottlenose> References: <19961116003000.TAA03004@ladder01.news.aol.com> <328DFFBD.5B4B@access.digex.net> NNTP-Posting-Host: ip227.kansas-city.mo.interramp.com X-Newsreader: Microsoft Internet News 4.70.1155 > > When I load Lightwave 4 into Windows 95, Layout reports that only about > > 3 Megs of RAM remain. [...] Does anyone know how to reduce the amount > > of RAM Windows 95 is munching, and perhaps convert it to a page file? > If you have 32 Megs of RAM, for example, then Windows 95 will automatically allocate as much as possible of that for a disk cache. When you look at how much memory is available you will see you very little (2-3 megs). But as you application starts to need more memory, Windows 95 will dynamically reduce that amount of memory it is using for the disk cache and make this available to your application. Article: 30762 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!world1.bellatlantic.net!IConNet!news.inc.net!uwm.edu!cs.utexas.edu!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-fw-12.sprintlink.net! From: Kirk Hutchinson Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: Thu, 14 Nov 1996 23:23:09 -0500 Organization: Optiworks Software & Electronics Lines: 38 Message-ID: <328BF02D.C6D@kepler.unh.edu> References: <328A1618.1722@open.ac.uk> <328A5C96.6217@kepler.unh.edu> <01bbd20e$a1e783a0$39f0c6cd@default> NNTP-Posting-Host: hammurabi.nh.ultra.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b7 (Win95; I) Xref: news2.cais.com alt.3d:29767 comp.graphics.rendering.raytracing:17140 comp.graphics.apps.lightwave:30762 Grinch wrote: > > Kirk Hutchinson wrote in article > <328A5C96.6217@kepler.unh.edu>... > > > If you are planning on doing any 3D modelling, etc..., you need a board > > that will support OpenGL. If you want to play games you need DirectX and > > Direct3D. > > Isn't that backwards? Well ... not really. > Decide which software you want to use, then determine which type of card > that software prefers. Yep. But, for most REAL (workstation class-professional) 3D programs, OpenGL is a standard. > Caligari Truespace, for example, is rumoured to be using Direct3D for > its modeller in the next version, not OpenGL. If this is indeed the > case, someone following Kirk's advice would have wasted their money > on a card that Truespace wouldn't be able to use. Not necessarily true. For one, you are basing your standard on a rumor, and secondly, pretty much any card that supports OpenGL will be able to support Direct3D with the proper drivers. If Microsoft wants to stay in the lead, it will make the drivers (it does). Other companies that see the market that Microsoft has will create drivers for their boards based on the demand. It's pretty safe to assume that almost every card in the next year will be supporting Direct3D. Truespace is a nice introductory modelling program, and it is great to learn on. If you are planning on advancing your software, think ahead when you purchase your hardware (as much as your wallet can anyhow). kirk Article: 30763 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!peerfeed.internetmci.com!portal.gmu.edu!osf1.gmu.edu!tmirza From: tmirza@osf1.gmu.edu (Tareq Mirza) Newsgroups: comp.graphics.apps.lightwave Subject: Performance of LW5 on Win95 or NT Date: 16 Nov 1996 01:10:31 GMT Organization: George Mason University, Fairfax, Virginia, USA Lines: 11 Message-ID: <56j4a7$jgm@portal.gmu.edu> NNTP-Posting-Host: osf1.gmu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] Well you only need 16 megs of ram to run LightWave 5.0 on Win95, but you need 32 to run it on NT. I've heard that NT is much faster at rendering then 95. If all hardware is the same....95 might run faster in modeler....but once you get to rendering, switch to NT Tareq Mirza tmirza@gmu.edu http://mason.gmu.edu/~tmirza Article: 30764 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!uunet!in3.uu.net!minerva.ibernet.es!news.lander.es!usenet From: jc tous Newsgroups: comp.graphics.apps.lightwave Subject: LW5 features Date: Sun, 17 Nov 1996 01:45:11 +0100 Organization: jctous Lines: 4 Message-ID: <328E6017.513E@hotmail.com> Reply-To: jctous@homail.com NNTP-Posting-Host: ppp0155.lander.es Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) I've tryed LW5 (I'm user of LW4), I expected from LW5 that glow effect could work for field render yet. Not solved. Why? Salutations Article: 30765 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!panix!feed1.news.erols.com!dciteleport.com!www.nntp.primenet.com!nntp.primenet.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!nntp.farm.idt.net!di From: Cml29@mail.idt.net (Chris) Newsgroups: comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.avs,comp.graphics.digest Subject: WBS Date: Thu, 14 Nov 1996 14:46:05 -0400 Organization: Brother Hood Lines: 33 Message-ID: NNTP-Posting-Host: dialup110.bv.sgi.net Xref: news2.cais.com comp.graphics.apps.gnuplot:5465 comp.graphics.apps.iris-explorer:661 comp.graphics.apps.lightwave:30765 comp.graphics.apps.pagemaker:4892 comp.graphics.apps.photoshop:31944 comp.graphics.apps.softimage:2527 comp.graphics.apps.wavefron Are you interested in having a WWW site or a mirror WWW site to take the load off your primary/other mirror sites?? Do you want a competitive price that won't take a chunk out of your "bottom line"?? Well, the WestWood StoryBoard Internet (WSB) can answer those questions with a firm YES to all! WSB can offer your business fair competive prices for the following: WWW site creation and maintenance, your own domain name on the Internet for your WWW site, and other stuff as well! We'll tell you our prices up front also. They they are: Web site creation: $50 one time fee. Includes the creation of your page and the creation of your domain name and related issues for the creation of the WWW site. Monthly fees: $25 per month for 25 megs of space and 2,000 hits per month on your site. Added optional expenses: For each meg over the 25 mentioned above, the fee is $5 dollars. For more hits per month, you can pay an extra $5 per 1,000 hits. If you precreate the WWW site, the $50 one time fee drops to $35. Your company rep will be able to log-on and do the routine maintenance that your site requires. If you have any questions, please email the owner: Thank you for your time and consideration. Staff and management of the Westwood Storyboard Internet. Article: 30766 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!chaos.crhc.uiuc.edu!news2.acs.oakland.edu!jobone!lynx.unm.edu!news From: Kiernan Holland Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio Subject: Re: Comparison (3D) graphics software? Date: Thu, 14 Nov 1996 23:00:19 -0700 Organization: University of New Mexico, Albuquerque Lines: 131 Message-ID: <328C06F3.41C6@unm.edu> References: <01bbcb24$0e623940$053ae9cd@gord.atlsci.com> <3283284A.17CB@_____.___> <328378DD.7080@oz.net> NNTP-Posting-Host: venus.unm.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (X11; I; IRIX 5.3 IP22) Xref: news2.cais.com comp.graphics.apps.alias:3207 comp.graphics.apps.lightwave:30766 comp.graphics.apps.softimage:2528 comp.graphics.apps.wavefront:6169 comp.graphics.misc:16947 comp.graphics.packages.3dstudio:25617 Well, I can I butt in here.. Well for me, I started out on the likes of that ancient Amiga software like Imagine.. I can't speak for many packages, but I've really grown attached to Wavefront.. I've used a little bit of Alias, its a little more technical, but people claim its easier (the GUI sucks to the nth power.. But so does Wavefront's, but I guess its just comfortability factor.. Some programs like the Explore portions [TDI, Wavefront bought and calls IPR/Render and 3Design their own..] Frankly they need to propagate the interface in 3Design to everything, IMHO.. Even alias doesn't hold a candle to it). Anyway, I can design a male torso in 3Design out of a cylinder in one hour, if that could stand as a benchmark of sorts.. IPR/Render is not completely interfaced with Wavefront, its more of a hack as far as programming is concerned.. Render's GUI is a frontend for the underlying command line interface. IPR is a front-end shader programmer, it lets you interactively tweak properties and see the results on the objects.. The quality of IPR/Render in terms of shading is superior to anything that's out there (almost to renderman, probably not quite as flexible, I could be wrong) it lets you control everything down to the way 3D textures are interpolated with respect to the viewer (very nice).. And Atmospheric effects [fog with 3D texture], flare effects (that give photoshop wet dreams), variable refraction (fresnel).. But the property control requires a programmers understanding, its very high-level but alternatively very very very flexible.. You even have a choice of how the phong model responds, and I think you can write your own shaders in terms of 'C' if you want.. Model, Preview, in fact most of TAV is in an interface that never grew up.. They need to reqrite the GUI.. It has its own window manager to give you an idea (argh!). Model is very nice to use, especially the "Magnet" tool is a lot of fun, but its often useful to use 3Design and Model together.. What I do now is design objects in 3Design with NURBS surfaces and tesselate in Model with the choice of four different surface approximation types. But that's just a taste of what can be done. Preview is your "stage" program, it has numerous camera resolutions (up to film resolution, named according to their standards). You have everything you need there, spline paths, multiple deformation/controls, multiple channels, ability to control discrete information on graphs or with mouse by movement.. Its hard to explain.. To some Preview may have a very bad GUI interface in terms of interactivity, but once you've used it a while it allows flexibility in controling every single object selectively, precisely.. Like I could make a ball bounce by a series of broken spline curves, use volumetric deformation channel for squash and stretch, then rotate the ball according to friction.. I've also use Composer (Like Adobe Premier on steriods, it has more stuff for post production than you'll learn in a week or two..). Often I'll fix problems in Composer like lighting problems and create new composites for atmospheric effects, 2D flares (I haven't messed with IPR/Render yet, but our shader wiz here has managed to do some of that stuff.. I need to get down and learn IPR/Render myself, besides I am a programmer [and an artist]). Anyway, Kinemation, very nice program for inverse-kinematics and interactive animation control, uses puffer like controls called flexors (muscles) [lattices of influence over a volume of polygons/vertices], it supports both polygons and NURBS.. However Preview (even in 4.2, only supports Polygons). There are tricks to making it work well, but again, you have to had been working with it for about a year.. I've been told by some its the worst one out there, but I don't care, it has strengths and weaknesses. One strength is it has object collision for controlling handl-chains (the IK goal for each arm) so you can place feet and hands or anything on a rocky terrain, wall, whatever has polygons.. Then you can constrain the placements of the IK goals in such a way that you can move others.. Like If you wanted to raise a leg without getting the "football" kick action, you can half-constrain the foot to the ground and raise the knee. Then you can constrain the knee and move the foot slightly ahead, then click "set keyframe". Constraing the back foot and front feet, move the main body forwards, etc.. You can get custom walks in minutes. The flexors and handle-chains can be controlled simultaneously, facial expressions can be designed with the lattices too and mutiple flexors can inherit the same surface (for complex muscular influence, as would be needed for a face).. Then there is Dynamation, complete particles system.. Make fire, snow, rain, explosions, collisions, smoke.. Like IPR though, there is a entire programmers paradise behind the program, however Dynamation has a really good end-user interface (GUI). It is possible to have anything emit particles ( I mean anything!! even pictures). You also have alpha, z-depth, transparency, and other buffers to play around with, to create complex post-compositing effects [I suggest using composer after dynamation], many types of forces, springs, slugs, magnets, everything needed for realistic cloth deformations, galaxy emplosions are really easy, waterfalls as well.. Lack rigid body dynamics (coming in Maya).. Downside, Kinemation and Dynamation are incompatible IMHO (Wavefront says, "yes they are, you can output object file sequences out of dynamation and import kinemation movement data into and out of dynamation", that's about as compatible as a horse driven truck (just a small retrofit, but nobody said the horse could drive?). There are a lot of little things that make this software good, and can drive you mad the first time around, but you'll survive.. If you want examples of stuff I've done with this software, look at my homepage at http://www.unm.edu/~kholland . I'm not going to yell it too much, but I won the Alias/Wavefront Student Scholarship, 2 years experience. The movie I won it on was something I did in the first year of school. A friend of mine had signed a deal with SGI and got the biggest setup of SGI's I've ever heard of, I'm going to train him and pitch a movie idea to work on.. Maybe you'll see it at SIGGRAPH '97. I'll give a hint, the setup is about 1/5th that of Alliance productions ("Reboot") maybe we'll get motion capture gear, I don't know.. All I do now is straight IK (hard stuff). Its hard enough I'm still finishing a CS degree (argh!).. (singing) "All I want to do is have some fun, make my own movies, I'm not the only one, all I want to do is have some fun... " Kiernan -- Kiernan Holland - Animator/Programmer
kholland@unm.edu


Visit Kiernan's Homepage

Article: 30767 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: garyg4430@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Heads Up! Will Vinton Studios on Oprah! Date: 16 Nov 1996 22:18:33 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 18 Sender: news@aol.com Message-ID: <19961116222000.RAA21797@ladder01.news.aol.com> References: <53fkg3$k6a@newsbf02.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Newsreader: AOL Offline Reader The Oprah! show scheduled for 4:00pm Monday in Portland OR on Ch.8.(of course different times/dates in your area) is titled something like "How They Did That." The show is to feature the work involved making the Nissan ad with the dolls driving a toy 300ZX. (million dollar commercial, totally cool, seems to be selling cars.) And other special effects. Get out the TV Guide and the instructions for the VCR.. Hope it's neat... Gary Grossoehme Gary Grossoehme, Oregon Electronics, 503-239-5293 GaryG4430@aol.com "I'm a hologram, dammit, not a Doctor!" Article: 30768 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!portal.gmu.edu!osf1.gmu.edu!tmirza From: tmirza@osf1.gmu.edu (Tareq Mirza) Newsgroups: comp.graphics.apps.lightwave Subject: Re: PLease explain what OpenGL means? Date: 16 Nov 1996 05:52:11 GMT Organization: George Mason University, Fairfax, Virginia, USA Lines: 14 Message-ID: <56jkqb$29j@portal.gmu.edu> NNTP-Posting-Host: osf1.gmu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] actually it's not that simple...I'm running Win95 and LW 5.0 and I have tried everything....I've installed the Opengl32.dll and glu32.dll over a dozen times I have even downloaded the files from the microsoft site and still modeler and layout crash when I try to use opengl. Anyone have a solution? I have a P120 with 32 megs EDO and a diamond edge 3D with 2 megs VRAM. Someone please help....I really don't want to have to call NewTek...long distance calls are a bitch! Tareq Mirza tmirza@gmu.edu http://mason.gmu.edu/~tmirza Article: 30769 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!portal.gmu.edu!osf1.gmu.edu!tmirza From: tmirza@osf1.gmu.edu (Tareq Mirza) Newsgroups: comp.graphics.apps.lightwave Subject: Animating Living breathing Animals. Date: 16 Nov 1996 06:01:14 GMT Organization: George Mason University, Fairfax, Virginia, USA Lines: 8 Message-ID: <56jlba$29j@portal.gmu.edu> NNTP-Posting-Host: osf1.gmu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] I would appreciate the info on how to animate a person talking also. thanks Tareq Mirza tmirza@gmu.edu http://mason.gmu.edu/~tmirz Article: 30770 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.mathworks.com!uunet!in1.uu.net!server-b.cs.interbusiness.it!usenet From: "Roberto" Newsgroups: comp.graphics.apps.lightwave Subject: Request Date: 16 Nov 1996 21:58:20 GMT Organization: Centro Servizi Interbusiness Lines: 4 Message-ID: <01bbd410$84267a20$1035b8c2@rbianchi.split.it> NNTP-Posting-Host: mira.split.it X-Newsreader: Microsoft Internet News 4.70.1155 I search the following programmes for [INTEL]: [FIBER] [FACTORY] and [SPARKS]. Thank you at who can help me. Article: 30771 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!n1van.istar!van.istar!west.istar!ott.istar!istar.net!winternet.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.wwa.com!news From: Curt Gandy Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Sat, 16 Nov 1996 21:23:59 -0800 Organization: Airmagine Studio Lines: 19 Message-ID: <328EA16F.3E80@pop.wwa.com> References: Reply-To: cjgandy@pop.wwa.com NNTP-Posting-Host: vh2-010.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; U) loplop@interport.net wrote: > > The Tesselation Times section of 3D Artist magazine reports in their news > section [to be included in their next issue], that a new version of > Lightwave is coming the first quarter of 1997. Has anyone else heard > anything about this? What will the upgrade policy be for people buying > the current version? Any info appreciated. Check 3D Artist mag's site on > the Web and confirm the news for yourself there. If it's true, hopefully > it outdoes MAX!!! I am anxiuos to see what the next version will contain but I already think it outdoes MAX with version 5! My wish list would be volumetric lighting, particle system and support for multiple cpu's (althought he networked rendering works great). Everything Lightwave already does costs much less than MAX and that leaves me room to buy other goodies. Curt Gandy World In Motion Productions cjgandy@pop.wwa.com Article: 30772 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!mr.net!nntp.earthlink.net!usenet From: michael beals Newsgroups: comp.graphics.apps.lightwave Subject: 3d People Date: Sat, 16 Nov 1996 22:16:35 -0500 Organization: Earthlink Network, Inc. Lines: 8 Message-ID: <328E8393.42D3@earthlink.net> Reply-To: bacasino@earthlink.net NNTP-Posting-Host: cust121.max1.washington.dc.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Hello, Click on http://home.earthlink.net/~bacasino/ Extreemly heavy graphics. It shows that there is more to LIGHTWAVE than space ships and special effects. Mike Beals Article: 30773 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!portal.gmu.edu!osf1.gmu.edu!tmirza From: tmirza@osf1.gmu.edu (Tareq Mirza) Newsgroups: comp.graphics.apps.lightwave Subject: :Metaballs... Why????? Date: 16 Nov 1996 01:06:26 GMT Organization: George Mason University, Fairfax, Virginia, USA Lines: 10 Message-ID: <56j42i$jgm@portal.gmu.edu> NNTP-Posting-Host: osf1.gmu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] You know, I've been askin myself that question too. But I think I am gonna have to use them real soon. I am going to try an build a musclar human figure with metanurbs....but I have this feeling that the bulges are gonna be too difficult. So I might have to try metaballs. Well we shall soon see:) Tareq Mirza tmirza@gmu.edu http://mason.gmu.edu/~tmirza Article: 30775 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!portal.gmu.edu!osf1.gmu.edu!tmirza From: tmirza@osf1.gmu.edu (Tareq Mirza) Newsgroups: comp.graphics.apps.lightwave Subject: WTB: Lightwave FX Kit Date: 16 Nov 1996 01:00:49 GMT Organization: George Mason University, Fairfax, Virginia, USA Lines: 8 Message-ID: <56j3o1$jgm@portal.gmu.edu> NNTP-Posting-Host: osf1.gmu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] Try Safe Harbor...I got my copy from them when I purchased LightWave. Sorry but the web address escapes me right now....think its www.sharbor.com Tareq Mirza tmirza@gmu.edu http://mason.gmu.edu/~tmirza Article: 30776 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!chaos.crhc.uiuc.edu!news2.acs.oakland.edu!newsfeed.concentric.net!news-master!news From: Bryant Reif Newsgroups: comp.graphics.apps.lightwave Subject: Re: Error Message Modeler 5 Date: Sat, 16 Nov 1996 19:34:48 -0500 Organization: Concentric Internet Services Lines: 33 Message-ID: <328E5DA8.69A6@pilot.msu.edu> References: <328b8e42.263835796@nntp.best.com> <19961115122300.HAA20098@ladder01.news.aol.com> NNTP-Posting-Host: cnc216381.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) ratboyfit@aol.com wrote: > > In article <328b8e42.263835796@nntp.best.com>, shf@best.com (Stuart > Ferguson) writes: > > >This is a problem with the dongle. Make sure the hardware key > >is firmly seated and that the parallel port is operating > >correctly. You might also try re-installing the software and > >Sentinal drivers. If this all fails you may need to return your > >dongle to NewTek for reprogramming. > >-- > > Stuart Ferguson (shf@netcom.com) > > "How do you compute that? Where on the > > graph do `must' and `cannot' meet?" > > > > > > Don't you believe him. This is a simple lack of RAM. Throw some more > hardware at the problem and you'll be fine. > > -- -- -- -- -- -- -- -- > RatboyFIT@aol.com -- The Future Ain't Here Yet Design Studio > Pushing Pixels for a Better Tomorrow > -- -- -- -- -- -- -- -- Ratboy, Load Modeler and click on "About". Read the text in the panel that pops up. Now decide if you still think we shouldn't believe him. :) -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 30777 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!n1van.istar!van.istar!west.istar!news-w.ans.net!newsfeeds.ans.net!lantana.singnet.com.sg!violet.singnet.com.sg!newsvr.cyberway.com.sg!news.sprintlink.net!news-stk-11.sprintlink.net!www.nntp.prime From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: 16 Nov 1996 20:45:04 -0700 Organization: Primenet Services for the Internet Lines: 32 Message-ID: References: <328D4753.334A@p3b.com> <328DB3B8.1E08@powerup.com.au> X-Posted-By: @198.68.46.106 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <328DB3B8.1E08@powerup.com.au> Geoff Suttor writes: >From: Geoff Suttor >Subject: Re: Brodcast quality? Betacam SP or S-VHS >Date: Sat, 16 Nov 1996 23:29:44 +1100 >Joseph Maas wrote: >> >> They say that you can do brodcast quality renderings with LW, however, >> in the Video Toster User mag all you see is S-VHS type hardware for sale >> to record LW animations. Is'nt S-VHS for "Bronco Bob's Used Cars" local >> TV spot, and Betacam SP for the true brodcast quality used for all of >> the network stuff,,,, or am I missing something here? Actually, all broadcasts are transmitted as composite signals. S-VHS signals (actually Y/C signals) are "better" than broadcast quality (or are capable of being better than broadcast quality). The confusion comes in when you start talking about equipment typically used in the broadcast industry. The broadcast industry typically uses equipment that is much better than broadcast quality so that it can better withstand the generational losses involved in making copies, editing etc. Hence, BetaCam SP is typically considered to be a minimum for "broadcast" quality. Even though its output is better than what actually goes out over the airwaves or cable. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30778 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!portal.gmu.edu!osf1.gmu.edu!tmirza From: tmirza@osf1.gmu.edu (Tareq Mirza) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any one migrated from 3DS to LW?... Date: 16 Nov 1996 01:21:41 GMT Organization: George Mason University, Fairfax, Virginia, USA Lines: 26 Message-ID: <56j4v5$jgm@portal.gmu.edu> NNTP-Posting-Host: osf1.gmu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] I was lucky enough to use both 3DS Max and LightWave 5.0 before I finally bought LightWave. Each has it's strengths and weaknesses. I liked features in both programs. But when it came down to it....LightWave gives you more bang for the buck as far as it's stand alone package. I would have to say what sold me was the metanurbs feature of lightwave... combine that with metaform, and you have an incredible modeler. Not to mention the fact that it comes with 100 plug-ins(including metaballs). Most of which would cost you a great deal more if you go with MAX. But LightWave is a more artist oriented program. Whereas MAX seems more CAD oriented. Let's face it it started out as a spin off of AutoCAD. The one downside of LightWave is the fact that Modeler and Layout are seperate. I really liked that part od the MAX interface. Last of all....MAX does not ship with a raytracing renderer...LightWave does. In the end the student version of LightWave 5.0 only cost me 725.00, whereas MAX would have cost me around 1200 to 1500. As I said ....more bang for the buck Tareq Mirza tmirza@gmu.edu http://mason.gmu.edu/~tmirza Article: 30779 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!n1van.istar!van.istar!west.istar!ott.istar!istar.net!winternet.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip106.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Volumetric light and multiple glows Date: 16 Nov 1996 20:50:03 -0700 Organization: Primenet Services for the Internet Lines: 22 Message-ID: References: <01bbd30b$330e5960$0c53f8ce@Chris> X-Posted-By: @198.68.46.106 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <01bbd30b$330e5960$0c53f8ce@Chris> "Chris" writes: >From: "Chris" >Subject: Volumetric light and multiple glows >Date: 16 Nov 1996 03:38:28 GMT > Ok is there a nother way to do volumetric light istedad of creating a >meshed cone..? >And how about multiple glows of different strengths..? >Thanks Chris The standard "trick" for glows of differing amounts is to do a partial morph between two objects that are identical except that one has glow enabled and the other does not. The glow can be adjusted by the degree of the morph. Of course you must have morph surfaces turned on. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30780 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.jsums.edu!gatech!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip106.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Win95/LW4 Memory Questions...(+) Shadowmaps Date: 16 Nov 1996 20:31:03 -0700 Organization: Primenet Services for the Internet Lines: 43 Message-ID: References: <19961116003000.TAA03004@ladder01.news.aol.com> <328DBB09.A82@powerup.com.au> X-Posted-By: @198.68.46.106 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <328DBB09.A82@powerup.com.au> Geoff Suttor writes: >From: Geoff Suttor >Subject: Re: Win95/LW4 Memory Questions...(+) Shadowmaps >Date: Sun, 17 Nov 1996 00:00:57 +1100 >thomdodge@aol.com wrote: >> >> My questions are fairly simple. I am one of those who went from 3D-Studio >> to Truespace to Lightwave. I have a 486 dx4/120 with 24 Megs of ram. >> When I load Lightwave 4 into Windows 95, Layout reports that only about 3 >> Megs of RAM remain. When I try using Windows for Workgroups with Win32s, >> I have a total of 17 Meg of ram remaining. Does anyone know how to reduce >> the amount of RAM Windows 95 is munching, and perhaps convert it to a page >> file? >This is what you get when you try to add Mac/Amiga Like functionality to >a >PC, WFW was just a shell over DOS, no match for Mac or AmigaOS. Win95 >gets >a little closer but requires MORE RAM to get that much closer. Hence >your >problem with low RAM. >Hey, once you go to WinNT you finally have a full 32bit OS but at the >expense of alot of RAM. So the best solution in my opinion is to do what >Micro$oft want you to do, buy some more RAM so you can run their OS. Bottom line is that the reported RAM from Layout is not a good indicator of available resources. Don't take my word for it though. NewTek almost removed the feature because of its poor reliability. Instead, they buried it a little further in LW 5.0. Win95 does take more RAM than Win3.1 and Win32s but not as much as your tests would suggest. Win95 multi-tasks a ton better and is a better overall OS choice than Win 3.1 for LW use. Screamernet is only barely functional in Win 3.1 > >Geoff Suttor >Animator. >Digital Video Productions Australia. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30781 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.interport.net!ts3port45.port.net!user From: loplop@interport.net Newsgroups: comp.graphics.apps.lightwave Subject: New Lightwave Version 1997 Date: 16 Nov 1996 23:43:13 GMT Organization: Interport Communications Corp. Lines: 7 Message-ID: NNTP-Posting-Host: ts3port45.port.net The Tesselation Times section of 3D Artist magazine reports in their news section [to be included in their next issue], that a new version of Lightwave is coming the first quarter of 1997. Has anyone else heard anything about this? What will the upgrade policy be for people buying the current version? Any info appreciated. Check 3D Artist mag's site on the Web and confirm the news for yourself there. If it's true, hopefully it outdoes MAX!!! Article: 30782 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news2.digex.net!news From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Sun, 17 Nov 1996 01:35:25 -0500 Organization: DIGEX Lines: 25 Message-ID: <328EB22D.3E62@access.digex.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 <32725207.3B4F@odyssee.net> <01bbc633$1c7b6060$34512299@main-p120> <3284F6A9.7A33@nowhere.com> <328654B4.319D@iag.net> <5685bc$slv@herald.concentric.net> <328E3758.249C@odyssee.net> NNTP-Posting-Host: dyn001253.belt.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 2.01 (Win95; U) Jean-Eric Hénault wrote: > Winodows 1.0 was demoed back in 1983. The Macintosh was born in 1984 > and the Amiga in late 1985. Windows was *announced* in November 1983, only two months before the Mac started shipping in January 1984, and 11 months AFTER the Apple Lisa was introduced. Version 1.0 of Windows was released almost two years later, in November 1985, right around the time the first Amigas arrived. Windows 3.0, the first version to be really popular, was released in May 1990. The first version to directly support outline fonts came out in April 1992. The first 32-bit version, also the first with pre-emptive multitasking, arrived in July 1993, but it was for a specialized market. The vast majority of Windows users wouldn't be invited to go 32-bit until August of last year, a full decade late. > Microsoft purchased a packaged called PC-DOS and renamed it MS-DOS. According to folklore, MS purchased something called QDOS, the Quick and Dirty OS. "PC-DOS" was essentially what MS-DOS was called if it came bundled with IBM hardware. - Ernie http://www.access.digex.net/~erniew Article: 30783 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!n1van.istar!van.istar!west.istar!news-w.ans.net!newsfeeds.ans.net!chi-news.cic.net!feed1.news.erols.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Sat, 16 Nov 1996 10:05:03 -0800 Organization: Earthlink Network, Inc. Lines: 25 Message-ID: <328E024F.6901@earthlink.net> References: <328EA16F.3E80@pop.wwa.com> NNTP-Posting-Host: max2-so-ca-35.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) Curt Gandy wrote: > > loplop@interport.net wrote: > > > > The Tesselation Times section of 3D Artist magazine reports in their news > > section [to be included in their next issue], that a new version of > > Lightwave is coming the first quarter of 1997. Has anyone else heard > > anything about this? What will the upgrade policy be for people buying > > the current version? Any info appreciated. Check 3D Artist mag's site on > > the Web and confirm the news for yourself there. If it's true, hopefully > > it outdoes MAX!!! > > I am anxiuos to see what the next version will contain but I already > think it outdoes MAX with version 5! My wish list would be volumetric > lighting, particle system and support for multiple cpu's (althought he > networked rendering works great). Everything Lightwave already does > costs much less than MAX and that leaves me room to buy other goodies. > > Curt Gandy > World In Motion Productions > cjgandy@pop.wwa.com How about drag and drop heirarchy for IK? Paul Article: 30784 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!pumpkin.pangea.ca!news.maxwell.syr.edu!news-feed.inet.tele.dk!www.nntp.primenet.com!nntp.primenet.com!mr.net!nntp.earthlink.net!cust8.max5.cleveland.oh.ms.uu.net!user From: pxlm@earthlink.net (Michael Sherrill) Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave & 3d video game development Date: Sun, 17 Nov 1996 04:57:47 -0400 Organization: Pixelmedia Group Lines: 12 Message-ID: NNTP-Posting-Host: cust8.max5.cleveland.oh.ms.uu.net X-Newsreader: Value-Added NewsWatcher 2.1d3+ I've been trying to get an idea of which 3d packages game developers are using for playstation, sega, etc. I'd appreciate any info anyone can provide on major game developers using lightwave, and also any drawbacks to using 3ds max for the same (besides the obvious!) Mike Sherrill Pixelmedia Group pxlm@earthlink.net http://members.tripod.com/~Pixel Article: 30785 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!lasercomp.demon.co.uk From: Howard Webb Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave availability in U.K. ?? Date: Sun, 17 Nov 1996 17:47:46 +0000 Organization: Laser Computer Systems Ltd Lines: 13 Message-ID: <328F4F79.4EC1@lasercomp.demon.co.uk> References: Reply-To: howard@lasercomp.demon.co.uk NNTP-Posting-Host: lasercomp.demon.co.uk X-NNTP-Posting-Host: lasercomp.demon.co.uk X-Mailer: Mozilla 3.0 (Win95; I) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Mclennan wrote: > > Hello all, > Sorry to bother you, but I was wondering if anybody in this newsgroup > knew about the availability of lightwave in the United Kingdom, or even better, > Scotland. Dave, I recently bought LW5 from AMG New Media Studios Ltd, 101-109 Ladbroke Grove, London, W11 1PG, phone 0171-468-3444, fax 0171-468-3488. As far as I know they are the only UK dealer for Newtek products. They also provide technical support and seemed pretty knowledgeable when I spoke to them. Give em a ring and buy Lightwave! Article: 30786 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!panix!feed1.news.erols.com!insync!www.nntp.primenet.com!nntp.primenet.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!lasercomp.demon.co.u From: Howard Webb Newsgroups: comp.graphics.apps.lightwave Subject: Re: IE3.0 active movie and avi problems? Date: Sun, 17 Nov 1996 17:55:30 +0000 Organization: Laser Computer Systems Ltd Lines: 16 Message-ID: <328F5192.275E@lasercomp.demon.co.uk> References: <561t1r$191c@news.gate.net> Reply-To: howard@lasercomp.demon.co.uk NNTP-Posting-Host: lasercomp.demon.co.uk X-NNTP-Posting-Host: lasercomp.demon.co.uk X-Mailer: Mozilla 3.0 (Win95; I) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Richard Green wrote: > > Has anyone had problems w/ this combination.... > > I am using the newtek avi saver and selecting cinepack at 100 % and I just see > lock up heaven when saving avi files > > Anyone had any experience? > > Richard Green > WTVT-Fox13 I've been having terrible problems with saving AVI's too, I tried everything, it seems to be cured now by commenting out the line VIDC.IV41=ir41.dll in the [DRIVERS] section of system.ini I hope this works for you too. Article: 30787 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!tezcat!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news1.mnsinc.com!usenet From: me@myhouse.com (me) Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Sun, 17 Nov 1996 18:20:32 GMT Organization: Monumental Network Systems Lines: 7 Distribution: inet Message-ID: <328f571a.12625519@news1.mnsinc.com> References: <32808C5D.3480@technohouse.com> <328A6F78.41C67EA6@hsc.hac.com> NNTP-Posting-Host: hurrican.mnsinc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 Xref: news2.cais.com alt.design.graphics:5853 alt.3d:29789 alt.emusic:9644 comp.graphics.animation:42078 comp.graphics.packages.3dstudio:25630 comp.graphics.apps.photoshop:32029 comp.graphics.apps.softimage:2532 comp.graphics.apps.wavefront:6175 comp.grap ItsJustMe wrote: > Experienced Illustrator, Designer, Draftsman, >with 3d modeling and animation training. with 15 years experience. So are you saying that... ummm... the Comodore's and Atari's had 3D graphics programs back then? Damn I must have missed out on the last 15 years. Article: 30789 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!news1.mnsinc.com!usenet From: me@myhouse.com (me) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: Sun, 17 Nov 1996 18:33:33 GMT Organization: Monumental Network Systems Lines: 27 Distribution: inet Message-ID: <3290584f.12935095@news1.mnsinc.com> References: NNTP-Posting-Host: hurrican.mnsinc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 pxlm@earthlink.net (Michael Sherrill) wrote: > >I've been trying to get an idea of which 3d packages game developers are >using for playstation, sega, etc. > >I'd appreciate any info anyone can provide on major game developers using >lightwave, and also any drawbacks to using 3ds max for the same (besides >the obvious!) > WESTWOOD!!!! Westwood Studios (Command & Conquer, Lands of Lore) use Lightwave. Check www.westwood.com for their new release Red Alert coming out next week. Also, their work is in and on the Lightwave 5 manuals. Another is BlueSky coming out with Assasin(?). VTU AUgust 96 has a section on companies using Lightwave. Umm... Blizzard, makers of Warcraft II and the highly anticipated Diablo use 3DS Max (www.blizzard.com). And alot of other companies use PowerAnimator (SGI), which exports to various different platforms including Playstation and has a game package (buy separately) for game development. I use Lightwave and PowerAnimator (starting to). I find Lightwave easier to use is less of a memory hog, and PowerANimator has great particle effects but a HUGE memory hog (my new SGI should fix that). Also, you have to look at cost.... Lightwave is the cheaper of the 3 and was ported to everything under the sun (to include the SUN). 3DS Max has a great plug in arch. but they can't seem to port that sucker to even Alpha. And PowerAnimator is great if you/your firm has the money and time time to spin up on the software. Article: 30790 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!news1.mnsinc.com!usenet From: me@myhouse.com (me) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Sun, 17 Nov 1996 18:54:32 GMT Organization: Monumental Network Systems Lines: 13 Distribution: inet Message-ID: <32925ef8.14639925@news1.mnsinc.com> References: NNTP-Posting-Host: hurrican.mnsinc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 loplop@interport.net wrote: >The Tesselation Times section of 3D Artist magazine reports in their news >section [to be included in their next issue], that a new version of >Lightwave is coming the first quarter of 1997. Has anyone else heard >anything about this? What will the upgrade policy be for people buying >the current version? Any info appreciated. Check 3D Artist mag's site on >the Web and confirm the news for yourself there. If it's true, hopefully >it outdoes MAX!!! That's a spokesperson from Intergraph that's saying that. (I just read it). It might be just an incremental patch for the RenderGL system Intergraph is I guess developed and they want Newtek to incorporate it so they can sell their computers (maybe packaged with Lightwave). Article: 30791 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!news-stkh.gsl.net!news.gsl.net!nntp-oslo.UNINETT.no!nntp-trd.UNINETT.no!nntp.uio.no!solace!xinit!newsfeed.tip.net!news.algonet.se!news From: Johan Steen Newsgroups: comp.graphics.apps.lightwave Subject: new AmigaDOS paths \ Date: 17 Nov 96 20:47:46 +0100 Organization: AlgoNet Public Access Node, Stockholm Lines: 25 Message-ID: <1019.6895T1247T2328@studio42.se> NNTP-Posting-Host: du135-24.ppp.algonet.se NNTP-Posting-User: b93c87732e2a5b74093c87732e2a5b740 X-Newsreader: THOR 2.4 (Amiga;TCP/IP) I need a util/patch so I can write paths like: "sys:prefs\presets\example" instead of "sys:prefs/presets/example" Does it exist any utility which can accomplish this?? /Johan -> Buy Amiga software, it's worth every single $$$! <- +--------------------+-----------------------+-----------------------------+ | __ | | using | | /// 3D Artist | | Amiga4000T/060 - 42mb RAM | |__ /// Special FX | Johan Steen/STUDIO 42 | VLab Motion <-> Toccata | |\\\/// Film/Video | Gothenburg,Sweden | Picasso2 - FastLaneZ3 | | \XX/ Programmer | | RapidFire - 6.6gb HD - CD | | | | Tapestreamer. | +--------------------+-----------------------+-----------------------------+ | http://www.studio42.se <-- Interested in 3D Gfx/Video Editing/SpecialFX? | +--------------------------------------------------------------------------+ Article: 30792 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.rain.org!usenet From: John Brandwood Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: Sun, 17 Nov 1996 12:28:52 -0800 Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 30 Message-ID: <328F7584.3733@rain.org> References: NNTP-Posting-Host: s24.term2.ventura.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I) To: Michael Sherrill Michael Sherrill wrote: > > I've been trying to get an idea of which 3d packages game developers are > using for playstation, sega, etc. > > I'd appreciate any info anyone can provide on major game developers using > lightwave, and also any drawbacks to using 3ds max for the same (besides > the obvious!) We're a small game developer that recently had to make the choice. Despite my personal respect for and ownership of Lightwave, and its dramatic cost savings, we decided to go with 3DS Max instead. Lightwave has a better modeler, and a better renderer. These factors may be enough for you, and indeed, when we come to doing fluff animations, we may go out and buy Lightwave. However, our major requirement was for doing low-poly animated characters, and the 3DS animation environment is so much pleasanter to use than Lightwave's Layout that it swung the deal. Things like the integrated animation/modelling, and the proper support for UV mapped surfaces were also important factors. Please, no flames. This was our decision based on our particular requirements. I expect that Lightwave will catch up and fix these problems, but we have to work with what is available today, not what is promised for tomorrow. Good luck. John. Article: 30793 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in2.uu.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Glowing Text (what a PRICK) Date: Sun, 17 Nov 1996 00:15:59 -0800 Organization: Earthlink Network, Inc. Lines: 41 Message-ID: <328EC9BF.69CC@earthlink.net> References: <3205AE58.3621@newrock.com> <56n4kc$ti$1@dot.cstone.net> NNTP-Posting-Host: max6-so-ca-17.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) jheyden@cstone.net wrote: > > digitix@plex.nl (J. Schlaghecke) wrote: > > >Clegg wrote: > > >>I have seen it done a million times by othe rpeople but I cant get the > >>effiect to work fo me. where you have a section of text "glow" or look > >>like it is so there is a haze of light around it.. sorta like a hot > >>piece of metal glowin and has a "cloud" fo light around it. > > >>Please help me figure out how to do this cool thing.. > > >>Oh and how do I get a negative of a text segment lie so ther is a square > >>but the text is cut out of it. Please help me with this > > >>Thanks a 1000000 > >>-- > >> ----/\=Clegg=/\---- > >> Clegg@newrock.com > >> "Everything under the sun is in tune, > >> But the sun is eclipsed by the moon" > >> --Pink Floyd, DSOTM > >> '96 > >Sound to me like you should start reading the manuals that come with > >Lightwave. > > >J. Schlaghecke > >Digitix Publishing Int'l > > Maybe some of us haven't got the newest versions of LW with all the > new tricks in the manuals. That doesn't mean it can't be accomplished > with what we have., except for the fact we don't have the tips and > tutorials. I suggest that if you can't be helpful you ought to not > bother to reply in the first place. The world is fucked up enough > without sarcastic know it all pricks who think their shit don't stink. > (I don't mean that in a bad way!) What version of LW are you using? Paul Article: 30794 Path: news2.cais.com!news From: tucansa_m@juno.com (Dr. Giggles (gasp)) Newsgroups: comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.avs,comp.graphics.digest Subject: Re: WBS Date: Mon, 18 Nov 1996 02:40:41 GMT Organization: The Shirley McClaine Psychiatric Center Lines: 16 Message-ID: <3290cca4.2146084@news2.cais.com> References: <56he6g$mvl@lyra.csx.cam.ac.uk> Reply-To: tucansa_m@juno.com NNTP-Posting-Host: 206.161.15.92 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/16.299 Xref: news2.cais.com comp.graphics.apps.gnuplot:5472 comp.graphics.apps.iris-explorer:664 comp.graphics.apps.lightwave:30794 comp.graphics.apps.pagemaker:4902 comp.graphics.apps.photoshop:32044 comp.graphics.apps.softimage:2534 comp.graphics.apps.wavefron On 15 Nov 1996 09:46:56 GMT, gpt20@thor.cam.ac.uk (G.P. Tootell) wrote: >|> Monthly fees: $25 per month for 25 megs of space and 2,000 hits per >|> month on your site. >|> >|> Added optional expenses: For each meg over the 25 mentioned above, the >|> fee is $5 dollars. For more hits per month, you can pay an extra $5 per >|> 1,000 hits. > >how on earth do you guarentee a set number of 'hits' like this? They probably send some guy to your site and hit the reload button a few THOUSAND times. :-) Article: 30795 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!agate!haas.berkeley.edu!igonzale From: Ines Gonzalez Newsgroups: comp.graphics.apps.lightwave Subject: Can I add sound to AVI? Date: Sun, 17 Nov 1996 13:25:34 -0800 Organization: University of California, Berkeley Lines: 6 Message-ID: NNTP-Posting-Host: haas.berkeley.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII After creating some avi previews with LW, I thought it might be nice to add sound to the anims. Is there any PD s/w that will allow me to do this? Or do I have to shell out for Premiere? Chris Article: 30796 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!newstf01.news.aol.com!audrey01.news.aol.com!not-for-mail From: ratboyfit@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Error Message Modeler 5 Date: 17 Nov 1996 21:14:45 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 11 Sender: news@aol.com Message-ID: <19961117211701.QAA12567@ladder01.news.aol.com> References: <19961117152700.KAA06228@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Newsreader: AOL Offline Reader Throw more RAM at the problem. It's the solution to EVERYTHING! RAM fixes bugs, really! It lets you treat your hard drives with tender loving care, make Really Big Stuff, and when you get Ratboy's Patented SmartRAM(tm) it rewrites everything you run to be faster, smoother and much more powerful! SmartRAM optimized all of Win95 to the point that it fits in 500k and runs 7 times faster than before! -- -- -- -- -- -- -- -- RatboyFIT@aol.com -- The Future Ain't Here Yet Design Studio Pushing Pixels for a Better Tomorrow -- -- -- -- -- -- -- -- Article: 30797 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: "Darren M LaMarr" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: 17 Nov 1996 21:44:20 GMT Organization: Scanline Productions Lines: 43 Message-ID: <01bbd4d0$5c8ab1a0$2fd4bbcd@darren-lamarr> References: <328D4753.334A@p3b.com> <328DB3B8.1E08@powerup.com.au> NNTP-Posting-Host: ala-ca19-15.ix.netcom.com X-NETCOM-Date: Sun Nov 17 1:44:20 PM PST 1996 X-Newsreader: Microsoft Internet News 4.70.1155 On ONE level I have to disagree with you. Lets set up a little cyber experiment. Go shoot something on FILM, DIGITAL BETACAM, BETA SP, S-VHS, & VHS (We will have to drop the film down a generation to broadcast it - or 'encode' it somehow). Let's assume that we use the 'best' equipment available for aquisition of each format, and for broadcast. Now, while it is true that the broadcast will be received in a composite format, there will be SIGNIFICANT differences in the 'LOOK' of each format & the formats ability to stay within legal NTSC parameters. So, using 'Broadcast Quality' formats is for more then generational purposes. -- Darren M. LaMarr Senior Editor/Production Supervisor Bay Cable Advertising (Oh, and LW Fanatic too!!) > Actually, all broadcasts are transmitted as composite signals. S-VHS signals > (actually Y/C signals) are "better" than broadcast quality (or are capable of > being better than broadcast quality). The confusion comes in when you start > talking about equipment typically used in the broadcast industry. > > The broadcast industry typically uses equipment that is much better than > broadcast quality so that it can better withstand the generational losses > involved in making copies, editing etc. Hence, BetaCam SP is typically > considered to be a minimum for "broadcast" quality. Even though its output is > better than what actually goes out over the airwaves or cable. > > > > > > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber > Article: 30798 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: howardst@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: 17 Nov 1996 21:31:03 GMT Organization: AOL http://www.aol.com Lines: 15 Sender: news@aol.com Message-ID: <19961117213300.QAA12960@ladder01.news.aol.com> References: <328D8CB8.33F4@earthlink.net> NNTP-Posting-Host: ladder01.news.aol.com >>his doesn't preclude, however, *anyone* from writing their own renderer or plug-ins to support the Renderman Specification >> Yes, this was my point. It would be cool to see support within the proprietary renderers of LW, 3dS, Alias, etc to deal with shaders written as renderman shaders. This would enable one to learn a single shading language (and a very successful one at that) and be able to program shaders for various renderers.Also, it would enable companies to commercially sell shaders usable in more than one 3d package. This is not a new idea, of couse. This is part of what Pixar had in mind when they first released the spec (oh those many years ago). Still, maybe it was ahead of its time...maybe now is the time. -H Article: 30799 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!uknet!strath-cs!dtrouton From: dtrouton@cs.strath.ac.uk (Denver Trouton) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.pagemaker,comp.human-factors,alt.3d.misc Subject: HCI Survey Date: 17 Nov 1996 21:39:35 GMT Organization: Computer Science Dept. Strathclyde University, Glasgow, Scotland Lines: 114 Sender: dtrouton@muir-19.cs.strath.ac.uk (Denver Trouton CES93) Distribution: world Message-ID: <56o0mn$j37@dunlop.cs.strath.ac.uk> NNTP-Posting-Host: muir-19.cs.strath.ac.uk X-newsreader: xrn 8.02 Xref: news2.cais.com comp.graphics.apps.lightwave:30799 comp.graphics.apps.photoshop:32049 comp.graphics.apps.pagemaker:4903 comp.human-factors:19939 alt.3d.misc:3494 Hi, I'm currently evaluating the current use of HCI in drawing / CAD type computer applications. I would appreciate it if any of you could complete the following questionnaire and return it to me at dtrouton@cs.strath.ac.uk Thanks you for your time, Denver Trouton ================================= Questionnaire ------------------ Name: Age: Profession: Sex: Which CAD / Drawing packages do you use regularly? ------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------- Which do you consider to be the best in terms of usability? ------------------------------------------------------------------------------------------------------------------------------------- Which do you consider to be the worst in terms of usability? ------------------------------------------------------------------------------------------------------------------------------------- How often do you encounter problems which involve moving objects, confusing coordinates or copying objects? Never: Occasionally: Often: Very Often: How annoying do you find these problems when/if you encounter them? Not at all: Slightly; Somewhat: Very: How often do you encounter problems involving confusion as to what mode (drawing / selecting etc.) you are in? Never: Occasionally: Often: Very Often: How annoying do you find these problems when/if you encounter them? Not at all: Slightly: Somewhat: Very: How often do you encounter problems selecting points or objects, or telling if 2 lines are touching? Never: Occasionally: Often: Very Often: How annoying do you find these problems when/if you encounter them? Not at all: Slightly: Somewhat: Very: What other problems do you regularly encounter? ------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------- What is your opinion of feedback using sound? Useless: Useful but annoying: Useful but slightly annoying: Useful: Other:_______________ Other Comments: ------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------- Article: 30800 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!nntp.crl.com!nexp.crl.com!usenet From: Ben Cannon Newsgroups: comp.graphics.apps.lightwave Subject: Re: Heads Up! Will Vinton Studios on Oprah! Date: Sat, 16 Nov 1996 19:18:10 -0800 Organization: Cartesian Systems/Animation Lines: 18 Message-ID: <328E83F2.15FB@a.crl.com> References: <53fkg3$k6a@newsbf02.news.aol.com> <19961116222000.RAA21797@ladder01.news.aol.com> NNTP-Posting-Host: a121010.sts1.as.crl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (X11; I; IRIX 6.2 IP22) garyg4430@aol.com wrote: > > The Oprah! show scheduled for 4:00pm Monday in Portland OR on Ch.8.(of > course different times/dates in your area) is titled something like "How > They Did That." > The show is to feature the work involved making the Nissan ad with the > dolls driving a toy 300ZX. (million dollar commercial, totally cool, seems > to be selling cars.) Sounds neat, but as to that add, Nissan no longer makes the 300ZX !!!! (at least, not in the 'states..) It's a crime, to kill off the Z car in it's golden age. -- "Everyone dies, but not everyone really lives...." -Mel Gibson, "Braveheart." ~~~>http://168.75.121.10/ben.html<~~~ Article: 30801 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.thecia.net!usenet65.supernews.com!news.he.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!csn!nntp-xfer-2.csn.net!yuma!usenet From: tschrein@holly.colostate.edu (Tony Schreiner) Newsgroups: comp.graphics.apps.lightwave Subject: Realistic landscapes Date: Sun, 17 Nov 1996 21:39:42 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 28 Message-ID: <328f834b.3986271@yuma.colostate.edu> NNTP-Posting-Host: ts1111.slip.colostate.edu X-Newsreader: Forte Agent .99d/32.182 I've been starting on a new project, and I'm having trouble getting good results creating a landscape with Lightwave. The landscape would consist of a rocky desert scene with a small bit of vegitation (maybe one or two trees, but that's the least of my concern.) I would like to create areas with sand ripple effects, but mostly just a rocky/hilly area. Most parts do not need to be really detailed. I can work on some surface textures to fake some of the detail. Sort of like Mars, but not as reddish. The area needs to be big enough for a small outpost consisting of 2-3 buildings, vehicles, and possibly a runway. Any hints or tips? Because I'll be doing a lot of animating, I can't simply create a fractal landscape and use it as a background. I would also like to hear from people who may have pictures up on a web page (created with ANY 3d program) depicting a similar scenario. Just looking at something like that may help. (Note: I can't purchase any additional tools just for this project) : Come see the graphics gallery on my web page! : ........................................................................... : Tony Schreiner : 2 + 2 = 5 for large values of 2 : : http://holly.colostate.edu/~tschrein : INTP. TKD. Computer Science. : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Article: 30802 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!munnari.OZ.AU!news.mel.connect.com.au!the-fly.zip.com.au!zipper.zip.com.au!not-for-mail From: dana@zip.com.au (Dana Drury) Newsgroups: comp.graphics.apps.lightwave Subject: Stupid Question - Bones Date: 17 Nov 1996 22:20:56 GMT Organization: Zip Internet Professionals Pty Ltd Lines: 10 Message-ID: <56o348$upa@the-fly.zip.com.au> NNTP-Posting-Host: zipper.zip.com.au X-Newsreader: TIN [UNIX 1.3 BETA-950824 PL0] Hey, For almost the past 2 years I have been functioning happily with bones by building my boned object, and loading them into the scene, or building the scene around them. However I do see that I need to load multiple copies of the same object and when you do that the bones aren't carried across, so is there anyway to do this, or save the bones with an object because this doesn't seem to happen, unless I have been missing something all these years. -- Article: 30803 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: SurfFuzzShader Date: 17 Nov 1996 22:43:34 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 13 Sender: news@aol.com Message-ID: <19961117224500.RAA14553@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Newsreader: AOL Offline Reader I tried creating a volumetric cloud using particles and the surffuzzshader plugin. At times I had good results, but other times, the fuzz would darken or fade... on the SAME FRAME!! What's going on here? I didn't have shadow mapping either... there wasn't any shadows playing with it. When I animated this, the fuzz cloud would sometimes blink lighter darker. Very strange and unacceptable. Anyone have a clue? Stuart? Allen? Thanks David Carlson CONTINUUM 3D graphics and animation Article: 30804 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in3.uu.net!minerva.ibernet.es!diana.ibernet.es!not-for-mail From: "Joan Gusart" Newsgroups: comp.graphics.apps.lightwave Subject: 3ds TOYOTA CELICA NEEDED Date: 17 Nov 1996 22:27:36 GMT Organization: =?ISO-8859-1?Q?Organizaci=F3n_Desconocida?= Lines: 9 Message-ID: <01bbd4d6$2538f440$LocalHost@joan-gusart> NNTP-Posting-Host: ppp246.mad.redestb.es Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1132 Has someone a 3ds '96 toyota celica model , or do you know where it is available at a reasonable prize. (max. 90$) Thankyou. -- J. Gusart jgusart@redestb.es http://www.redestb.es/personal/jgusart/index.html Article: 30805 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!info.usuhs.mil!news.monroe.army.mil!wrdiss1.robins.af.mil!news.sgi.com!howland.erols.net!feed1.news.erols.com!uunet!in3.uu.net!gandalf.instanet.com!news From: Paul Bruggeman Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: Sat, 16 Nov 1996 21:15:56 -0800 Organization: Instant Internet Corp. Lines: 50 Message-ID: <328E9F8C.7450B3C7@instanet.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> > In article <328B33C0.3536686A@instanet.com> Paul Bruggeman writes: > >From: Paul Bruggeman > >Subject: Re: New SGI O2 : how much? > >Date: Thu, 14 Nov 1996 06:59:12 -0800 > [snip] > > If I had 150$/hr for each hour I've spent configuring/reconfiguring > >installing dll's reinstalling windows (ad nauseum) on our PC's, > >I could have bought 3 or 4 more SGI's. > > > Paul > > bruggemn@instanet.com > > >> > >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > >> Studio 522 Productions |http://www.primenet.com/~wturber > >> http://www.studio522.com |ftp.primenet.com/users/w/wturber > > That type of service can be purchased at most PC computer shops for around > $35/hour. But if you can get someone to pay you $150/hr then great. Most places need an in house "guru" who can at leastfigure out when you have a drive problem or a virus- otherwise your PC spends more time sitting in the shop than working for you. > > If you can earn $150/hr animating - and stay busy at it - then why are you Usually busy. > spending it configuring/reconfiguring? Hire it out or buy a preconfigured > system. Upgrading systems is not always the best economic choice - regardless > of the platform. We used to use the PC for scanning and burning CD's. More than once I naivly bought a card and spent hours making it work. (misc. IRQ problems IO address conficts bios shadowing issues etc.) The system was bought as a turnkey system and worked ok, execpt for a slow ethernet card (200kps). Installing new games that blew over existing QT dll or didn't have needed ones add to the insult. cya paul > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30806 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!news.dx.net!news From: Gregg Lukomski Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: Sun, 17 Nov 1996 18:52:16 -0800 Organization: Freelance Animator Lines: 44 Message-ID: <328FCF60.6A0@cycat.com> References: <328D4753.334A@p3b.com> <328DB3B8.1E08@powerup.com.au> <01bbd4d0$5c8ab1a0$2fd4bbcd@darren-lamarr> Reply-To: falchion@cycat.com NNTP-Posting-Host: 206.162.42.156 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; I) Darren M LaMarr wrote: > > On ONE level I have to disagree with you. Lets set up a little cyber > experiment. Go shoot something on FILM, DIGITAL BETACAM, BETA SP, S-VHS, & > VHS (We will have to drop the film down a generation to broadcast it - or > 'encode' it somehow). Let's assume that we use the 'best' equipment > available for aquisition of each format, and for broadcast. Now, while it > is true that the broadcast will be received in a composite format, there > will be SIGNIFICANT differences in the 'LOOK' of each format & the formats > ability to stay within legal NTSC parameters. So, using 'Broadcast > Quality' formats is for more then generational purposes. Very true! 'Broadcast Quality' and "Meeting Broadcast Spec' are two totally different things these days. "America's funniest home videos" and "real TV" are simple examples. With current black box hardware, *anything* can be modieifed to reach CCIR-601 and RS-170A (I know these have changed, but this is just for example). Heck, you can 'broadcast' from a Pixelvision 2000 camera if you want to by stripping and replacing the carrier/sync and adjusting saturation levels :) The question these days is more 'quality' related than before. You could broadcast sequences layed off of a DC20, but I wouldn't want to :) You can also record to Beta-SP on a Sony UVW-1800 via S-Video connetions, but you'd pay for it down the road. You have to decide then, on which hardware generates the 'cleanest' non-artifacted video you can possibly get your hands on. IMHO, the PVR is pretty darn cost effective when teamed with a UVW-1800 for doing local broadcast work. If you need the quality for national spots or high end clients, rent time on a true uncompressed DDR and lay off to a 'D' format for master generation... In both cases, the signals will be clean enough to meet 'broadcast spec', but you'll get a better 'looking' final product from the DDR/Dx setup. -- Gregg Lukomski Orlando, Florida falchion@cycat.com Article: 30807 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!newsfeed.internetmci.com!btnet!dispatch.news.demon.net!demon!crazybe.demon.co.uk From: andy@crazybe.demon.co.uk (Andrew Barnett) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Tomahawk site... Date: Sun, 17 Nov 1996 15:46:22 GMT Organization: CrAzY Bee Productions Lines: 17 Message-ID: <848245599.20550.0@crazybe.demon.co.uk> References: <328CFE95.4A49@geocities.com> Reply-To: andy@crazybe.demon.co.uk (Andrew Barnett) NNTP-Posting-Host: crazybe.demon.co.uk X-NNTP-Posting-Host: crazybe.demon.co.uk X-Newsreader: Forte Agent .99c/32.126 On Sat, 16 Nov 1996 00:36:53 +0100, Mateusz Boczar wrote: >Looking for login and password to tomahawk.welch.jhu.edu ftp site... wrong address for a start, they moved, or changed name awhile ago now try tomahawk.grandi.com and login anonymous as normal Andrew (Crazy) Barnett ============================== Email:andy@crazybe.demon.co.uk URL: www@crazybe.demon.co.uk ============================== Lightwave 3D Artist Babylon 5 Fan Article: 30808 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.bctel.net!news@bctel.net From: Winston Helgason Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Sun, 17 Nov 1996 10:59:42 -0800 Organization: Rainmaker Digital Pictures Corp. Lines: 33 Message-ID: <328F609E.581D@rain-maker.com> References: <328D55E5.470B@totoro.bug.co.jp> NNTP-Posting-Host: vanc01m05-9.bctel.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win16; I) Wilson Tang wrote: > > Does anyone know if Newtek or any one else is planning to write a plugin > to allow metanurbs to be animated in layout by bones, keyframes etc. > without having to be converted to polygons first? > Just think this would give me one more reason to claim LW5.0 as the best > 3d soft bar none;) > > -- > WILSON TANG - Creative Director > meta< Planning + Design Inter< Net + Active > > > wilson_tang@meta-i.com > wilson@totoro.bug.co.jp > SATELIGHT Inc.,Takeyama White Bldg.,5F,N7,W4,Sapporo > T +81-11-716-8991 F +81-11-716-8992 > ------------------------------------------------------ > The catalogue of forms is endless: until every shape > has found its city, new cities will continue to be born. > When the forms exhaust their variety and come apart, > the end of cities begins. - Italo Calvino (1923-85) I don't think this is possible in Lightwave's current form since the renderer is only capable of dealing with polygons - Metamation is great though for working with bones. I have to admit though it would be nice to be able to keep the object in it's nice gooey state. Winston Helgason Digital Artist winston@rain-maker.com p.s. Hey Wilson we got some snow today! Don't feel alone. Article: 30809 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: schloter1@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Flint/Flame/Fire on O2 Date: 17 Nov 1996 20:00:24 GMT Organization: AOL Bertelsmann Online GmbH & Co. KG http://www.germany.aol.com Lines: 5 Sender: news@aol.com Message-ID: <19961117200200.PAA11266@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Is Discreet Logic developing a Flint/Flame/Fire for O2? Will these products be useable as stand-alone systems or only as prep. stations? Thanks in advance, Philipp Schloter Article: 30810 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: "Tom Taylor" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Realistic landscapes Date: 17 Nov 1996 23:48:25 GMT Organization: Pacific Star ISG Lines: 27 Message-ID: <01bbd4d9$1a0cf870$410000c0@p6_200_64> References: <328f834b.3986271@yuma.colostate.edu> NNTP-Posting-Host: londo.dvp.com.au X-Newsreader: Microsoft Internet News 4.70.1155 Cache-Post-Path: londo! Have a look at my web page, I have a mars landscape plus some others. -- Tom Taylor mailto:tomt@dvp.com.au http://londo.dvp.com.au/~tomt Tony Schreiner wrote in article <328f834b.3986271@yuma.colostate.edu>... > I've been starting on a new project, and I'm having trouble getting > good results creating a landscape with Lightwave. > > The landscape would consist of a rocky desert scene with a small bit > of vegitation (maybe one or two trees, but that's the least of my > concern.) > : Come see the graphics gallery on my web page! : > .......................................................................... > : Tony Schreiner : 2 + 2 = 5 for large values of 2 : > : http://holly.colostate.edu/~tschrein : INTP. TKD. Computer Science. : > ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > Article: 30811 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Mon, 18 Nov 1996 09:24:51 +1000 Organization: DVP Australia. Lines: 28 Message-ID: <328F9EC3.4BFA@dvp.com.au> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Michael C. Ling wrote: > > Wilson Tang wrote: > > >Does anyone know if Newtek or any one else is planning to write a plugin > >to allow metanurbs to be animated in layout by bones, keyframes etc. > >without having to be converted to polygons first? > >Just think this would give me one more reason to claim LW5.0 as the best > >3d soft bar none;) > > You can do it already. Look it up in the manual under "metamation". > > MCL- It's not quite animating MetaNurbs is it? It's more like animating an "unmetaformed" mesh then replacing it with the metaformed one, both being polygonal, not metanurbs. Could be wrong, often have been. :) Directly animating and deforming the "MetaNurb" object without freezing,then "freezing" at a preview render/full render, would be very cool. Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30812 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: leuey@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: "Under" water surface? Date: 18 Nov 1996 00:44:12 GMT Organization: AOL http://www.aol.com Lines: 17 Sender: news@aol.com Message-ID: <19961118004600.TAA17055@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Hello Lightwavers, I'm looking for some suggestions for surfacing a plane of water from the perspective of the camera being underwater and looking up towards the surface. It seems to me that specularity would be the key to a realistic surface. I've tried a polygonal plane with a crumple bumpmap and a largely transparent surface surround by a blue half-sphere with refraction turned on, but I can't seem to get the right effect (maybe I'm lighting the scene incorrectly). The underwater "ceiling" has to fade out into backdrop fog as well. Suggestions? I seem to remember a discussion similar to this a while back, is there a FAQ? Best, Greg Article: 30813 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: leuey@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Schematic view in LW Date: 18 Nov 1996 00:48:27 GMT Organization: AOL http://www.aol.com Lines: 15 Sender: news@aol.com Message-ID: <19961118005000.TAA17122@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com I would really KILL for a schematic viewport in Lightwave similar to SI's (or even the stupid file manager) The practical "list" method employed in Lightwave suddenly becomes very UN-practical and cumbersome when you replace 400 particles with objects and try to scroll through the list. NewTek PLEASE (at least!) include in the next version of LW the ability to collapse parented objects into a "root" object to cut down the the legth of the scroll list. It would also be nice to assign attributes to one object and have them automatically assigned to all of it's children. Best, Greg Article: 30814 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!world!news From: Steve Hurley Subject: Re: Stupid Question - Bones Sender: news@world.std.com (Mr Usenet Himself) Message-ID: <328FB4E5.364A@world.std.com> Date: Mon, 18 Nov 1996 00:59:17 GMT Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii References: <56o348$upa@the-fly.zip.com.au> Nntp-Posting-Host: world.std.com Mime-Version: 1.0 X-Mailer: Mozilla 3.0 (Win95; I) Organization: The World @ Software Tool & Die Lines: 20 Dana Drury wrote: > > Hey, > > For almost the past 2 years I have been functioning happily with > bones by building my boned object, and loading them into the scene, or > building the scene around them. However I do see that I need to load > multiple copies of the same object and when you do that the bones aren't > carried across, so is there anyway to do this, or save the bones with an > object because this doesn't seem to happen, unless I have been missing > something all these years. -- Try cloning the boned original to make your copies -- Steve Hurley Visit My Lightwave Page http://world.std.com/~shurley Article: 30815 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: virtualbri@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: 18 Nov 1996 01:42:57 GMT Organization: AOL http://www.aol.com Lines: 13 Sender: news@aol.com Message-ID: <19961118014500.UAA18142@ladder01.news.aol.com> References: NNTP-Posting-Host: ladder01.news.aol.com >I've been trying to get an idea of which 3d packages game developers are >using for playstation, sega, etc Playstation has made some deal with NewTek to make LightWave part of an official software development kit, but as with most companies, everyones' got their own preferences and faves. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= 100 hits a day and growing ============= ============ All you gotta do is ask.... ============ Article: 30816 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.interport.net!usenet From: Richard Krueger Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: Sun, 17 Nov 1996 20:58:52 -0500 Organization: LocalEyes Lines: 24 Message-ID: <328FC2DC.886@localeyes.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> > Not sure if I should dignify this wiht a response, but I've gotta point > out that O2's graphics is on a slide-out card. > > And to all you NT lovers, feel free to say what you think of the new O2 > once you've seen one in action. > > Please don't respond to mere marketing hype that could mean nothing, > or everything. > > It just perpetuates a contest of ignorance. > -- > "Everyone dies, but not everyone really lives...." > -Mel Gibson, "Braveheart." > ~~~>http://168.75.121.10/ben.html<~~~ Speaking of IGNORANCE, the O2's graphics is NOT on a slide out card per se. The O2's motherboard is on a slide out card, and the graphics board is, stupidly, on that motherboard. SGI's upgrades for motherboard aren't likely to be cheap. Great engineering behind that machine, but the final result is very underwhelming. Article: 30817 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!mackrel.fishnet.net!usenet From: Steve Axtell Newsgroups: comp.graphics.apps.lightwave Subject: Re: Stupid Question - Bones Date: Sun, 17 Nov 1996 16:41:29 -0800 Organization: Axtell Expressions, Inc. / Axtell Digital Design Lines: 17 Message-ID: <328FB0B9.678C@axtell.com> References: <56o348$upa@the-fly.zip.com.au> Reply-To: steve@axtell.com NNTP-Posting-Host: 206.153.230.2 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Dana Drury wrote: > > Hey, > > For almost the past 2 years I have been functioning happily with > bones by building my boned object, and loading them into the scene, or > building the scene around them. However I do see that I need to load > multiple copies of the same object and when you do that the bones aren't > carried across, so is there anyway to do this, or save the bones with an > object because this doesn't seem to happen, unless I have been missing > something all these years. -- Maybe I missed something in your question, but I'm sure you know that bone information is not saved with the object, only the scene. If you need multiple copies of the boned object just "Load from Scene" the object with bones into another scene as many times as you need. They will come in with their bones intact. Ax Article: 30818 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.thecia.net!usenet65.supernews.com!news.he.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!arclight.uoregon.edu!news.bc.net!rover.ucs.ualberta.ca!news.agtac.net!news.planet.eon.net! From: Martin Taylor Newsgroups: comp.graphics.apps.lightwave Subject: Bounding box & Open GL problem. Answers? Date: Sun, 17 Nov 1996 18:20:36 -0700 Organization: Public Live Access Network (PLAnet) Lines: 12 Message-ID: <328FB9E4.3B46@planet.eon.net> NNTP-Posting-Host: ip164.max03.ascend.planet.eon.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) I am running a Matrox Millenium 4mb Card in a Pentium System. In Layout under options panel I have set the Point/Polygon threshold to equal the number of polygons stated under the Objects panel. This is to view objects as solid while moving them. After exiting Layout, I have called up a different scene, and the Point Polygon threshold seems to remain as I set it previously. The problem is, when test rendering a frame, 'Clipping' of some parts of the scene seems to occur. Anyone experienced this? Is it a problem with my card, or do I just need to remember to reset the point/polygon threshold? Madbrit@Planet.eon.net Article: 30819 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.pbi.net!ns2.mainstreet.net!sloth.swcp.com!usenet From: larrys@swcp.com (Larry ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: 18 Nov 1996 02:01:13 GMT Organization: Southwest Cyberport Lines: 59 Message-ID: <56og19$ko2@sloth.swcp.com> References: <328F7584.3733@rain.org> NNTP-Posting-Host: pm5-04.swcp.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Voyager/AmigaOS 1.0 On Sun, 17 Nov 1996 12:28:52 -0800, John Brandwood wrote: > Michael Sherrill wrote: > > > > I've been trying to get an idea of which 3d packages game developers are > > using for playstation, sega, etc. > > > > I'd appreciate any info anyone can provide on major game developers using > > lightwave, and also any drawbacks to using 3ds max for the same (besides > > the obvious!) > > We're a small game developer that recently had to make the choice. > > Despite my personal respect for and ownership of Lightwave, and its dramatic > cost savings, we decided to go with 3DS Max instead. > > Lightwave has a better modeler, and a better renderer. These factors may be > enough for you, and indeed, when we come to doing fluff animations, we may > go out and buy Lightwave. > > However, our major requirement was for doing low-poly animated characters, and > the 3DS animation environment is so much pleasanter to use than Lightwave's Layout > that it swung the deal. Things like the integrated animation/modelling, and the > proper support for UV mapped surfaces were also important factors. > > Please, no flames. This was our decision based on our particular requirements. > I expect that Lightwave will catch up and fix these problems, but we have to > work with what is available today, not what is promised for tomorrow. I have been lead artist for a video game company. We decided to use LW for low poly characters for a Playstation title that featured real time, low poly 3D characters. I have yet to find a better low poly modeler than Lightwave. We decided to base our animation on the PlayStation on Sonys MiME format which is a morph based animation system. All our characters were generally around 600 polys and seamless. We wanted to emphasize the organic nature of the characters. I used Lightwaves spline patching tools to create all the characters. There are other programs that support splines but Lightwave is the only one that I found that allowed me to control the poly count in each patch on the fly. I could decided not only how many polys per patch but where I should put more or less polys.Again, this is on a patch by patch basis. It is easy and the amount of control is fantastic. I could create a nice low poly, organic character in less than 4 hours. The texturing was not a problem since we just reapplied them using sonys art tools. I will send samples to anyone that asks. Article: 30820 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: "Tom Taylor" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: 18 Nov 1996 02:30:03 GMT Organization: Pacific Star ISG Lines: 23 Message-ID: <01bbd4ef$ad4feff0$410000c0@p6_200_64> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> NNTP-Posting-Host: londo.dvp.com.au X-Newsreader: Microsoft Internet News 4.70.1155 Cache-Post-Path: londo! metamation is a different process to metanurbs, the subdivisions are not as controllable in metamation & the smoothing is slightly different. You can use morph targets with metanurbs but you must convert each shape to polygons and not select automatic. -- Tom Taylor mailto:tomt@dvp.com.au http://londo.dvp.com.au/~tomt Michael C. Ling wrote in article <328efdbe.270759189@news.pipeline.com>... > Wilson Tang wrote: > > >Does anyone know if Newtek or any one else is planning to write a plugin > >to allow metanurbs to be animated in layout by bones, keyframes etc. > >without having to be converted to polygons first? > > You can do it already. Look it up in the manual under "metamation". > > MCL- > Article: 30821 From: "Ahmed Alireza" <3MOON@msn.com> Subject: Re: Painterly Effects? References: <01bbd10d$8285afc0$264a2399@default> Organization: 3Moon Graphics Message-ID: <01bbd4da$bafb21c0$934a2399@default> X-Newsreader: Microsoft Internet News 4.70.1155 Newsgroups: comp.graphics.apps.lightwave Date: Sun, 17 Nov 1996 18:30:18 -0800 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.albany.net!news.sprintlink.net!news-dc-10.sprintlink.net!news.sprintlink.net!news-pen-4.sprintlink. Lines: 2 > I searched the entire LW5 CD for Painterly Effects, where is it? Article: 30822 From: "Ahmed Alireza" <3MOON@msn.com> Subject: PAINTERLY EFFECTS Organization: 3Moon Graphics Message-ID: <01bbd4f7$f202c8e0$594a2399@default> X-Newsreader: Microsoft Internet News 4.70.1155 Newsgroups: comp.graphics.apps.lightwave Date: Sun, 17 Nov 1996 18:33:38 -0800 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.albany.net!news.sprintlink.net!news-dc-10.sprintlink.net!news.sprintlink.net!news-pen-4.sprintlink. Lines: 2 Where can I fan PAINTERLY EFFECTS? Article: 30823 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!news.cs.utah.edu!news.cc.utah.edu!howard!patrick From: Patrick Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: Sun, 17 Nov 1996 15:35:32 -0700 Organization: University of Utah Computer Center Lines: 19 Message-ID: References: <328A1618.1722@open.ac.uk> <328A5C96.6217@kepler.unh.edu> <01bbd20e$a1e783a0$39f0c6cd@default> <328BF02D.C6D@kepler.unh.edu> NNTP-Posting-Host: howard.genetics.utah.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: patrick@howard In-Reply-To: <328BF02D.C6D@kepler.unh.edu> Xref: news2.cais.com alt.3d:29805 comp.graphics.rendering.raytracing:17191 comp.graphics.apps.lightwave:30823 On Thu, 14 Nov 1996, Kirk Hutchinson wrote: > > Decide which software you want to use, then determine which type of card > > that software prefers. > > Yep. But, for most REAL (workstation class-professional) 3D programs, > OpenGL is a standard. As well they should. I would like to see all the software developers use open standards that are platform (and os) independent. This makes the most sense in any case so I do not understand why ANYONE would write simply to a Windoze-only standard. You can write software that will work equally well on a Windoze box, OS/2 box, BeBox, Mac, Linux box, etc if you dump the stupid MS designs and stick with such as OpenGL and OpenDoc. If software requires some form of MS os only, then it is not a product for me. patrick Article: 30824 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!news.deltanet.com!usenet From: shellman@deltanet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Stupid Question - Bones Date: Mon, 18 Nov 1996 05:23:36 GMT Organization: j%nki~w€RJ3M-26XPLZ8L-BFGD44CT-1EA6BC82 Lines: 19 Message-ID: <328ff208.22745287@news.deltanet.com> References: <56o348$upa@the-fly.zip.com.au> NNTP-Posting-Host: anx-ana2177.deltanet.com X-Newsreader: Forte Agent .99d/32.182 On 17 Nov 1996 22:20:56 GMT, dana@zip.com.au (Dana Drury) wrote: > > Hey, > > For almost the past 2 years I have been functioning happily with >bones by building my boned object, and loading them into the scene, or >building the scene around them. However I do see that I need to load >multiple copies of the same object and when you do that the bones aren't >carried across, so is there anyway to do this, or save the bones with an >object because this doesn't seem to happen, unless I have been missing >something all these years. -- Unfortunately, the bones are saved with the scene file and not with the object. I have had this problem also. The work-around I have used is to use the "Load from Scene" option. Choose the scene that you are currently in and it will load in a duplicate of your object, bones, keyframes and all. Hope that helps. Article: 30825 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!server1.nw.ixe.net!cuci.nl!d06 From: dannyku@cuci.nl (Danny Kusters) Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave question Date: 18 Nov 1996 05:36:31 GMT Organization: Cubic Circle Lines: 4 Message-ID: <56oskv$4v7@hera.cuci.nl> NNTP-Posting-Host: d06.din.cuci.nl X-Newsreader: News Xpress Version 1.0 Beta #4 What is the best option for saving animations under Lightwave? I normally create separate jpegs, and then convert them to flc. Problem is, flc has only 256 colors. Please help! Article: 30826 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.wwa.com!news From: Curt Gandy Newsgroups: comp.graphics.apps.lightwave Subject: Re: Can I add sound to AVI? Date: Sun, 17 Nov 1996 17:30:43 -0800 Organization: Airmagine Studio Lines: 19 Message-ID: <328FBC43.1ED2@pop.wwa.com> References: Reply-To: cjgandy@pop.wwa.com NNTP-Posting-Host: vh3-030.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; U) Ines Gonzalez wrote: > > After creating some avi previews with LW, I thought it might be nice to > add sound to the anims. Is there any PD s/w that will allow me to do > this? Or do I have to shell out for Premiere? > > Chris I'm not sure about public domain stuff, but consider this: Premiere is a good option, but you might want to consider Autodesk's Animator Studio which can be had for about $280 (about half the cost of Premiere). You can add sound and save the avi with compression or as other movie formats. Also, the onion skin feature and painting tools of Animator Studio make it a great addition for 2D animation and for some post-processing FX. Curt Gandy Worlds In Motion Productions cjgandy@pop.wwa.com Article: 30827 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!mindspring!uunet!in1.uu.net!news.walltech.com!hsnx.wco.com!news.wco.com!news From: Joseph Maas Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Sun, 17 Nov 1996 23:12:32 -0800 Organization: paragon3 Lines: 13 Message-ID: <32900C3B.5FAE@p3b.com> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283F916.2EF0@earthlink.net> Reply-To: paragon3@p3b.com NNTP-Posting-Host: mercury1.wco.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) Jean-Eric Hénault wrote: > > > Beside, you have to be nuts to try to do high-end 3D on a Mac... Gosh. I've been making a confortable living doing high-end 3D on a Mac for the last eight years. I guess I should get a whole new wardrobe full of straight jackets. Joseph Maas, partner paragon3 Article: 30828 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newspump.sol.net!news.mindspring.com!usenet From: Susan Ishida Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Sun, 17 Nov 1996 22:25:26 -0700 Organization: Joe's Digital Bar&Grill Lines: 8 Message-ID: <328FF337.56C5@mindspring.com> References: <328D55E5.470B@totoro.bug.co.jp> <328F609E.581D@rain-maker.com> Reply-To: susan3diva@mindspring.com NNTP-Posting-Host: ip211.santa-ana.ca.interramp.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 18 Nov 1996 06:22:23 GMT X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Check out the new "Puppet Master" Plugin from Fori Oruowa, the maker of metanurbs and metamation. It can do all that and more. For screen shots and a detailed explanation spin the dial to: WWW.Mindspring.com/surferjoe the waitress will direct you to the "Lightwave Lab" page. Joe Clasen Joe's Digital Bar&Grill Article: 30829 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.jsums.edu!news.uoregon.edu!news.texoma.com!www.nntp.primenet.com!nntp.primenet.com!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!server1.nw.ixe.net!cuci.nl!d06 From: dannyku@cuci.nl (Danny Kusters) Newsgroups: comp.graphics.apps.lightwave Subject: Star Wars objects? Date: 18 Nov 1996 05:37:58 GMT Organization: Cubic Circle Lines: 3 Message-ID: <56osnm$4v7@hera.cuci.nl> NNTP-Posting-Host: d06.din.cuci.nl X-Newsreader: News Xpress Version 1.0 Beta #4 Can anyone tell me where I can find Star Wars objects/scenes for Lightwave? Article: 30830 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news-peer.gsl.net!news.gsl.net!ix.netcom.com!news From: Charity Slepcevic Newsgroups: comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.avs,comp.graphics.digest Subject: Re: WBS Date: Sun, 17 Nov 1996 22:34:26 -0800 Organization: Dusan Equipment Corporation Lines: 21 Message-ID: <32900372.1656@popd.ix.netcom.com> References: <56he6g$mvl@lyra.csx.cam.ac.uk> <3290cca4.2146084@news2.cais.com> NNTP-Posting-Host: lvx-nv3-16.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sun Nov 17 10:33:36 PM PST 1996 X-Mailer: Mozilla 3.0 (Win16; U) Xref: news2.cais.com comp.graphics.apps.gnuplot:5475 comp.graphics.apps.iris-explorer:665 comp.graphics.apps.lightwave:30830 comp.graphics.apps.pagemaker:4907 comp.graphics.apps.photoshop:32109 comp.graphics.apps.softimage:2538 comp.graphics.apps.wavefron Dr. Giggles (gasp) wrote: > > On 15 Nov 1996 09:46:56 GMT, gpt20@thor.cam.ac.uk (G.P. Tootell) > wrote: > > >|> Monthly fees: $25 per month for 25 megs of space and 2,000 hits per > >|> month on your site. > >|> > >|> Added optional expenses: For each meg over the 25 mentioned above, the > >|> fee is $5 dollars. For more hits per month, you can pay an extra $5 per > >|> 1,000 hits. > > > >how on earth do you guarentee a set number of 'hits' like this? > > They probably send some guy to your site and hit the reload button a > few THOUSAND times. :-) You are reading it incorrectly. There is no guarantee to the number of hits. They are saying that you can have UP TO 2,000 hits per month, after which, they will charge you more per month to host your site. This is typical. Article: 30831 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!newsfeed.internetmci.com!news.wco.com!news From: Joseph Maas Newsgroups: comp.graphics.apps.lightwave Subject: What about Martin Hash's 3-Dimensional Animation? Date: Sun, 17 Nov 1996 20:33:36 -0800 Organization: paragon3 Lines: 3 Message-ID: <328FE710.46D4@p3b.com> Reply-To: paragon3@p3b.com NNTP-Posting-Host: mercury24.wco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) And or Hash's Anamation Master software? I would like to hear from users regarding: Program stability? Rendering speed? Capability? Professional level software? Can you meet real deadlines with the package? Article: 30832 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!news.mindspring.com!usenet From: Susan Ishida Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Sun, 17 Nov 1996 23:38:45 -0700 Organization: Joe's Digital Bar&Grill Lines: 11 Message-ID: <32900473.5C82@mindspring.com> References: <328D55E5.470B@totoro.bug.co.jp> <328F609E.581D@rain-maker.com> <328FF337.56C5@mindspring.com> Reply-To: susan3diva@mindspring.com NNTP-Posting-Host: ip252.santa-ana.ca.interramp.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 18 Nov 1996 07:35:54 GMT X-Mailer: Mozilla 3.01Gold (Macintosh; I; PPC) Susan Ishida wrote: > > Check out the new "Puppet Master" Plugin from Fori Oruowa, the maker of > metanurbs and metamation. It can do all that and more. For screen shots > and a detailed explanation spin the dial to: > WWW.Mindspring.com/surferjoe > the waitress will direct you to the "Lightwave Lab" page. > That's www.mindspring.com/~surferjoe Don't forget that tilde Article: 30833 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: "Tom Taylor" Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: 18 Nov 1996 07:35:42 GMT Organization: Pacific Star ISG Lines: 15 Message-ID: <01bbd51a$62c4ef00$410000c0@p6_200_64> References: <328FE710.46D4@p3b.com> NNTP-Posting-Host: londo.dvp.com.au X-Newsreader: Microsoft Internet News 4.70.1155 Cache-Post-Path: londo! I would also like to second this. I use Lightwave & the thought of suplementing LW with Animation Master is interesting, Does anybody on this news group use both on a regular basis, & if so, please let us know what you think???????? Tom Taylor mailto:tomt@dvp.com.au http://londo.dvp.com.au/~tomt Joseph Maas wrote in article <328FE710.46D4@p3b.com>... > And or Hash's Anamation Master software? I would like to hear from users > regarding: Program stability? Rendering speed? Capability? Professional > level software? Can you meet real deadlines with the package? Article: 30834 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: "Tom Taylor" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars objects? Date: 18 Nov 1996 07:42:22 GMT Organization: Pacific Star ISG Lines: 14 Message-ID: <01bbd51b$5141a330$410000c0@p6_200_64> References: <56osnm$4v7@hera.cuci.nl> NNTP-Posting-Host: londo.dvp.com.au X-Newsreader: Microsoft Internet News 4.70.1155 Cache-Post-Path: londo! You dont know the power.. of the dark side! http://www.surfthe.net/swma/ -- Tom Taylor mailto:tomt@dvp.com.au http://londo.dvp.com.au/~tomt Danny Kusters wrote in article <56osnm$4v7@hera.cuci.nl>... > Can anyone tell me where I can find Star Wars objects/scenes for > Lightwave? > > Article: 30835 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip008.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: 18 Nov 1996 01:04:01 -0700 Organization: Primenet Services for the Internet Lines: 99 Message-ID: References: <328D4753.334A@p3b.com> <328DB3B8.1E08@powerup.com.au> <01bbd4d0$5c8ab1a0$2fd4bbcd@darren-lamarr> X-Posted-By: @198.68.46.8 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <01bbd4d0$5c8ab1a0$2fd4bbcd@darren-lamarr> "Darren M LaMarr" writes: >From: "Darren M LaMarr" >Subject: Re: Brodcast quality? Betacam SP or S-VHS >Date: 17 Nov 1996 21:44:20 GMT >On ONE level I have to disagree with you. Lets set up a little cyber >experiment. Go shoot something on FILM, DIGITAL BETACAM, BETA SP, S-VHS, & >VHS (We will have to drop the film down a generation to broadcast it - or >'encode' it somehow). Let's assume that we use the 'best' equipment >available for aquisition of each format, and for broadcast. Now, while it >is true that the broadcast will be received in a composite format, there >will be SIGNIFICANT differences in the 'LOOK' of each format & the formats >ability to stay within legal NTSC parameters. So, using 'Broadcast >Quality' formats is for more then generational purposes. The fact is that "broadcast quality" means different things to different people. For instance some consider it to mean that the electrical signal meets specific electrical requirements (RS-170a?). Others would say that the image quality is the determining factor. For instance you could take a VHS tape and run it through a high quality TBC and produce an electrical signal that was "legal" and hence "broadcast quality". Nonetheless, the picture would look like crap since the VHS recording significantly degraded the picture quality. The ever popular PVR is another great example. If I understand its specifications correctly, it actually does some of its sampling at better than D1 levels. Nonetheless, the image is degraded slightly by the MJPEG artifacting even though the electrical signal it outputs is generally considered excellent. So, is it broadcast quality? That is a matter of opinion and industry concensus (or lack of it). I will grant you that film has a definitely different "look". I suspect that has something to do with the difference in its "characteristic curve" as compared to video or perhaps its dynamic range. I doubt that film grain would be visible after being transfered to video. I'm not so sure about the video formats though. Even though a Y/C signal can be electrically up to the task, S-VHS simply can't capture the full resolution available in the NTSC signal. (S-VHS being a tape format and not simply the Y/C signal specification often refered to as S-VHS.) So you would probably see a difference if only due to its initial inferior resolution. VHS would be even more noticeable. This leaves BetaSP and Digital Beta unaccounted for. My suspicion is that the differences between these higher quality - "broadcast" video formats such as these would be fairly subtle (I know that some people consider BetaSP to have a soft look to it). I further suspect that once these formats are output via composite that the signal interferences this creates would make the differences that much more subtle. Add the losses and noise created by modulating and broadcasting - and losses and noise from having a consumer electronic product demodulate the signal and the subtleties ought to virtually disapear. Just the difference in a PVR's component image and the same device's composite image can visually dramatic. In fact, so much so that it is a good idea to preview work using a composite output. There may be other reasons for using the higher quality video and signal formats than to preserve image quality during the various processes that program material must endure prior to broadcast. But surely (with the exception of shooting in film) preserving image/signal quality is the main reason. >-- >Darren M. LaMarr >Senior Editor/Production Supervisor >Bay Cable Advertising >(Oh, and LW Fanatic too!!) >> Actually, all broadcasts are transmitted as composite signals. S-VHS >signals >> (actually Y/C signals) are "better" than broadcast quality (or are >capable of >> being better than broadcast quality). The confusion comes in when you >start >> talking about equipment typically used in the broadcast industry. >> >> The broadcast industry typically uses equipment that is much better than >> broadcast quality so that it can better withstand the generational losses >> involved in making copies, editing etc. Hence, BetaCam SP is typically >> considered to be a minimum for "broadcast" quality. Even though its >output is >> better than what actually goes out over the airwaves or cable. >> >> >> >> >> >> >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >> Studio 522 Productions |http://www.primenet.com/~wturber >> http://www.studio522.com |ftp.primenet.com/users/w/wturber > >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30836 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip008.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: 18 Nov 1996 01:21:02 -0700 Organization: Primenet Services for the Internet Lines: 61 Message-ID: References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> Paul Bruggeman writes: >From: Paul Bruggeman >Subject: Re: New SGI O2 : how much? >Date: Sat, 16 Nov 1996 21:15:56 -0800 >Walter (Jay) Turberville wrote: >> >> In article <328B33C0.3536686A@instanet.com> Paul Bruggeman > writes: >> >From: Paul Bruggeman >> >Subject: Re: New SGI O2 : how much? >> >Date: Thu, 14 Nov 1996 06:59:12 -0800 >> >[snip] > >> > If I had 150$/hr for each hour I've spent configuring/reconfiguring >> >installing dll's reinstalling windows (ad nauseum) on our PC's, >> >I could have bought 3 or 4 more SGI's. >> >> > Paul >> > bruggemn@instanet.com >> >> >> >> >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >> That type of service can be purchased at most PC computer shops for around >> $35/hour. But if you can get someone to pay you $150/hr then great. > Most places need an in house "guru" who can at leastfigure out when >you have a drive problem or a virus- otherwise your PC spends more >time sitting in the shop than working for you. And I doubt he/she is paid $150/hour. I'm that guy at our studio. >> If you can earn $150/hr animating - and stay busy at it - then why are you > Usually busy. >> spending it configuring/reconfiguring? Hire it out or buy a preconfigured >> system. Upgrading systems is not always the best economic choice - regardless >> of the platform. > We used to use the PC for scanning and burning CD's. More than once >I naivly bought a card and spent hours making it work. (misc. IRQ >problems IO address conficts bios shadowing issues etc.) The system >was bought as a turnkey system and worked ok, execpt for a slow ethernet >card (200kps). > Installing new games that blew over existing QT dll or didn't have >needed ones add to the insult. > cya > paul My main point in all this is that your $150/hr and 3-4 SGIs worth of time is pretty meaningless. If your time is really worth that much, it is silly to spend it configuring a PC. You could hire someone to come to your place and fix things for less. In all likelihood, your time really isn't worth $150/hr. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30837 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.bconnex.net!news2.insinc.net!pegasus.odyssee.net!news From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Sat, 16 Nov 1996 16:51:20 -0500 Organization: Video S.E.P. Lines: 17 Message-ID: <328E3758.249C@odyssee.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 <32725207.3B4F@odyssee.net> <01bbc633$1c7b6060$34512299@main-p120> <3284F6A9.7A33@nowhere.com> <328654B4.319D@iag.net> <5685bc$slv@herald.concentric.net> NNTP-Posting-Host: pool25-1.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0 (Win95; I) To: Chris Golchert > Windows? Mac and Amiga ten years earlier Winodows 1.0 was demoed back in 1983. The Macintosh was born in 1984 and the Amiga in late 1985. > Basic? Didn't he steal that too? (I might be thinking of MS DOS) Microsoft was the first company to design Basic for the Intel processor. Microsoft was also commissionned to design the original basic for the Tandy computer line back in the late 70's as well as for the Commodore PET, the Apple computer line and Texas Instrument home computer line among others. It was in 1980 that IBM came to Microsoft to design BASICA. Microsoft purchased a packaged called PC-DOS and renamed it MS-DOS. Microsoft also had the genius of selling it only $60 box, a fraction of the other alternatives like CP/M. Jean-Eric Hénault Article: 30838 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!the-fly.zip.com.au!zipper.zip.com.au!not-for-mail From: dana@zip.com.au (Dana Drury) Newsgroups: comp.graphics.apps.lightwave Subject: Thanks for the bones answer Date: 18 Nov 1996 09:29:21 GMT Organization: Zip Internet Professionals Pty Ltd Lines: 4 Message-ID: <56pa9h$mp2@the-fly.zip.com.au> NNTP-Posting-Host: zipper.zip.com.au X-Newsreader: TIN [UNIX 1.3 BETA-950824 PL0] The techniques worked, please in the next lightwave would newtek save the bones with the object please (not that loading from a scene isn't all that bad just annoying...) -- Article: 30839 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!newsfeed.dacom.co.kr!usenet.seri.re.kr!news.imnet.ad.jp!lab!wsclark!fs-north!omphalos.bug.co.jp!totoro.bug.co.jp!news From: wilson Subject: Re: Lightwave & 3d video game development X-Nntp-Posting-Host: 133.232.133.160 Content-Type: text/plain; charset=iso-2022-jp Message-ID: <328FE1E2.5B5F@totoro.bug.co.jp> Sender: news@totoro.bug.co.jp Reply-To: wilson@totoro.bug.co.jp Content-Transfer-Encoding: 7bit Organization: satelight References: Mime-Version: 1.0 Date: Mon, 18 Nov 1996 04:11:14 GMT X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Lines: 19 Ive also been wondering about the same thing. I remember running across something that said LW5.0 supports Playstation 3d formats but have yet to find any real info on how this is done. would appreciate any info on this also:) Michael Sherrill wrote: > > I've been trying to get an idea of which 3d packages game developers are > using for playstation, sega, etc. > > I'd appreciate any info anyone can provide on major game developers using > lightwave, and also any drawbacks to using 3ds max for the same (besides > the obvious!) > > Mike Sherrill > Pixelmedia Group > pxlm@earthlink.net > http://members.tripod.com/~Pixel Article: 30840 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!usenet.kornet.nm.kr!news.kreonet.re.kr!newsfeed.kreonet.re.kr!usenet.seri.re.kr!news.imnet.ad.jp!lab!wsclark!fs-north!omphalos.bug.co.jp! From: wilson Subject: LWO conversion playstation RSD X-Nntp-Posting-Host: 133.232.133.160 Content-Type: text/plain; charset=iso-2022-jp Message-ID: <329010C5.12EF@totoro.bug.co.jp> Sender: news@totoro.bug.co.jp Reply-To: wilson@totoro.bug.co.jp Content-Transfer-Encoding: 7bit Organization: satelight Mime-Version: 1.0 Date: Mon, 18 Nov 1996 07:31:18 GMT X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Lines: 8 I found out that a importer/exporter of playstation's RSD format is available to officially registered playstation developers from sony's bbs site. There is also supposed to be a co. called Opus in tokyo (tel. 011-81-3-5707-7878) that newtek claims to have a conversion lwo-rsd product available. Does anyone have experience with either of these? do they export import $B!!(Jtexture mapping info too??? Article: 30841 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!newsfeed.dacom.co.kr!usenet.seri.re.kr!news.imnet.ad.jp!lab!wsclark!fs-north!omphalos.bug.co.jp!totoro.bug.co.jp!news From: wilson Subject: Re: Lightwave & 3d video game development X-Nntp-Posting-Host: 133.232.133.160 Content-Type: text/plain; charset=iso-2022-jp Message-ID: <32900F63.549C@totoro.bug.co.jp> Sender: news@totoro.bug.co.jp Reply-To: wilson@totoro.bug.co.jp Content-Transfer-Encoding: 7bit Organization: satelight References: <328FE1E2.5B5F@totoro.bug.co.jp> Mime-Version: 1.0 Date: Mon, 18 Nov 1996 07:25:24 GMT X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Lines: 30 I found out that a importer/exporter of playstation's RSD format is available to officially registered playstation developers from sony's bbs site. There is also supposed to be a co. called Opus in tokyo (tel. 011-81-3-5707-7878) that newtek claims to have a conversion lwo-rsd product available. Does anyone have experience with either of these? do they export import texture mapping info too??? wilson wrote: > > Ive also been wondering about the same thing. > I remember running across something that said LW5.0 supports Playstation > 3d formats but have yet to find any real info on how this is done. > would appreciate any info on this also:) > > Michael Sherrill wrote: > > > > I've been trying to get an idea of which 3d packages game developers are > > using for playstation, sega, etc. > > > > I'd appreciate any info anyone can provide on major game developers using > > lightwave, and also any drawbacks to using 3ds max for the same (besides > > the obvious!) > > > > Mike Sherrill > > Pixelmedia Group > > pxlm@earthlink.net > > http://members.tripod.com/~Pixel Article: 30842 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!news.idt.net!feed1.news.erols.com!howland.erols.net!peerfeed.internetmci.com!newsfeed.dacom.co.kr!usenet.seri.re.kr!news.imnet.ad.jp!lab!wsclark!fs-north!omphalos.bug.co.jp!totoro.bug.co.jp!news From: wilson Subject: Re: Animating Metanurbs X-Nntp-Posting-Host: 133.232.133.160 Content-Type: text/plain; charset=iso-2022-jp Message-ID: <32901AEF.4D83@totoro.bug.co.jp> Sender: news@totoro.bug.co.jp Reply-To: wilson@totoro.bug.co.jp Content-Transfer-Encoding: 7bit Organization: satelight References: <328D55E5.470B@totoro.bug.co.jp> <328F609E.581D@rain-maker.com> <328FF337.56C5@mindspring.com> Mime-Version: 1.0 Date: Mon, 18 Nov 1996 08:14:44 GMT X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Lines: 13 thanx for the tip - this certainly sounds cool - but i dont seem to be able to access that page - is the address correct? has it moved? Susan Ishida wrote: > > Check out the new "Puppet Master" Plugin from Fori Oruowa, the maker of > metanurbs and metamation. It can do all that and more. For screen shots > and a detailed explanation spin the dial to: > WWW.Mindspring.com/surferjoe > the waitress will direct you to the "Lightwave Lab" page. > > Joe Clasen > Joe's Digital Bar&Grill Article: 30843 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!arclight.uoregon.edu!newsfeed.dacom.co.kr!usenet.seri.re.kr!news.imnet.ad.jp!lab!wsclark!fs-north!omphalos.bug.co.jp!totoro.bug.co.jp!news From: wilson Subject: Re: Animating Metanurbs not metaforms X-Nntp-Posting-Host: 133.232.133.160 Content-Type: text/plain; charset=iso-2022-jp Message-ID: <328FE374.3F1B@totoro.bug.co.jp> Sender: news@totoro.bug.co.jp Reply-To: wilson@totoro.bug.co.jp Content-Transfer-Encoding: 7bit Organization: satelight References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> Mime-Version: 1.0 Date: Mon, 18 Nov 1996 04:17:56 GMT X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Lines: 16 I checked the manual again and the metamation.p makes no reference to any control over Metanurbs.....Do you know something they don't? Michael C. Ling wrote: > > Wilson Tang wrote: > > >Does anyone know if Newtek or any one else is planning to write a plugin > >to allow metanurbs to be animated in layout by bones, keyframes etc. > >without having to be converted to polygons first? > >Just think this would give me one more reason to claim LW5.0 as the best > >3d soft bar none;) > > You can do it already. Look it up in the manual under "metamation". > > MCL- Article: 30844 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!newsfeed.internetmci.com!news.albany.net!news.sprintlink.net!news-dc-10.sprintlink.net!news.sprintlink.net!news-pen-4.sprintlink.net!news-host.cin.net!news From: mentor@cin.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Glowing Text (what a PRICK) Date: Mon, 18 Nov 1996 01:57:58 GMT Organization: Computerese Information Network Lines: 43 Message-ID: <328fc23b.944874@news.cin.net> References: <3205AE58.3621@newrock.com> <56n4kc$ti$1@dot.cstone.net> NNTP-Posting-Host: kkts-3.cin.net X-Newsreader: Forte Agent .99e/16.227 On Sun, 17 Nov 1996 16:40:33 GMT, jheyden@cstone.net wrote: >digitix@plex.nl (J. Schlaghecke) wrote: > >>Clegg wrote: > >>>I have seen it done a million times by othe rpeople but I cant get the >>>effiect to work fo me. where you have a section of text "glow" or look >>>like it is so there is a haze of light around it.. sorta like a hot >>>piece of metal glowin and has a "cloud" fo light around it. > >>>Please help me figure out how to do this cool thing.. > >>>Oh and how do I get a negative of a text segment lie so ther is a square >>>but the text is cut out of it. Please help me with this > >>>Thanks a 1000000 >>>-- >>> ----/\=Clegg=/\---- >>> Clegg@newrock.com >>> "Everything under the sun is in tune, >>> But the sun is eclipsed by the moon" >>> --Pink Floyd, DSOTM >>> '96 >>Sound to me like you should start reading the manuals that come with >>Lightwave. > > >>J. Schlaghecke >>Digitix Publishing Int'l > >Maybe some of us haven't got the newest versions of LW with all the >new tricks in the manuals. That doesn't mean it can't be accomplished >with what we have., except for the fact we don't have the tips and >tutorials. I suggest that if you can't be helpful you ought to not >bother to reply in the first place. The world is fucked up enough >without sarcastic know it all pricks who think their shit don't stink. >(I don't mean that in a bad way!) > I agree! Be part of the solution - not part of the problem! Jim mentor@cin.net Article: 30845 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!chi-news.cic.net!newspump.sol.net!howland.erols.net!newsfeed.internetmci.com!news.mci.com!news-w.ans.net!newsfeeds.ans.net!lantana.singnet.com.sg!usenet From: Eddie Newsgroups: comp.graphics.apps.lightwave Subject: Where to find Film grain Plugin for LW Date: Mon, 18 Nov 1996 17:56:40 +0800 Organization: CyberTech Productions Lines: 4 Message-ID: <329032D8.388B@singnet.com.sg> NNTP-Posting-Host: ts900-3716.singnet.com.sg Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Anyone knows where to find film grain plugin for LW. Thanks in advance. Eddie CyberTech Article: 30846 Message-ID: <3290BE33.2966@livjm.ac.uk> Date: Mon, 18 Nov 1996 11:51:15 -0800 From: Paddy Organization: Multimedia, Schl. of BES, Liverpool John Moores University, UK X-Mailer: Mozilla 3.01 (Win16; I) MIME-Version: 1.0 Newsgroups: comp.graphics.apps.lightwave To: KL Choi Subject: Re: Any one migrated from 3DS to LW?... References: Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit NNTP-Posting-Host: jm1367.livjm.ac.uk Lines: 23 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!btnet!netcom.net.uk!nntpfeed.doc.ic.ac.uk!sunsite.doc.ic.ac.uk!pfs1.livjm.ac.uk! KL Choi wrote: > > Can any one who migrated from 3DS to LW please comment a bit why you were > doing this, if not for the $? Thanks. Well, at the end of the day it usually comes down to money but in the case of Lightwave its 'value for money'(VFM) instead. 3DS originally cost me £2500. I could never really afford proper Ipas' so I had to make do with the few that were included and the odd freebie. I'd got to the point were I was considering the expensive upgrade to Max when I thought I may as well look around at the competition. Lightwave stood out a mile. It would only cost me the same as the Max upgrade, included Lensflares, Bones, IK, effectors, etc. etc.. Loads of things as standard that would cost me £200+ pounds each for the Max Plugin. Add to this the ability to properly ray-trace and a rendering engine that produced, IMHO, better results than 3DS and suddenly Max looked a bit iffy. Some of the inbuilt facilities in Max are excellent but it didn't offer VFM. I sold 3DS4 and with the money bought Lightwave and half a dozen odds and ends I'd wanted for a long time. I've never regretted it. In the UK press Lightwave tends to get slated for its interface, cheap price and because it isn't produced by Autodesk. Personally I'd rather have LW's interface over 3DS4, Max or trueSpace, and as for price, what more can I say. Paddy Article: 30847 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!surfnet.nl!swidir.switch.ch!scsing.switch.ch!ubnsrv.unisource.ch!news From: Michael Boeni Newsgroups: comp.graphics.apps.lightwave Subject: AVI - Preview on PC Date: Mon, 18 Nov 1996 13:20:50 +0100 Organization: Unisource Business Networks Lines: 16 Message-ID: <329054A2.596A@hallo.ch> Reply-To: mboeni@hallo.ch NNTP-Posting-Host: ppp41.hallo.ch Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I; 16bit) Hi Lightwavers, I am working on a short scifi - film of which I intend to preview certain passages on a pc. Could anyone give a hint on what settings (camera, record, etc) are to use to produce a goodlooking animation. The previews go onto a multimedia demo cd and should therefore be of good quality. I appreciate any hints! Cheers, Michael PS: Does anyone know a site where "known LW 5.0 bugs" are listed? Article: 30848 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!newsfeed.internetmci.com!uunet!in3.uu.net!newsie.dmc.com!acs1.star.net!news From: Craig P. Earls Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: 18 Nov 1996 07:37:39 -0500 Organization: MIT/US Navy Lines: 18 Sender: root@Nebula Message-ID: <683360ks.fsf@Nebula> References: <328A1618.1722@open.ac.uk> <328A5C96.6217@kepler.unh.edu> NNTP-Posting-Host: boston59p.star.net In-reply-to: Kirk Hutchinson's message of Wed, 13 Nov 1996 18:41:10 -0500 X-Newsreader: Gnus v5.1 Xref: news2.cais.com alt.3d:29820 comp.graphics.rendering.raytracing:17203 comp.graphics.apps.lightwave:30848 kirk wrote >If you are planning on doing any 3D modelling, etc..., you need a board that >will support OpenGL. If you want to play games you need DirectX and Direct3D. >Depending on your price range, I would recommend the Matrox Millenium, or >even better, one of the Imagine 128 boards. I have an I128 series 2, I WISH I could find software that takes advantage of it's supposed 3D acceleration. I recently downloaded drivers that claimed some sort of OpenGL acceleration under NT 4.0 but didn't notice any real change. Of course the only modelling package I have is TS2, which uses an old version of Intel's 3DR, which does accelerate my card in any obvious way. Of course there is no information about this on the Imagine Web page, don't get me wrong i'm pretty happy with the card, it's darned fast for 90% of what I do, but I just can't find anything that takes advantage of its 3D capability. Craig Earls Article: 30849 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!nntp.farm.idt.net!news From: "George H. Heilborn" Newsgroups: comp.graphics.apps.lightwave Subject: Searchable Database of Graphics-related Software Date: 18 Nov 1996 14:01:39 GMT Organization: IDT Lines: 25 Message-ID: <56pq83$5as@nnrp2.farm.idt.net> NNTP-Posting-Host: ppp-37.ts-7.hck.idt.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Macintosh; I; 68K) X-URL: news:comp.graphics.apps.lightwave Software Age (http://www.softwareage.com) has an easily searchable database of over 2,000 software products, information on 700 software developers, a calendar of software-related conferences and expositions, and a list of trade associations and user groups. Software users can type in a short description of the type of software product they are interested in, and receive a list of products meeting those criteria. Each product on the resulting list has a hyperlink to the product page within the developer's site which gives detailed information on that product. In addition, the listing has a hyperlink to another page giving contact information for the developer. Where available, sales and technical support phone numbers and e-mail addresses are supplied. Access to the Web site and use of the databases at Software Age are free to users. Listings of companies, products, and events are free to software publishers and developers. Software publishers and developers can list their products via the electronic entry form on the Software Age Web site at (http://www.softwareage.com/ACGI/AddProduct.html). If you find Software Age useful, BOOKMARK the site for future reference. Article: 30850 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!www.nntp.primenet.com!nntp.primenet.com!usenet.eel.ufl.edu!warwick!yama.mcc.ac.uk!news.salford.ac.uk!usenet From: Glenn Johnson Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio,alt.3d.studio Subject: Re: Looking for plane (747-400) models/interiors Date: Mon, 18 Nov 1996 12:45:43 +0000 Organization: Faculty of Art and Design Technology Lines: 12 Message-ID: <32905A77.4BC3@ucsalf.ac.uk> References: <32859d12.3106927@nntp.ibmpcug.co.uk> <328DC2B9.4A2E@vlc.servicom.es> NNTP-Posting-Host: 146.87.216.162 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Xref: news2.cais.com comp.graphics.apps.lightwave:30850 comp.graphics.packages.3dstudio:25671 alt.3d.studio:19514 I used to work at Airbus Industrie, and there were lots of interiors, all modelled perfectly, but these are extremely expensive. I'm not sure about Boeing. -- Glenn Johnson, VR Research Leader, University of Salford, Adelphi Campus, Salford, M3 6EQ, ENGLAND Tel: (44) 161 834 6633(ext.486) Fax: (44) 161 835 2451 http://www.salford.ac.uk/cdmt/gjohnson/HP3.htm mailto:G.Johnson@ucsalf.ac.uk Article: 30851 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!pubxfer.news.psi.net!usenet From: "g.o.t." Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: DANIEL@TECHNOHOUSE.COM Date: Mon, 18 Nov 1996 08:45:44 -0500 Organization: http://www.technohouse.com/ Lines: 52 Message-ID: <32906888.4438@technohouse.com> References: <32808C5D.3480@technohouse.com> <3285BE7E.D7A@adept.co.uk> <56e7fr$7f8@atlas.tcac.com> NNTP-Posting-Host: 38.245.181.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: Shadow Xref: news2.cais.com alt.design.graphics:5881 alt.3d:29822 alt.emusic:9659 comp.graphics.animation:42112 comp.graphics.packages.3dstudio:25672 comp.graphics.apps.photoshop:32132 comp.graphics.apps.softimage:2543 comp.graphics.apps.wavefront:6187 comp.grap Shadow wrote: > > On Sun, 10 Nov 1996 03:37:34 -0800, Philip Page > wrote: > > >G.O.T wrote: > >> > >> I am looking for professional 3D artist who wants to work on > >> a commission basis on a new web site project. > >> > >> Extras: Free Homepage, E-Mail account, ftp etc. > >> > >> please reply ASAP > >> dan > > > >More Info please? > > Yes I agree please send us more information. > > or you can e-mail me @ shadow@tcac.com THIS IS MY E-MAIL: DANIEL@TECHNOHOUSE.COM I was looking for the 3d-artists. dan -- ----------------------------- http://www.technohouse.com/ http://www.relaxed.com/ http://www.relaxed.com/plasticdynamics/ (web site creation and hosting) ----------------------------- .....TTTTTTTTTTTTT ..........TT ........H TT H ........H TT H ........HHHHHH ........H TT H ........H TT H ..........TT T e c h n o H o u s e |info: |daniel@technohouse.com |phone: (914) 684-0828 |fax: (914) 644-8070 Article: 30852 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!news.sgi.com!news.mathworks.com!EU.net!sun4nl!phcoms4.seri.philips.nl!news From: jorisd@iclab.ce.philips.nl (Joris D inhuurkracht) Newsgroups: comp.graphics.apps.lightwave Subject: Imagine object plugin? Date: 18 Nov 1996 14:21:32 GMT Organization: Philips Electronics N.V. Lines: 30 Message-ID: <56prdc$clp@ns1.nl.cis.philips.com> NNTP-Posting-Host: host-153-101.ce.philips.nl X-Newsreader: knews 0.9.2 Hi, I recently converted from Imagine 4.0 (for DOS) to Lightwave 4.0. Is there a plugin for LW to read objects from Imagine? I tried to save the object in Imagine as a .DXF file, but when I load that in Lightwave, it crashes. I don't know if it is a fault in Imagine or LW. I found a demo for Polytrans, the object convertor, but I would prefer a plugin. I don't care about textures not being converted, I just don't want to start all my objects all over again. Thanks Dennis. -- Ing. D.M. Joris, Software Specialist, Philips CE/ASA Lab, tel: +31 40 27 33826 Building : SFJ-7 +31 40 27 35365 E-mail : jorisd@iclab.ce.philips.nl fax: +31 40 27 37353 : gto@iaehv.nl (na 21:00 reply) Homepage : http://www.iaehv.nl/users/gto ==================================================================== Butt-Head: That SUCKS, uh uhu uhu. Beavis: Yeah.... and it SUCKS too, uhuhu uhu uh. -------------------------------------------------------------------- Article: 30853 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!lerc.nasa.gov!Atouk.lerc.nasa.gov!Kimnach From: Kimnach@popserve.lerc.nasa.gov (Greg L. Kimnach) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Mon, 18 Nov 1996 09:28:44 UNDEFINED Organization: NASA Lewis Research Center Lines: 18 Message-ID: References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 NNTP-Posting-Host: gkimnach.lerc.nasa.gov X-Newsreader: Trumpet for Windows [Version 1.0 Rev B] In article <5685bc$slv@herald.concentric.net> Golchert@cris.com (Chris Golchert) writes: >From: Golchert@cris.com (Chris Golchert) >Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! >Date: 11 Nov 1996 21:20:44 GMT >I'm not a computer history major, but..what was BG/MS's last original >idea? what, now universities are offering "computer history" as a major?:-) ---------------------------------------------- Greg L. Kimnach NASA Lewis Research Center 216-433-6251 21000 Brookpark RD. MS 301-5 Cleveland, OH 44135 "Everything should be made as simple as possible, but not simpler" --Albert Einstein "Do or do not. There is no try."--Yoda ---------------------------------------------- Article: 30854 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.infinet.com!news From: "shemano" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Can I add sound to AVI? Date: 18 Nov 1996 15:44:06 GMT Organization: ncr multimedia resources Lines: 15 Message-ID: <01bbd566$e48c48c0$d2201995@shemad-cn> References: NNTP-Posting-Host: 206.103.243.119 X-Newsreader: Microsoft Internet News 4.70.1155 download the video for windows developer kit from microsoft's ftp site. it has a functional and free sound utility. as well as videdit which despite the fact that i have premiere and animator studio, always manages to save my butt in a deadline situation. Ines Gonzalez wrote in article ... > After creating some avi previews with LW, I thought it might be nice to > add sound to the anims. Is there any PD s/w that will allow me to do > this? Or do I have to shell out for Premiere? > > Chris > > Article: 30855 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Stupid Question - Bones Date: 18 Nov 1996 16:17:19 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 18 Sender: news@aol.com Message-ID: <19961118161900.LAA00904@ladder01.news.aol.com> References: <56o348$upa@the-fly.zip.com.au> NNTP-Posting-Host: ladder01.news.aol.com X-Newsreader: AOL Offline Reader In article <56o348$upa@the-fly.zip.com.au>, dana@zip.com.au (Dana Drury) writes: > Hey, > > For almost the past 2 years I have been functioning happily with >bones by building my boned object, and loading them into the scene, or >building the scene around them. However I do see that I need to load >multiple copies of the same object and when you do that the bones aren't >carried across, so is there anyway to do this, or save the bones with an >object because this doesn't seem to happen, unless I have been missing >something all these years. -- Try 'Load from Scene.' :) David Carlson CONTINUUM 3D graphics and animation Article: 30856 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!news.bbnplanet.com!su-news-hub1.bbnplanet.com!arclight.uoregon.edu!nntp.primenet.com!newspump.sol.net!iag.net!news From: TL Westgate Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: Mon, 18 Nov 1996 10:29:46 -0500 Organization: Juris Corporation Lines: 19 Message-ID: <329080EA.4F3A@juriscorp.com> References: <328D4753.334A@p3b.com> Reply-To: tl@juriscorp.com NNTP-Posting-Host: ares.oo.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; U) Joseph Maas wrote: > > They say that you can do brodcast quality renderings with LW, however, > in the Video Toster User mag all you see is S-VHS type hardware for sale > to record LW animations. Is'nt S-VHS for "Bronco Bob's Used Cars" local > TV spot, and Betacam SP for the true brodcast quality used for all of > the network stuff,,,, or am I missing something here? You are missing something here, but it is very slight. True, Betacam SP is considered to be the best analog tape you can use, but S-VHS has the same horizontal resolution (400 lines) at Beta SP, so the quality difference is on the same level, but S-VHS suffers more loss after multiple generations. So, if you were to master an animation to S-VHS and ship to the TV station for insertion, there's not really a problem. Only real snobby die-hard engineers will give you the nose-up at S-VHS. TL Article: 30857 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!uunet!in1.uu.net!news.deltanet.com!news.deltanet.com!viper From: viper@delta1.deltanet.com (Laura Rogers) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: 18 Nov 1996 16:30:33 GMT Organization: Delta Internet Services, Anaheim, CA Lines: 5 Message-ID: <56q2v9$llv@news04.deltanet.com> References: <328FE710.46D4@p3b.com> <01bbd51a$62c4ef00$410000c0@p6_200_64> NNTP-Posting-Host: nfs3.delta.net X-Newsreader: TIN [version 1.2 PL2] Animation Master is a nice "toy" but a waste of time for any serious work.... most of it's "features" are very non-standard. Article: 30858 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in1.uu.net!news.deltanet.com!news.deltanet.com!viper From: viper@delta1.deltanet.com (Laura Rogers) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: 18 Nov 1996 16:35:15 GMT Organization: Delta Internet Services, Anaheim, CA Lines: 5 Message-ID: <56q383$llv@news04.deltanet.com> References: <328FE1E2.5B5F@totoro.bug.co.jp> <32900F63.549C@totoro.bug.co.jp> NNTP-Posting-Host: nfs3.delta.net X-Newsreader: TIN [version 1.2 PL2] I know a couple of the guys who program games at Interplay, and they use Lightwave there...... Article: 30859 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: Mon, 18 Nov 1996 12:15:08 -0500 Organization: The Ohio State University Lines: 16 Message-ID: <3290999C.2940@osu.edu> References: <328FE710.46D4@p3b.com> <01bbd51a$62c4ef00$410000c0@p6_200_64> <56q2v9$llv@news04.deltanet.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: cunz55.cohums.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Laura Rogers wrote: > > Animation Master is a nice "toy" but a waste of time for any serious work.... > > most of it's "features" are very non-standard. Hahaha, you have got to be kidding. Have you talked to any professional character animators? AM and MH3D are the tools of choice for many professional animators. Just check on the Character Animators mailing list where people from the likes of Disney and PIXAR will give LOADS of praise to the Hash "toys". Hash has the best character animation tools next to Softimage and PA. Nothing else on the PC or Mac comes close. I would call its UI non standard, but there is nothing non-standard about its feature list. Jeff Article: 30860 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!insync!gryphon.phoenix.net!news.sprintlink.net!news-fw-12.sprintlink.net!news.voicenet.com!news From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: The Scoop on LWPRO Date: Mon, 18 Nov 1996 17:46:40 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 29 Message-ID: <56q717$43b@news1.voicenet.com> References: NNTP-Posting-Host: phila228-pri.voicenet.com X-Newsreader: Forte Agent .99b.112 This saddens me greatly especially LWPRO. Now originally LWPro was an independent publication with NO advertising. Anyone interested in trying that again and staying away from corporate assholes like M-F (good initials for them). On top of that M-F has been flooding me with requests to renew both publications :( WTF Do you LWPro types have no compete clauses in your contracts? Cause I'd like to resatrt as an "independent" piece again.On Tue, 22 Oct 1996 17:05:26 GMT, jgross@netcom.com (John Gross) wrote: >Hello everybody. > >The rumors you have heard about LWPRO and VTU are true. Miller Freeman, >the new owners of the Avid publications have decided (for reasons beyond >my control and/or understanding) to terminate both LWPRO and VTU. A press >release will be posted (if it hasn't already). > >I'd like to thank all of you who have stuck with LWPRO over the years.... > >John Gross >editor (former), LWPRO John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 30861 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!uunet!in1.uu.net!01-newsfeed.univie.ac.at!03-newsfeed.univie.ac.at!fstgal00.tu-graz.ac.at!not-for-mail From: Miguel Marn Newsgroups: comp.graphics.apps.lightwave Subject: LW-Antialiasing? Date: Mon, 18 Nov 1996 19:05:41 -0800 Organization: Graz University of Technology, Austria Lines: 4 Message-ID: <32912405.6C2B@computerhaus.at> NNTP-Posting-Host: rasm04.computerhaus.at Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I; 16bit) How can I use antialiasing everywhere, but on the edges between foreground objects and the background? I would need it for rendered game-objects, and I don't want to work on the edges manually. Thanx. Mig 23. Article: 30862 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!phase2.worldnet.att.net!netnews.worldnet.att.net!uunet!in3.uu.net!news.sandia.gov!tesuque.cs.sandia.gov!sloth.swcp.com!usenet From: flogic@198.59.115.2 (Phillip Minke) Newsgroups: comp.graphics.apps.lightwave Subject: re: amiga vs. ppro200 Date: 18 Nov 96 12:34:47 Organization: Southwest Cyberport Lines: 40 Message-ID: <848342087mnewsflogic@198.59.115.2> References: <328DB6BA.1F8F@powerup.com.au> NNTP-Posting-Host: ppp1.swcp.com X-Newsreader: mNews 1.0 (release 20.08.96) > > > It warms the cockles of my heart to read posts like this. Amazing that > a so called "exstinct" computer is still making people money and has > better architechure than a computer made 5+ years later. > > I wonder how much CPU speed & RAM you can put a PC before it reaches > the "full driving pleasure" that an Amiga gave 5+ years back. > > "but it renders ten squillion times faster than an Amiga" > - PC user that never used an Amiga....they just dont get it. > > Geoff Suttor > Animator. > Digital Video Productions Australia. > WK: mailto:geoffs@dvp.com.au > HM: mailto:gefbec@powerup.com.au > http://www.powerup.com.au/~gefbec > > ------------------------------------------------------------------------- > Phillip Minke wrote: No I didnt, but I have a 1200 060 and a PC. Rendering on the PC is much faster but the Amiga still has the better programs for batch processing and painting I still put my anims on tape from my Amiga because the PC stil costs too much for video while it is standard in my Amiga. > > > What a stupid subject line, huh? Maybe not. I worked with PCs in my > > > company's MIS department as network administrator for 2 years. I have > > > been using an Amiga in one form or another (currently an > > > 040/Toaster/Flyer) for 9 years. As a lightwave user, I need the > > > rendering power of a Pentium so I finally bought a PPro > > > 200Mhz/64meg/Adaptec 2940UW/Diamond Stealth PCI blah blah blah. The Pro > > > SMOKED the Amiga (no surprise), but multitasking IS A JOKE! I couldn't > > > believe that this NT computing monster couldn't keep up with my Amiga in > > > switching tasks, flipping screens (pc users say 'what's that?'), and > > > general interface speed. Add to that fact that it takes about a minute > > > to get to NT from cold boot and about 25 sec to get to AmigaDOS. > > > > Chris Gonzalez > . Article: 30863 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!panix!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-atl-21.sprintlink.net!news.voice From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: Mon, 18 Nov 1996 17:05:08 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 30 Message-ID: <56q4jd$36c@news1.voicenet.com> References: <848127225mnewsflogic@198.59.115.2> <328DB6BA.1F8F@powerup.com.au> NNTP-Posting-Host: phila228-pri.voicenet.com X-Newsreader: Forte Agent .99b.112 On Sat, 16 Nov 1996 23:42:34 +1100, Geoff Suttor wrote: Full driving pleasure eh? I gotta agree I have an Amiga 2000/040 Toaster system I bought in 1990. I still make money of that system. I also have a PPRo180 machine networked in purely for rendering speed. Its also nice to have full screen picture editing in photoshop. Although I have been tempted to add Image FX to Amiga for ops that are natural for Amiga like going to video via the Toaster or PAR. Thought about a Flyer also, but torn between that and a Perception. Another thread here mentioned screen/task switching, you'd think with all the power the PPro has PLUS a Millenium GFX card that that would be fluid but NOT. Bill Gates just doesn't know "blitter" PPro kicks butt in rendering though and I like surfing the web from the Wintel machine. Guess its a two computer world, it sure helps the human multitask better :) John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 30864 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.pbi.net!news.pacbell.net!usenet From: "Commercial Illusions" Newsgroups: comp.graphics.apps.lightwave Subject: Model of a cat needed Date: 18 Nov 1996 19:35:07 GMT Organization: Pacific Bell Internet Services Lines: 12 Message-ID: <01bbd586$f9774da0$LocalHost@i386> NNTP-Posting-Host: ppp-206-170-117-220.sndg02.pacbell.net X-Newsreader: Microsoft Internet News 4.70.1155 Does anyone have a realistic model of a cat? Sincerely, Barry Bahrami -- Commercial Illusions "America's Multimedia Company" 2934 Ingelow Street San Diego, CA 92106 (619) 225-7882 Article: 30865 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!newshub.csu.net!csulb.edu!news.sgi.com!su-news-hub1.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!EU.net!Austria.EU.net!01-newsfeed.univie.ac. From: arijan@news.fer.uni-lj.si (Arijan Siska) Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Followup-To: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,com Date: 18 Nov 1996 19:40:32 GMT Organization: Faculty of Electrical and Computer Engeneering, Ljubljana, Slovenia Lines: 28 Distribution: inet Message-ID: <56qe3g$chv@ninurta.fer.uni-lj.si> References: <32808C5D.3480@technohouse.com> <328A6F78.41C67EA6@hsc.hac.com> <328f571a.12625519@news1.mnsinc.com> NNTP-Posting-Host: kette.fe.uni-lj.si X-Newsreader: TIN [version 1.2 PL2] Xref: news2.cais.com alt.design.graphics:5883 alt.3d:29838 alt.emusic:9662 comp.graphics.animation:42124 comp.graphics.packages.3dstudio:25685 comp.graphics.apps.photoshop:32160 comp.graphics.apps.softimage:2548 comp.graphics.apps.wavefront:6188 comp.grap me (me@myhouse.com) wrote: : ItsJustMe wrote: : > Experienced Illustrator, Designer, Draftsman, : >with 3d modeling and animation training. with 15 years experience. : So are you saying that... ummm... the Comodore's and Atari's had 3D : graphics programs back then? Damn I must have missed out on the last : 15 years. yes it had, i never owned an atari, but my friend did and there were definetly some programs on it. i however owned commodore 64 and used a public domain program called giga-cad, and this was a 3d modeling/rendering program i used a lot. you could even do animations with it. i can probably send you some sample pictures of models i made with it. yes this was all very primitive, but the c64 had 64Kb of ram. still it worked...... and yes you definetly missed the last 15 years! -- Arijan E-mail: arijan@kette.fe.uni-lj.si WWW: http://luz.fe.uni-lj.si/users/arijan-eng.html Article: 30866 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: "Brad Bowman" Subject: Re: A/BOX computer - The Amiga Lives X-Nntp-Posting-Host: 149.25.43.84 Message-ID: <01bbd570$54d94840$542b1995@bowmab.daytonoh.attgis.com> Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation X-Newsreader: Microsoft Internet News 4.70.1155 References: <55vggl$dpp@nnrp2.farm.idt.net> <1007.6886T763T2854@post2.tele.dk> <729.6888T280T1236@infi.net> <3287A889.5F50@dvp.com.au> <56gcpt$cpu@news-in.tnp.com> <01bbd46d$32230420$8b6a2299@main-p120> Date: Mon, 18 Nov 1996 16:48:37 GMT Lines: 9 No flames here, just wondering. Does Art Effects have the layering capabilities of Photoshop. I am ex-Amiga geek who has migrated to the PC and haven't kept up with what is going on with the Amiga. Also, is there an illustration program with the power of Corel Draw on the Amiga? -- Brad Bowman Digital Artist http://members.aol.com/bmocgraph Article: 30867 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!news.sgi.com!news.corp.sgi.com!inn From: Todd Shafer Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Mon, 18 Nov 1996 12:49:19 -0800 Organization: Todd's Wholesale Monkey Farm Lines: 36 Message-ID: <3290CBCF.4287@spartan.mfg.sgi.com> References: <32808C5D.3480@technohouse.com> <328A6F78.41C67EA6@hsc.hac.com> <328f571a.12625519@news1.mnsinc.com> <56qe3g$chv@ninurta.fer.uni-lj.si> NNTP-Posting-Host: spartan.mfg.sgi.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02S (X11; I; IRIX 5.3 IP22) Xref: news2.cais.com alt.design.graphics:5884 alt.3d:29839 alt.emusic:9663 comp.graphics.animation:42127 comp.graphics.packages.3dstudio:25689 comp.graphics.apps.photoshop:32162 comp.graphics.apps.softimage:2549 comp.graphics.apps.wavefront:6189 comp.grap Arijan Siska wrote: > > me (me@myhouse.com) wrote: > : ItsJustMe wrote: > : > Experienced Illustrator, Designer, Draftsman, > : >with 3d modeling and animation training. with 15 years experience. > > : So are you saying that... ummm... the Comodore's and Atari's had 3D > : graphics programs back then? Damn I must have missed out on the last > : 15 years. > Yes, The Atari ST series had a pretty good set of software that went by the name of CyberStudio (Cyber Sculpt, Cyber Script, etc.). No raytracing, IK, etc. but it was a pretty decent package for the time. There was even 3D LCD glasses support and support for VCR's with RS-2?? connection for frame by frame rendering to tape. Actually, the artist Daryll Anderson that has had works on Autodesk's demo reels used to produce works with the Atari on this CyberStudio package. I first used these packages in the early 80's. > Arijan > > > E-mail: arijan@kette.fe.uni-lj.si > WWW: http://luz.fe.uni-lj.si/users/arijan-eng.html -- _..__._.._...._.._..._._..._...__...._._._...__..__.._..._.._....._..._ This message brought to you by: http://reality.sgi.com/employees/shafer_mfg/index.html Todd Shafer -- CPIM -- Inventory Shaman -- Silicon Graphics "It's a damn poor mind indeed which can't think of at least two ways to spell any word." -- Andrew Jackson Article: 30868 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!fpmbh.com!iag.net!news From: TL Westgate Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: Mon, 18 Nov 1996 15:59:32 -0500 Organization: Juris Corporation Lines: 12 Message-ID: <3290CE34.478D@juriscorp.com> References: <328D4753.334A@p3b.com> <329080EA.4F3A@juriscorp.com> <3290D736.6F3A@p3b.com> Reply-To: tl@juriscorp.com NNTP-Posting-Host: ares.oo.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; U) Joseph Maas wrote: > > Yeah hooo!!!!!! Broco Bob sayz thanks!!!! > > Actually, you have confirmed my suspitions here. What about frame by > frame recording vs. realtime? It depends on your realtime recorder. If you don't have something on the level of a PVR card or better, do frame-by-frame. TL Article: 30869 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in1.uu.net!server-b.cs.interbusiness.it!usenet From: dmarino@iqsnet.it (marino domenico) Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave 4.0c for sale Italy... Date: Mon, 18 Nov 1996 18:12:01 GMT Organization: percorsi digitali Lines: 4 Message-ID: <3290a5bb.1041920@news.interbusiness.it> NNTP-Posting-Host: 151.99.160.169 X-Newsreader: Forte Agent .99e/32.201 Lightwave 4.0c (with original manuals and keylock) for sale at £ 700.000 (lire italiane.....) reply via e-mail.... Article: 30870 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!feed1.news.erols.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: "Brad Bowman" Subject: Re: amiga vs. ppro200 X-Nntp-Posting-Host: 149.25.43.84 Message-ID: <01bbd580$50769720$542b1995@bowmab.daytonoh.attgis.com> Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation X-Newsreader: Microsoft Internet News 4.70.1155 References: <848127225mnewsflogic@198.59.115.2> <328DB6BA.1F8F@powerup.com.au> Date: Mon, 18 Nov 1996 18:43:02 GMT Lines: 69 Sir, I am a former Amiga Zealot that used to make quite a living with an Amiga 2000 and an Amiga 500. It was quite a machine. I say was. Its architecture, if it evolved at the speed the PC has, would blow the socks off of the current entry. I to had a PC side by side with an Amiga and finally had to shut the Amiga off because of two reasons. they are: 1) In multimedia development you need to author on systems that are compatible with your target platform. We author for PCs so we author on PCs. We could have used a Mac because Director and Authorware give at least a bit of cross platform compatibility. 2) The Amiga was to bloody expensive to upgrade. With PC graphics cards proces falling and their power going up, it was a no brainer. I tried to keep the Amiga on life support for as long as I could but we finally had to turn it off. :( Some have posted about the resurrection of the Amiga 4000 tower and how it is the return of the Amy but they are only kidding themselves. A computer using an 040 or even an 060 are using a chip that is at the end of its life cycle. An with current pricing, the Amiga is no longer the computer to give the most bang for the buck, it is now a very expensive computer indeed. -- Brad Bowman Digital Artist http://members.aol.com/bmocgraph Geoff Suttor wrote in article <328DB6BA.1F8F@powerup.com.au>... > It warms the cockles of my heart to read posts like this. Amazing that > a so called "exstinct" computer is still making people money and has > better architechure than a computer made 5+ years later. > > I wonder how much CPU speed & RAM you can put a PC before it reaches > the "full driving pleasure" that an Amiga gave 5+ years back. > > "but it renders ten squillion times faster than an Amiga" > - PC user that never used an Amiga....they just dont get it. > > Geoff Suttor > Animator. > Digital Video Productions Australia. > WK: mailto:geoffs@dvp.com.au > HM: mailto:gefbec@powerup.com.au > http://www.powerup.com.au/~gefbec > > ------------------------------------------------------------------------- > Phillip Minke wrote: > > > > What a stupid subject line, huh? Maybe not. I worked with PCs in my > > > company's MIS department as network administrator for 2 years. I have > > > been using an Amiga in one form or another (currently an > > > 040/Toaster/Flyer) for 9 years. As a lightwave user, I need the > > > rendering power of a Pentium so I finally bought a PPro > > > 200Mhz/64meg/Adaptec 2940UW/Diamond Stealth PCI blah blah blah. The Pro > > > SMOKED the Amiga (no surprise), but multitasking IS A JOKE! I couldn't > > > believe that this NT computing monster couldn't keep up with my Amiga in > > > switching tasks, flipping screens (pc users say 'what's that?'), and > > > general interface speed. Add to that fact that it takes about a minute > > > to get to NT from cold boot and about 25 sec to get to AmigaDOS. > > > > Chris Gonzalez > Article: 30871 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!btnet!netcom.net.uk!netcom-uk-feed0!news.enterprise.net!usenet From: toto@enterprise.net (TOTO) Newsgroups: comp.graphics.apps.lightwave Subject: LIGHTWAVE 4.0 TUTORIAL Date: Mon, 18 Nov 1996 21:40:20 GMT Organization: Enterprise PLC - Internet Services Lines: 9 Message-ID: <3290d788.11845846@news.enterprise.net> NNTP-Posting-Host: max04-202.enterprise.net X-Newsreader: Forte Agent .99e/32.227 Hi there, Can anyone help with this request as i'm really struggling Please email me at toto@enterprise.net Thanks TOTO Article: 30872 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!news-2.csn.net!usenet From: Marc Wolff Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave Subject: LightWave 3D for SGI Date: Mon, 18 Nov 1996 14:38:17 -0700 Organization: MC Technology Lines: 10 Message-ID: <3290D749.5759@mctek.com> NNTP-Posting-Host: 205.168.156.25 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Xref: news2.cais.com comp.graphics.animation:42132 comp.graphics.apps.lightwave:30872 Does anyone have an educated guess as to when LightWave 3D will be available for the SGI O2 that runs IRIX 6.3? Thanks in advance. Marc -- Marc Wolff mwolff@mctek.com Article: 30873 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!swrinde!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: Tue, 19 Nov 1996 07:53:22 +1100 Organization: DVP Australia Lines: 35 Message-ID: <3290CCC2.4E55@powerup.com.au> References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts0204.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Phillip Minke wrote: > Geoff Suttor wrote: > > > > It warms the cockles of my heart to read posts like this. Amazing that > > a so called "exstinct" computer is still making people money and has > > better architechure than a computer made 5+ years later. > > > > I wonder how much CPU speed & RAM you can put a PC before it reaches > > the "full driving pleasure" that an Amiga gave 5+ years back. > > > > "but it renders ten squillion times faster than an Amiga" > > - PC user that never used an Amiga....they just dont get it. > > > > Geoff Suttor My point is "There's more to a computer than raw CPU grunt" :) I hope it's more clear now. > Phillip Minke wrote: > No I didnt, but I have a 1200 060 and a PC. Rendering on the PC is much faster > but the Amiga still has the better programs for batch processing and painting > I still put my anims on tape from my Amiga because the PC still > costs too much for video while it is standard in my Amiga. No you didn't what?? You have the right idea, PC = Renderer, Amiga = producer/allrounder, perfect combination of applications. :) Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30874 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in3.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 07:56:17 +1100 Organization: DVP Australia Lines: 26 Message-ID: <3290CD71.5863@powerup.com.au> References: <328D55E5.470B@totoro.bug.co.jp> <328F609E.581D@rain-maker.com> <328FF337.56C5@mindspring.com> <32901AEF.4D83@totoro.bug.co.jp> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts0204.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) wilson wrote: > > thanx for the tip - this certainly sounds cool - but i dont seem to be > able to access that page - is the address correct? has it moved? > > Susan Ishida wrote: > > > > Check out the new "Puppet Master" Plugin from Fori Oruowa, the maker of > > metanurbs and metamation. It can do all that and more. For screen shots > > and a detailed explanation spin the dial to: > > WWW.Mindspring.com/surferjoe > > the waitress will direct you to the "Lightwave Lab" page. > > > > Joe Clasen > > Joe's Digital Bar&Grill WOW, puppet master looks awsome!!!! Anyone, More info PLEEEEEASE! Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30875 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!news.sprintlink.net!news-pen-16.sprintlink.net!news.voicenet.com!news From: mikey@voicenet.com (Randy Gray) Newsgroups: comp.graphics.apps.lightwave,comp.sys.amiga.applications,comp.sys.amiga.audio,comp.sys.amiga.cd32,comp.sys.amiga.datacomm,comp.sys.amiga.emulations Subject: ART WARSELL - have you seen him? $50 REWARD Date: 18 Nov 96 18:47:08 Organization: Voicenet - Internet Access - (215)674-9290 Lines: 22 Message-ID: <848364428mnewsmikey@voicenet.com> NNTP-Posting-Host: ivyland522.voicenet.com X-Newsreader: mNews 1.0 (release 20.08.96) Xref: news2.cais.com comp.graphics.apps.lightwave:30875 comp.sys.amiga.applications:59858 comp.sys.amiga.audio:22966 comp.sys.amiga.cd32:8901 comp.sys.amiga.datacomm:46940 comp.sys.amiga.emulations:52146 ART WARSELL is a ripoff con who stole money from me, and I am offering a $50 reward to anyone who can give me information that leads to his wherabouts. He buys and sells used computer hardware, mainly AMIGA hardware, he also works with INDY computers on Animations. Anyway... I put down $400 on a computer card which I later decided not to buy off of him because I found out he overcharged me on another item when he sold it to me for 3x its value. Then I asked for the $400 back, he would not give it back to me, I took it to court, won, and now he owes me this money, he never paid it on time, so the local constable held a public autciuon on his property to pay me off, but when the date of the auction arrived, ART was not there, he took all of his belongings, and moved out to evade this action, anyway I will pay you $50 directly by money order if you give me information that leads to his wherabouts. please email me directly on this matter: mikey@voicenet.com Article: 30876 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!newshub.csu.net!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!swrinde!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.co From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Imagine object plugin? Date: Mon, 18 Nov 96 23:48:11 GMT Organization: Imagine It Lines: 42 Message-ID: <56qp24$3nu@news.mel.aone.net.au> References: <56prdc$clp@ns1.nl.cis.philips.com> NNTP-Posting-Host: d33-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <56prdc$clp@ns1.nl.cis.philips.com>, jorisd@iclab.ce.philips.nl (Joris D inhuurkracht) wrote: >I recently converted from Imagine 4.0 (for DOS) to >Lightwave 4.0. Is there a plugin for LW to read objects >from Imagine? I tried to save the object in Imagine as >a .DXF file, but when I load that in Lightwave, it >crashes. I don't know if it is a fault in Imagine >or LW. > >I found a demo for Polytrans, the object convertor, but >I would prefer a plugin. I don't care about textures not >being converted, I just don't want to start all my >objects all over again. >Thanks >Dennis. Hi Dennis I used to use Imagine and if I need my old objects I just convert them to DXF and bring them into LW. If you are getting crashes, then there is something else wrong. Try editing your lw.cfg (after backing it up) and remove anything that looks like an ACAD converter or Trans3d. Then reinstall the plugins. If this doens't work, try Newtek's ftp site (ftp.newtek.com) and download the plugin and see if it's a later version. After that, I'm running out of ideas. Anyone else? Cheers - - - - - - - - - - - - - - - Kevin Gleeson Imagine It 3D animation and graphics Hobart, Tasmania, Australia http://www.tasmall.com.au/imagine_it/ The Librarian Rules! - OOOK! - - - - - - - - - - - - - - - Article: 30877 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!usenet From: Mark Midolla Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW5 Amiga, Newtek, all I want is a progress update Date: Tue, 19 Nov 1996 10:02:38 +1100 Organization: Customer of Access One Pty Ltd, Melbourne, Australia Lines: 22 Message-ID: <3290EB0E.6636@hypertec.com.au> References: <3286C483.51CE@hypertec.com.au> <1163.6891T1038T2967@cb.newtek.com> Reply-To: markm@hypertec.com.au NNTP-Posting-Host: flu.hypertec.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (WinNT; I) To: Chuck Baker Chuck Baker wrote: > > On 11-Nov-96 11:15:31, Mark Midolla (markm@hypertec.com.au) in > comp.graphics.apps.lightwave, re: progress update> said: > >Newtek, > > >All I want is a progress update every couple of weeks as to where its > >at, instead of just silence. > > The product team has not completed testing and debugging of the product > yet. Beyond that, there is no more that they are willing to say. When > the product is ready, it will be shipped as quickly as production > logistics can make it happen. > > ====================================================================== > Chuck Baker -- NewTek, Inc., Technical Support Services > ====================================================================== OK thanx Mark Article: 30878 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!usenet.eel.ufl.edu!news.ultranet.com!usenet From: Kirk Hutchinson Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: Mon, 18 Nov 1996 18:50:31 -0500 Organization: Optiworks Software & Electronics Lines: 27 Message-ID: <3290F647.7719@nh.ultranet.com> References: <328A1618.1722@open.ac.uk> <328A5C96.6217@kepler.unh.edu> <683360ks.fsf@Nebula> NNTP-Posting-Host: hammurabi.nh.ultra.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b7 (Win95; I) Xref: news2.cais.com alt.3d:29847 comp.graphics.rendering.raytracing:17217 comp.graphics.apps.lightwave:30878 I just read yesterday that someone found Direct 3D (DirectX v2) drivers from either Matrox or Imagine (sorry, can't remember). If you can't get them directly from Nine's site (their site is pretty lame...), I would continuously Email them about it. You'd be supprised at the attention a squeeky wheel gets! :) I saw that they have DirectX support, but it may only be a short time before they provide hardware support for version 2. If you get them, let me know. I would like to either purchase that board, or the new boards with the as of yet un-announced 3Dfx super chip. kirk Craig P. Earls wrote: > > I have an I128 series 2, I WISH I could find software that takes > advantage of it's supposed 3D acceleration. I recently downloaded > drivers that claimed some sort of OpenGL acceleration under NT 4.0 but > didn't notice any real change. Of course the only modelling package I > have is TS2, which uses an old version of Intel's 3DR, which does > accelerate my card in any obvious way. Of course there is no > information about this on the Imagine Web page, don't get me wrong i'm > pretty happy with the card, it's darned fast for 90% of what I do, but > I just can't find anything that takes advantage of its 3D capability. > > Craig Earls Article: 30879 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!panix!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.wwa.com!news From: "Sultan" Newsgroups: comp.graphics.apps.lightwave Subject: anyone have Shaderman? Date: 18 Nov 1996 23:32:10 GMT Organization: WorldWide Access (tm) - Chicagoland Internet Services (http://www.wwa.com) Lines: 2 Message-ID: <01bbd5a9$3aa67f40$82989ece@issey> NNTP-Posting-Host: pool1-130.isdn.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: base64 X-Newsreader: Microsoft Internet News 4.70.1155 eHg= Article: 30880 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!newspump.sol.net!news.mindspring.com!usenet From: mikeling@pipeline.com (Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 00:38:18 GMT Organization: MindSpring Enterprises Lines: 37 Message-ID: <32910095.3033513@news.pipeline.com> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <328F9EC3.4BFA@dvp.com.au> NNTP-Posting-Host: ip242.an10.new-york4.ny.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 19 Nov 1996 00:37:01 GMT X-Newsreader: Forte Agent .99f/32.299 Geoff Suttor wrote: >Michael C. Ling wrote: >> >> Wilson Tang wrote: >> >> >Does anyone know if Newtek or any one else is planning to write a plugin >> >to allow metanurbs to be animated in layout by bones, keyframes etc. >> >without having to be converted to polygons first? >> >Just think this would give me one more reason to claim LW5.0 as the best >> >3d soft bar none;) >> >> You can do it already. Look it up in the manual under "metamation". >> >> MCL- > >It's not quite animating MetaNurbs is it? It's more like animating an >"unmetaformed" mesh then replacing it with the metaformed one, both >being polygonal, not metanurbs. Could be wrong, often have been. :) > >Directly animating and deforming the "MetaNurb" object without >freezing,then >"freezing" at a preview render/full render, would be very cool. I repeat: YOU CAN ANIMATE METANURBS OBJECTS IN LAYOUT VIA METAMATION. CONSULT YOUR MANUAL! ...and there's NO FREEZING INVOLVED, well... not exactly. Look up metamation and see. :') M C L - Article: 30881 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.tbcnet.com!news.mxol.com!news.stealth.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.indy.net!news From: Brian Davis Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Mon, 18 Nov 1996 16:17:31 -0500 Organization: IndyNet - Indys Internet Gateway (info@indy.net) Lines: 16 Message-ID: <3290D26B.3BE@indy.net> References: <32808C5D.3480@technohouse.com> <3285BE7E.D7A@adept.co.uk> <56e7fr$7f8@atlas.tcac.com> <328CFF12.12E3@earthlink.net> NNTP-Posting-Host: ip19.th.indy.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Xref: news2.cais.com alt.design.graphics:5888 alt.3d:29851 alt.emusic:9669 comp.graphics.animation:42139 comp.graphics.packages.3dstudio:25699 comp.graphics.apps.photoshop:32200 comp.graphics.apps.softimage:2550 comp.graphics.apps.wavefront:6193 comp.grap > > >More Info please? > > > > Yes I agree please send us more information. > > > > or you can e-mail me @ shadow@tcac.com I am interested in this job, but I also would like information and have lost the original e-mail address. > You can post free jobs available or jobs wanted at 101 Hollywood Blvd's JOB JOBS JOBS page > http://home.navisfot.com/brewpubclub/101.htm When I try this url, I get a DNS error. Brian Davis davis@indy.net Article: 30882 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!news.mindspring.com!usenet From: mikeling@pipeline.com (Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 00:55:50 GMT Organization: MindSpring Enterprises Lines: 22 Message-ID: <32930530.4213064@news.pipeline.com> References: <328D55E5.470B@totoro.bug.co.jp> <328F609E.581D@rain-maker.com> <328FF337.56C5@mindspring.com> <32901AEF.4D83@totoro.bug.co.jp> <3290CD71.5863@powerup.com.au> NNTP-Posting-Host: ip242.an10.new-york4.ny.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 19 Nov 1996 00:54:31 GMT X-Newsreader: Forte Agent .99f/32.299 Geoff Suttor wrote: >> > Check out the new "Puppet Master" Plugin from Fori Oruowa, the maker of >> > metanurbs and metamation. It can do all that and more. For screen shots >> > and a detailed explanation spin the dial to: >> > WWW.Mindspring.com/surferjoe >> > the waitress will direct you to the "Lightwave Lab" page. >> > >> > Joe Clasen >> > Joe's Digital Bar&Grill > >WOW, puppet master looks awsome!!!! > >Anyone, More info PLEEEEEASE! I get the impression from the www page that it's available now, but I have NOT seen anyone online who's seen it first hand. M C L - Article: 30883 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.jsums.edu!gatech!csulb.edu!news.sgi.com!news.mathworks.com!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: ASN Newsgroups: alt.design.graphics,alt.3d,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp.graphics.a Subject: Re: 3D ARTISTS wanted!!!! Date: Mon, 18 Nov 1996 19:57:03 -0800 Organization: Netcom Lines: 7 Message-ID: <3291300F.43E4@ix.netcom.com> References: <32808C5D.3480@technohouse.com> <32858120.3D20@cam.org> <328BEF80.35B9@earthlink.net> NNTP-Posting-Host: sjx-ca68-10.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Mon Nov 18 7:55:17 PM PST 1996 X-Mailer: Mozilla 3.0 (Win95; I) Xref: news2.cais.com alt.design.graphics:5889 alt.3d:29852 comp.graphics.animation:42142 comp.graphics.packages.3dstudio:25700 comp.graphics.apps.photoshop:32202 comp.graphics.apps.softimage:2551 comp.graphics.apps.wavefront:6194 comp.graphics.apps.pagema grundman wrote: > > Er, excuse me guys, but shouldn't you be replying via email and not on > the newsgroup? It's beginning to look like those lame 'me too' threads > in the sex groups, heh heh. Hubba hubba hubba! :-) Article: 30884 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!uunet!in3.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: Tue, 19 Nov 1996 14:09:00 +1000 Organization: DVP Australia. Lines: 22 Message-ID: <329132DC.DBA@dvp.com.au> References: <848127225mnewsflogic@198.59.115.2> <328DB6BA.1F8F@powerup.com.au> <01bbd580$50769720$542b1995@bowmab.daytonoh.attgis.com> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Brad Bowman wrote: > Some have posted about the resurrection of the Amiga 4000 tower and how it > is the return of the Amy but they are only kidding themselves. A computer > using an 040 or even an 060 are using a chip that is at the end of its life > cycle. An with current pricing, the Amiga is no longer the computer to give > the most bang for the buck, it is now a very expensive computer indeed. Agreed, seconded, totaly right! :) Youd have to be kidding to think an '040 or '060 could compete, but, how about an "A/BOX" computer running duel PowerPC or Alpha cpu's with an AmigaOS (advanced), now wouldn't that be bloody brilliant!! :) Cheers, Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30885 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!news.nap.net!news.wwa.com!news From: Curt Gandy Newsgroups: comp.graphics.apps.lightwave Subject: Re: Imagine object plugin? Date: Mon, 18 Nov 1996 22:32:17 -0800 Organization: Airmagine Studio Lines: 43 Message-ID: <32915471.7D25@pop.wwa.com> References: <56prdc$clp@ns1.nl.cis.philips.com> Reply-To: cjgandy@pop.wwa.com NNTP-Posting-Host: vh2-050.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; U) Joris D inhuurkracht wrote: > > Hi, > > I recently converted from Imagine 4.0 (for DOS) to > Lightwave 4.0. Is there a plugin for LW to read objects > from Imagine? I tried to save the object in Imagine as > a .DXF file, but when I load that in Lightwave, it > crashes. I don't know if it is a fault in Imagine > or LW. > > I found a demo for Polytrans, the object convertor, but > I would prefer a plugin. I don't care about textures not > being converted, I just don't want to start all my > objects all over again. > > Thanks > > Dennis. > -- > Ing. D.M. Joris, Software Specialist, > Philips CE/ASA Lab, tel: +31 40 27 33826 > Building : SFJ-7 +31 40 27 35365 > E-mail : jorisd@iclab.ce.philips.nl fax: +31 40 27 37353 > : gto@iaehv.nl (na 21:00 reply) > Homepage : http://www.iaehv.nl/users/gto > ==================================================================== > Butt-Head: That SUCKS, uh uhu uhu. > Beavis: Yeah.... and it SUCKS too, uhuhu uhu uh. > -------------------------------------------------------------------- Check out Interchange by Syndesis. I think they are out of Jefferson City, Wisconsin. The program is famous on the Amiga and Intel side for 3D file format conversions and I know it works with Imagine to Lightwave plus many others. In fact, the 3D Studio, OBJ, DXF and other conversions that Modeler uses are the plugins from Syndesis. It cost about $400 but if you call now and say "the Big Easy," they will throw in 3 cd-roms of 3D models plus some other goodies. Sorry, I don't have the number handy, but call information! Curt Gandy World In Motion Productions cjgandy@pop.wwa.com Article: 30886 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.wwa.com!news From: Curt Gandy Newsgroups: comp.graphics.apps.lightwave Subject: Re: LIGHTWAVE 4.0 TUTORIAL Date: Mon, 18 Nov 1996 22:19:25 -0800 Organization: Airmagine Studio Lines: 26 Message-ID: <3291516D.2F6E@pop.wwa.com> References: <3290d788.11845846@news.enterprise.net> Reply-To: cjgandy@pop.wwa.com NNTP-Posting-Host: vh2-050.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; U) TOTO wrote: > > Hi there, > Can anyone help with this request as i'm really struggling > > Please email me at toto@enterprise.net > > Thanks > > TOTO Check out the tutorials that come with Lightwave. Also, buy Alan Chan's book , Lightwave FX (covers version 4.0) available from Lightspeed: http://www.webcom.com/lghtspd Additionally, check out Dan Ablan's great new book on Lightwave, the Lightwave Power User's Guide. More info is available at: http://www.mcp.com/cgi-bin/bag?isbn=1-56205-633-6&last=/bookstore Good luck! Curt Gandy World In Motion Productions cjgandy@pop.wwa.com Article: 30887 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in1.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 14:30:17 +1000 Organization: DVP Australia. Lines: 25 Message-ID: <329137D9.367B@dvp.com.au> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <01bbd4ef$ad4feff0$410000c0@p6_200_64> <329106b0.4597263@news.pipeline.com> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Michael C. Ling wrote: > > I am not sure I understand what you mean, but metamation does allow > you to animate metanurb objects(not frozen) in layout. The process > involves using a metanurbs object and a metaformplus'ed version of the > metanurbs object simultaneously in layout. Metamation, I think, only > allows one level of polygon subvision selected; you can not mix and > match subdivisions. > > M C L - I see what your saying now, you think that the POLYGON version (ie, not tabed) is the MetaNURB object, guess what, its a POLYGON cage of the metaNURB object. Not the splined version which is what the initial poster wanted to animate in layout with bones etc. Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30888 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!feed1.news.erols.com!howland.erols.net!nntp.crl.com!nexp.crl.com!usenet From: Ben Cannon Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: Mon, 18 Nov 1996 02:21:18 -0800 Organization: Cartesian Systems/Animation Lines: 18 Message-ID: <3290389E.1CFB@a.crl.com> References: <328D4753.334A@p3b.com> <329080EA.4F3A@juriscorp.com> NNTP-Posting-Host: a121010.sts1.as.crl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01S (X11; I; IRIX 6.2 IP22) TL Westgate wrote: > So, if you were to master an animation to S-VHS and ship to the TV > station for insertion, there's not really a problem. Only real snobby > die-hard engineers will give you the nose-up at S-VHS. For them, you do what I do, run down to the local TV station and borrow use of their equipment in exchange for a few "intro" animations :) Watch the "die-hard's" jaw drop as you waltz in with D1 media and some stuff you "just whipped up this morning" on gold Write-once Laserdiscs :) Best Ben. -- "Everyone dies, but not everyone really lives...." -Mel Gibson, "Braveheart." ~~~>http://168.75.121.10/ben.html<~~~ Article: 30889 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!enews.sgi.com!news.sgi.com!csulb.edu!hammer.uoregon.edu!newsgate.cuhk.edu.hk!hpg30a.csc.cuhk.hk!news.cuhk.edu.hk!news.sprintlink.net!news-stk-11.sprintlink From: "Wade Wright" Newsgroups: comp.graphics.apps.lightwave Subject: FOR SALE: Pentium 100 , 40 Megs Ram , PAR and 1.0 Gig Drive, Lightwave 4.0, Logowizard, Windows NT 4.0, Windows 95 Date: 19 Nov 1996 04:24:58 GMT Organization: N-Motion Productions Lines: 14 Message-ID: <01bbd5d2$d9f85680$04aa0fcf@wadew.netwestonline.com> NNTP-Posting-Host: du-4.netwestonline.com X-Newsreader: Microsoft Internet News 4.70.1132 FOR SALE: Pentium 100 , 1.0 Gig C: Drive 850 Meg D: Drive 40 Megs Ram , PAR and 1.0 Gig Drive, Lightwave 4.0, Logowizard, Windows NT 4.0, Windows 95, MS Office Pro I will accept the best offer I get. E-mail me at wadew@netwestonline.com Article: 30890 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!pumpkin.pangea.ca!news.mira.net.au!vic.news.telstra.net!act.news.telstra.net!psgrain!usenet.eel.ufl.edu!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!newsfeeder.serv From: vgoel@cyber3.servtech.com (vaibhav goel) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: 18 Nov 1996 15:13:20 -0500 Organization: ServiceTech, Inc. Lines: 29 Message-ID: <56qg10$6eg@cyber3.servtech.com> References: <328FE710.46D4@p3b.com> <01bbd51a$62c4ef00$410000c0@p6_200_64> <56q2v9$llv@news04.deltanet.com> <3290999C.2940@osu.edu> NNTP-Posting-Host: cyber3.servtech.com In article <3290999C.2940@osu.edu>, Jeff Jasper wrote: >Laura Rogers wrote: > >Hahaha, you have got to be kidding. Have you talked to any professional >character animators? AM and MH3D are the tools of choice for many >professional animators. Just check on the Character Animators mailing >list where people from the likes of Disney and PIXAR will give LOADS of >praise to the Hash "toys". Hash has the best character animation tools >next to Softimage and PA. Nothing else on the PC or Mac comes close. I >would call its UI non standard, but there is nothing non-standard about >its feature list. > This is true. I think it might have been a case of sour grapes with the original poster ;) (Can't figure the software out so it probably sucks) :P A considerable amount of time and effort has to be invested in the software before you can be productive with it and start doing cool stuff but thats pretty much true with any software available today. Regards, Vaibhav -- [vaibhav goel] [vgoel@servtech.com] [http://www.servtech.com/public/vgoel] [computer graphics . animation . unix . networking . games] ["Take control of the machine now." -- Utah Saints] Article: 30891 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: fusion1@ix.netcom.com (Paul Griswold) Newsgroups: comp.graphics.apps.lightwave Subject: Visit Fusion Films! Date: Tue, 19 Nov 1996 04:46:33 GMT Organization: Fusion Films Megahitfactorywonderland-a-go-go Lines: 22 Message-ID: <32913b99.106272171@nntp.ix.netcom.com> NNTP-Posting-Host: man-nh2-08.ix.netcom.com X-NETCOM-Date: Mon Nov 18 8:46:16 PM PST 1996 X-Newsreader: Forte Agent .99e/32.227 For those of you who have always wondered what Fusion Films actually looks like, you now have your chance. We have put up some photos of our building as well as a shot inside the office. To jump directly to the photos, go to: http://www.mv.com/ipusers/fusion/company.htm Fusion Films is located in southern New Hampshire, just north of Boston. We use software like Lightwave, Softimage, Speed Razor Mach III, some custom code, some beta code, and lots of Duke Nukem and Quake. We use a combination of 500 MHz Alphas and Pentium Pros. Anyway, stop by for a visit. The site is still a bit under construction, so all of the links might not work. Thanks! Paul Griswold Fusion Films Inc. Co-head button pusher www.mv.com/ipusers/fusion Article: 30892 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news.mathworks.com!uunet!in3.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 14:55:35 +1000 Organization: DVP Australia. Lines: 18 Message-ID: <32913DC7.349F@dvp.com.au> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <328F9EC3.4BFA@dvp.com.au> <32910095.3033513@news.pipeline.com> <329136FF.59C6@dvp.com.au> <01bbd5cc$7372ab00$410000c0@p6_200_64> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Tom Taylor wrote: > > Hey Geoff, I think you guys have formed a love connection. > -- > Tom Taylor > mailto:tomt@dvp.com.au > http://londo.dvp.com.au/~tomt :) :) :) - He he, good one Tom. Get back to work and stop wasting time on these newsgroups like me. Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30893 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.tbcnet.com!news.mxol.com!news.stealth.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in1.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs not metaforms Date: Tue, 19 Nov 1996 14:39:48 +1000 Organization: DVP Australia. Lines: 30 Message-ID: <32913A14.1181@dvp.com.au> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <328FE374.3F1B@totoro.bug.co.jp> <3292084d.5010015@news.pipeline.com> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Michael C. Ling wrote: > > I just checked; it's on page 159 in the LW3D reference manual under > metaform_shaper and metaform_target. Metamation lets you use an > unfrozen metanurbs object in layout; it involves loading in two > versions of the object, a metanurbs version and metaformplus version. > The whole procedure is on pages 159-160. > Wrong, not a metanurbs version and a metaformplus version, it's a POLYGON cage version and a metaformplus version. I can now see that you are looking at the terms, MetaNURB and metafrom cage as the same thing because in modeler, the cage can be into metaNURBS. Think about this, If Metanurbs could be manipulated in Layout in it's spline version, then what is the need of the metaformplus high-res version of the object, there isn't one because you could alway just "freeze" the deformed metanurb object at render time. Which you cant because you CAN NOT see/manipulate a metaNURBS object in layout, only the POLYGON cage that made it in modeller. Seeya, Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30894 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.mathworks.com!uunet!in2.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: "Tom Taylor" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: 19 Nov 1996 04:50:12 GMT Organization: Pacific Star ISG Lines: 58 Message-ID: <01bbd5cc$7372ab00$410000c0@p6_200_64> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <328F9EC3.4BFA@dvp.com.au> <32910095.3033513@news.pipeline.com> <329136FF.59C6@dvp.com.au> NNTP-Posting-Host: londo.dvp.com.au X-Newsreader: Microsoft Internet News 4.70.1155 Cache-Post-Path: londo! Hey Geoff, I think you guys have formed a love connection. -- Tom Taylor mailto:tomt@dvp.com.au http://londo.dvp.com.au/~tomt Geoff Suttor wrote in article <329136FF.59C6@dvp.com.au>... > Michael C. Ling wrote: > > > I repeat: > > YOU CAN ANIMATE METANURBS OBJECTS > > IN LAYOUT VIA METAMATION. > > > > CONSULT YOUR MANUAL! > > > > ...and there's NO FREEZING INVOLVED, > > well... not exactly. > > > > Look up metamation and see. :') > > > > M C L - > > I'll quote from the manual, without SHOUTING! ;) > > Metamation works with two objects. The first, the metaform cage, > is the simple, low POLYGON-count object that you animate. It > gives the Metamation plug-in information about what points have > been moved and where. The second object, which we'll call the > 'meta' object, is the smooth, high POLYGON-count object that > renders. Before each frame is rendered, Metamation metaforms > the cage object and uses this new set of points to reshape the > meta object. You create both objects in modeler. > > 1) Two "POLYGON" objects. > 2) You create both objects in modeler, the first one you can use > metanurbs to model it, then hit TAB and save the POLYGON object > as the cage. You then have to Metaform (ie. POLYGONS) it using > metaform plus and input a number of subdivisions, and usually > triple it. Then save this as you 'meta" object, NOT NURBS. > 3) You can load a MetaNURB object into Layout but it is > invisible because layout needs/uses POLYGONS. > 4) If you know something I dont about loading a Metanurb object > into Layout (un-frozen in it's spline state) and get it to render > then PLEEEEASE tell us all! :) > > Apologies to Newtek for quoting out of the manual. > > Cheers, > > Geoff Suttor > Animator. > Digital Video Productions Australia. > WK: mailto:geoffs@dvp.com.au > HM: mailto:gefbec@powerup.com.au > http://www.powerup.com.au/~gefbec > Article: 30895 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!chi-news.cic.net!bznews.apple.com!olivea!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!news.wildstar.net!news.ececs.uc.edu!news.kei.com!news.texas.net!uunet!in2.uu.net!hst1us.satlink.com!satlink!un3.sa From: gooferx@satlink.com (Carlos Cardozo) Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Mon, 18 Nov 1996 06:39:33 GMT Organization: Satlink, Argentina Lines: 15 Message-ID: <56rkqr$r8s@un3.satlink.com> References: <32808C5D.3480@technohouse.com> Reply-To: gooferx@satlink.com NNTP-Posting-Host: ppp-20.mza.satlink.com X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com alt.design.graphics:5893 alt.3d:29858 alt.emusic:9674 comp.graphics.animation:42144 comp.graphics.packages.3dstudio:25707 comp.graphics.apps.photoshop:32209 comp.graphics.apps.softimage:2552 comp.graphics.apps.wavefront:6196 comp.grap "G.O.T" wrote: >I am looking for professional 3D artist who wants to work on >a commission basis on a new web site project. >Extras: Free Homepage, E-Mail account, ftp etc. >please reply ASAP >dan Here's Argentina listening.... Tell me more about.... Gooferx@satlink.com Article: 30896 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!feed1.news.erols.com!howland.erols.net!newspump.sol.net!news.mindspring.com!usenet From: mikeling@pipeline.com (Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs not metaforms Date: Tue, 19 Nov 1996 05:50:19 GMT Organization: MindSpring Enterprises Lines: 38 Message-ID: <32934547.20622616@news.pipeline.com> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <328FE374.3F1B@totoro.bug.co.jp> <3292084d.5010015@news.pipeline.com> <32913A14.1181@dvp.com.au> NNTP-Posting-Host: ip242.an10.new-york4.ny.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 19 Nov 1996 05:48:51 GMT X-Newsreader: Forte Agent .99f/32.299 Geoff Suttor wrote: >Michael C. Ling wrote: >> >> I just checked; it's on page 159 in the LW3D reference manual under >> metaform_shaper and metaform_target. Metamation lets you use an >> unfrozen metanurbs object in layout; it involves loading in two >> versions of the object, a metanurbs version and metaformplus version. >> The whole procedure is on pages 159-160. >> > >Wrong, not a metanurbs version and a metaformplus version, >it's a POLYGON cage version and a metaformplus version. Semantics. Actually they say in the manual "quad-based object used as a meta-nurb cage". >I can now see that you are looking at the terms, MetaNURB and >metafrom cage as the same thing because in modeler, the cage >can be into metaNURBS. quad-polygon-object/metanurb cage analogous to meteors/meteorites? >Think about this, If Metanurbs could be manipulated in >Layout in it's spline version, Bones, deformation maps, morphing. >then what is the need of >the metaformplus high-res version of the object, Not knowing how it's done, I am guessing that it is a needed part of the process. Perhaps they are using two objects to store the needed data without drastically altering the file format? Perhaps the object onscreen is based on the metaform plus version of the object? Perhaps this arrangement is temporary until metanurbs is fully integrated into Lightwave? Article: 30897 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!winternet.com!alpha.sky.net!news.sprintlink.net!news-chi-13.sprintlink.net!news.omnes.net!news.batelco.com.bh!news From: Ali Abdullah Newsgroups: comp.graphics.apps.lightwave Subject: Re: Procedural textures plugins? Date: Tue, 19 Nov 1996 18:20:05 +0300 Organization: Batelco Lines: 13 Message-ID: <3291D025.1288@batelco.com.bh> References: <01bbd546$908bf920$0100007f@vgn> NNTP-Posting-Host: as09p16.access.batelco.com.bh Mime-Version: 1.0 Content-Type: text/plain; charset=iso-2022-jp Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01KIT (Win95; I) Simo salonen wrote: > > Hello lightwavers.. > > My manual tells me that lw has 10 procedural textures and that there is > more available as plugins. > Anyone know something about these textureplugins? ie. where to find etc.. > > -- > Simo Salonen ssimo@freenet.hut.fi Try Dynamic Realities ShaderMan. Article: 30898 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!news.uit.no!news From: paul@lglab13.cs.uit.no (Paal Christian Currie) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga vs. PPro200 Date: 19 Nov 1996 08:11:34 GMT Organization: University of Tromsoe, Norway Lines: 31 Message-ID: References: NNTP-Posting-Host: lglab13.cs.uit.no In-reply-to: Ines Gonzalez's message of Fri, 15 Nov 1996 13:02:11 -0800 In article Ines Gonzalez writes: [snipped stuf so that my newsreader lest me post] > As a lightwave user, I need the > rendering power of a Pentium so I finally bought a PPro > 200Mhz/64meg/Adaptec 2940UW/Diamond Stealth PCI blah blah blah. The Pro > SMOKED the Amiga (no surprise), but multitasking IS A JOKE! I couldn't > believe that this NT computing monster couldn't keep up with my Amiga in > switching tasks, flipping screens (pc users say 'what's that?'), and > general interface speed. Well. Memory protection doesn't exists on the amiga, so it has an obvious advantage. Buy all things aside, one reason that NT seems slow is that disk swapping is slow as hell. It almost seems like it swaps segments, and not pages. If that is the case, then major bummer. > Add to that fact that it takes about a minute > to get to NT from cold boot and about 25 sec to get to AmigaDOS. Gee, you ought to sit down and go through your startup-sequence. When my Amiga was still mine I was down to 7 secs. (Full boot with multiuser) :) -- Paul Currie (paul@stud.cs.uit.no) | Homepage: http://www.cs.uit.no/~paul/ On the pope and birth control: He no play-a da game. He no make-a da rules! Article: 30899 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.idt.net!nntp.farm.idt.net!news From: Alex Lugones Newsgroups: comp.graphics.apps.lightwave Subject: Re: Visit Fusion Films! Date: Tue, 19 Nov 1996 11:48:25 -0400 Organization: IDT Lines: 17 Message-ID: <3291D6BC.1DF6@mail.idt.net> References: <32913b99.106272171@nntp.ix.netcom.com> Reply-To: wildseed@mail.idt.net NNTP-Posting-Host: ppp-16.ts-9.nyc.idt.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Paul Griswold wrote: > > For those of you who have always wondered what Fusion Films actually > looks like, you now have your chance. We have put up some photos of > our building as well as a shot inside the office. > > To jump directly to the photos, go to: > > http://www.mv.com/ipusers/fusion/company.htm Looks like a scarey place. I don't want to go there! :^) -- Alex Lugones Wildseed 3D/Interactive http://shell.idt.net/~wildseed Article: 30900 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!news.uit.no!news From: paul@lglab13.cs.uit.no (Paal Christian Currie) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Performance of LW5 on Win95 or NT... no difference on my end. Date: 19 Nov 1996 08:24:29 GMT Organization: University of Tromsoe, Norway Lines: 20 Message-ID: References: <328b1d09.814882@news.global2000.net> NNTP-Posting-Host: lglab13.cs.uit.no In-reply-to: wturber@primenet.com's message of 14 Nov 1996 21:17:03 -0700 In article wturber@primenet.com (Walter (Jay) Turberville ) writes: > All the posted benchmarks I have seen show virtually identical render times. > There have been some anecdotal reports of NT being faster, but they have not > been substantiated with benchmark tests. One of the contentions is that NT > memory management is superior and that demanding scenes are necessary to show > the difference. Well, paging isn't NT strong side. I tried a modestly complex scene on a 32MB pentium-133, and it used just over two hours to complete the render. Memory usage peaked at 100MB, and the average CPU load was below 1%, so NT swaps slower than a snail. Linux is much faster, believe me. But you can't get Lightwave for Linux, so I guess its rather academic..... -- Paul Currie (paul@stud.cs.uit.no) | Homepage: http://www.cs.uit.no/~paul/ On the pope and birth control: He no play-a da game. He no make-a da rules! Article: 30901 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in3.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 14:26:39 +1000 Organization: DVP Australia. Lines: 48 Message-ID: <329136FF.59C6@dvp.com.au> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <328F9EC3.4BFA@dvp.com.au> <32910095.3033513@news.pipeline.com> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Michael C. Ling wrote: > I repeat: > YOU CAN ANIMATE METANURBS OBJECTS > IN LAYOUT VIA METAMATION. > > CONSULT YOUR MANUAL! > > ...and there's NO FREEZING INVOLVED, > well... not exactly. > > Look up metamation and see. :') > > M C L - I'll quote from the manual, without SHOUTING! ;) Metamation works with two objects. The first, the metaform cage, is the simple, low POLYGON-count object that you animate. It gives the Metamation plug-in information about what points have been moved and where. The second object, which we'll call the 'meta' object, is the smooth, high POLYGON-count object that renders. Before each frame is rendered, Metamation metaforms the cage object and uses this new set of points to reshape the meta object. You create both objects in modeler. 1) Two "POLYGON" objects. 2) You create both objects in modeler, the first one you can use metanurbs to model it, then hit TAB and save the POLYGON object as the cage. You then have to Metaform (ie. POLYGONS) it using metaform plus and input a number of subdivisions, and usually triple it. Then save this as you 'meta" object, NOT NURBS. 3) You can load a MetaNURB object into Layout but it is invisible because layout needs/uses POLYGONS. 4) If you know something I dont about loading a Metanurb object into Layout (un-frozen in it's spline state) and get it to render then PLEEEEASE tell us all! :) Apologies to Newtek for quoting out of the manual. Cheers, Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30902 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.pbi.net!super.zippo.com!zdc!szdc!news From: alchemy@super.zippo.com (Bob Driskell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars objects? Date: Tue, 19 Nov 1996 01:39:08 GMT Organization: Digital Alchemy Lines: 13 Message-ID: <329108e5.1811679@snews.zippo.com> References: <56osnm$4v7@hera.cuci.nl> Reply-To: alchemy@interworld.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 On 18 Nov 1996 05:37:58 GMT, dannyku@cuci.nl (Danny Kusters) wrote: >Can anyone tell me where I can find Star Wars objects/scenes for >Lightwave? > >>>>>>>>>>>>>---------------<<<<<<<<<<<<< alt.binaries.starwars..........................no kidding, there are posts all of the time about new starwars pages Bob >>>>>>>>>>>>>>>>>>>-----------------<<<<<<<<<<<<<<<<<<<< "Should one unhitch his cart before or after passing by the horses?" Bob Driskell@ http://www.driskell.interworld.net Home of Digital Alchemy Article: 30903 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!su-news-hub1.bbnplanet.com!news.pbi.net!super.zippo.com!zdc!szdc!news From: alchemy@super.zippo.com (Bob Driskell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: anyone have Shaderman? Date: Tue, 19 Nov 1996 03:19:22 GMT Organization: Digital Alchemy Lines: 11 Message-ID: <329126f3.9506192@snews.zippo.com> References: <01bbd5a9$3aa67f40$82989ece@issey> Reply-To: alchemy@interworld.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 On 18 Nov 1996 23:32:10 GMT, "Sultan" wrote: >xx >>>>>>>>>>>>>>>>------------------<<<<<<<<<<<<<<<<<<<<, You can get it at http://www.dynamic-realities.com the Dynamic Realities web site. They carry a full line of Plugins. >>>>>>>>>>>>>>>>>>>-----------------<<<<<<<<<<<<<<<<<<<< "Should one unhitch his cart before or after passing by the horses?" Bob Driskell@ http://www.driskell.interworld.net Home of Digital Alchemy Article: 30904 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!EU.net!Norway.EU.net!sn.no!hasle.sn.no!not-for-mail From: bjoernk@sn.no (Bjorn-Kare Nilssen) Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: 19 Nov 1996 18:44:18 +0100 Organization: SN Internett Lines: 28 Message-ID: References: <32808C5D.3480@technohouse.com> <328A6F78.41C67EA6@hsc.hac.com> <328f571a.12625519@news1.mnsinc.com> <56qe3g$chv@ninurta.fer.uni-lj.si> <3290CBCF.4287@spartan.mfg.sgi.com> Reply-To: bjoernk@sn.no (Bjorn-Kare Nilssen) NNTP-Posting-Host: sinsen.sn.no Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Xref: news2.cais.com alt.design.graphics:5896 alt.3d:29868 alt.emusic:9680 comp.graphics.animation:42154 comp.graphics.packages.3dstudio:25716 comp.graphics.apps.photoshop:32244 comp.graphics.apps.softimage:2557 comp.graphics.apps.wavefront:6198 comp.grap In article <3290CBCF.4287@spartan.mfg.sgi.com>, Todd Shafer wrote: >> >> : So are you saying that... ummm... the Comodore's and Atari's had 3D >> : graphics programs back then? Damn I must have missed out on the last >> : 15 years. >> > >Yes, The Atari ST series had a pretty good set of software that went by >the name of CyberStudio (Cyber Sculpt, Cyber Script, etc.). No >raytracing, IK, etc. but it was a pretty decent package for the time. >There was even 3D LCD glasses support and support for VCR's with RS-2?? >connection for frame by frame rendering to tape. Actually, the artist >Daryll Anderson that has had works on Autodesk's demo reels used to >produce works with the Atari on this CyberStudio package. I also had an Atari ST in the middle of the 80's. The one and only reason I bought my first computer was the availability of the 3D programs in the Cyber series. And I kept on using them until I got my first PC (486/50) running Caligari trueSpace. Very good programs for their time. Actually they were made by Tom Hudson, who is one of the main programmers behind 3DStudio. I think Cyber Sculpt had a lot better UI than 3DS though... -- || Bjorn K. Nilssen // http://home.sn.no/~bjoernk/ // mainly 3D || Article: 30905 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!uwm.edu!fnnews.fnal.gov!unixhub!news.Stanford.EDU!newshub.internex.net!masters0.news.internex.net!usenet From: steve@foundation-i.com (Steve Pugh) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Error Message Modeler 5 Date: 19 Nov 1996 00:35:41 GMT Organization: InterNex Information Services 1-800-595-3333 Lines: 22 Distribution: world Message-ID: <56qvct$3gf@masters0.InterNex.Net> References: <19961117152700.KAA06228@ladder01.news.aol.com> <19961117211701.QAA12567@ladder01.news.aol.com> Reply-To: steve@foundation-i.com NNTP-Posting-Host: 206.111.21.51 X-Newsreader: News for Windows NT X1.0-92 In article <19961117211701.QAA12567@ladder01.news.aol.com> ratboyfit@aol.com wrote: > Throw more RAM at the problem. It's the solution to EVERYTHING! RAM fixes > bugs, really! It lets you treat your hard drives with tender loving care, > make Really Big Stuff, and when you get Ratboy's Patented SmartRAM(tm) it > rewrites everything you run to be faster, smoother and much more powerful! > SmartRAM optimized all of Win95 to the point that it fits in 500k and runs > 7 times faster than before! > > -- -- -- -- -- -- -- -- > RatboyFIT@aol.com -- The Future Ain't Here Yet Design Studio > Pushing Pixels for a Better Tomorrow > -- -- -- -- -- -- -- -- Hoooooboy....looks like somebody finally found that tutorial on building a crack pipe using MetaNurbs...;-) Cheers, -Steve Article: 30906 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: comp.graphics.apps.lightwave Subject: Re: A/BOX computer - The Amiga Lives Date: 18 Nov 1996 23:23:04 -0700 Organization: Primenet (602)416-7000 Lines: 6 Message-ID: <56rjo8$rgv@nnrp1.news.primenet.com> References: <55vggl$dpp@nnrp2.farm.idt.net> <1007.6886T763T2854@post2.tele.dk> <729.6888T280T1236@infi.net> <3287A889.5F50@dvp.com.au> <56gcpt$cpu@news-in.tnp.com> X-Posted-By: krishna@206.165.5.109 (krishna) The mortal BobaFett wrote: : You be there. Even if Lightwave 5.0 comes out, PC users will be running : 6., & you will be running a computer that is obsolite 6 years ago!!! Maybe you'll learn to spell by then. Article: 30907 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.pbi.net!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!howland.erols.net!newspump.sol.net!news.mindspring.com!usenet From: mikeling@pipeline.com (Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 08:09:24 GMT Organization: MindSpring Enterprises Lines: 31 Message-ID: <329569a7.29935942@news.pipeline.com> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <01bbd4ef$ad4feff0$410000c0@p6_200_64> <329106b0.4597263@news.pipeline.com> <329137D9.367B@dvp.com.au> NNTP-Posting-Host: ip242.an10.new-york4.ny.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 19 Nov 1996 08:07:52 GMT X-Newsreader: Forte Agent .99f/32.299 Geoff Suttor wrote: >Michael C. Ling wrote: >> >> I am not sure I understand what you mean, but metamation does allow >> you to animate metanurb objects(not frozen) in layout. The process >> involves using a metanurbs object and a metaformplus'ed version of the >> metanurbs object simultaneously in layout. Metamation, I think, only >> allows one level of polygon subvision selected; you can not mix and >> match subdivisions. >> >> M C L - > >I see what your saying now, you think that the POLYGON version (ie, not >tabed) >is the MetaNURB object, guess what, its a POLYGON cage of the metaNURB >object. Heh... I think I know what you are saying now. I think you got it backwards. The low polygonal object used to create the nurbs cage is the metanurbs object(when saved while tab key is on) whereas when you freeze and save the object it is just an ordinary high polygon object, eventhough it was modelled via metanurbs. I am guessing that the low polygon object contains the spline data needed for layout. >Not the splined version which is what the initial poster wanted to >animate in >layout with bones etc. Metamation allows you to animate with nurbs, not polys. Article: 30908 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!phase2.worldnet.att.net!netnews.worldnet.att.net!uunet!in2.uu.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Power Texture Plugin Date: Mon, 18 Nov 1996 11:35:42 -0800 Organization: Earthlink Network, Inc. Lines: 6 Message-ID: <3290BA8E.32CC@earthlink.net> NNTP-Posting-Host: max7-so-ca-40.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) I cannot get this plugin to work. When I try to load a bitmap image(any kind: iff;tiff;bmp, etc.) I get a dialog that says, "Could not load bitmap image," when I hit 'OK' it closes Modeler. I heard a rumor that this plugin doesn't work under Windows 95, is this true? Paul Article: 30909 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!sun4nl!phcoms4.seri.philips.nl!news From: jorisd@iclab.ce.philips.nl (Joris D inhuurkracht) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Imagine object plugin? Date: 19 Nov 1996 08:09:28 GMT Organization: Philips Electronics N.V. Lines: 54 Message-ID: <56rpvo$mhf@ns1.nl.cis.philips.com> References: <56prdc$clp@ns1.nl.cis.philips.com> <56qp24$3nu@news.mel.aone.net.au> NNTP-Posting-Host: host-153-101.ce.philips.nl X-Newsreader: knews 0.9.2 In article <56qp24$3nu@news.mel.aone.net.au>, imagine@h130.aone.net.au (Kevin Gleeson) writes: > In article <56prdc$clp@ns1.nl.cis.philips.com>, jorisd@iclab.ce.philips.nl (Joris D inhuurkracht) wrote: > >I recently converted from Imagine 4.0 (for DOS) to > >Lightwave 4.0. Is there a plugin for LW to read objects > >from Imagine? I tried to save the object in Imagine as > >a .DXF file, but when I load that in Lightwave, it > >crashes. I don't know if it is a fault in Imagine > >or LW. > > > >I found a demo for Polytrans, the object convertor, but > >I would prefer a plugin. I don't care about textures not > >being converted, I just don't want to start all my > >objects all over again. > >Thanks > >Dennis. > > Hi Dennis > > I used to use Imagine and if I need my old objects I just convert them to DXF > and bring them into LW. > > If you are getting crashes, then there is something else wrong. > > Try editing your lw.cfg (after backing it up) and remove anything that looks > like an ACAD converter or Trans3d. Then reinstall the plugins. > > If this doens't work, try Newtek's ftp site (ftp.newtek.com) and download the > plugin and see if it's a later version. > > After that, I'm running out of ideas. Anyone else? > > Cheers Thanks Kevin, I found the problem myself. I started playing around with the .DXF settings in Im40 and found that when I chose the option '3d objects' or something like that, LW loaded the objects fine, with the other option (the one above the '3d obects'), LW crashed. Maybe this helps other people watching this space.... Dennis. -- Ing. D.M. Joris, Software Specialist, Philips CE/ASA Lab, tel: +31 40 27 33826 Building : SFJ-7 +31 40 27 35365 E-mail : jorisd@iclab.ce.philips.nl fax: +31 40 27 37353 : gto@iaehv.nl (na 21:00 reply) Homepage : http://www.iaehv.nl/users/gto ==================================================================== Butt-Head: That SUCKS, uh uhu uhu. Beavis: Yeah.... and it SUCKS too, uhuhu uhu uh. -------------------------------------------------------------------- Article: 30910 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!surfnet.nl!swidir.switch.ch!swsbe6.switch.ch!scsing.switch.ch!svgotcha.ubs.net!imp.ch!globalip.ch!rain.fr!IRIS.2001.net!news.cybercomm.nl From: wdwbest@cybercomm.nl (Wiebo de Wit) Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: Wed, 20 Nov 1996 18:14:31 GMT Organization: BEST grafix Lines: 21 Message-ID: <3292ce10.1199372@news.cybercomm.nl> References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> NNTP-Posting-Host: port1.leeuwarden.cybercomm.nl X-Newsreader: Forte Agent .99d/16.182 On 18 Nov 96 12:34:47, Phillip Minke wrote: >> It warms the cockles of my heart to read posts like this. Amazing that >> a so called "exstinct" computer is still making people money and has >> better architechure than a computer made 5+ years later. >> >> I wonder how much CPU speed & RAM you can put a PC before it reaches >> the "full driving pleasure" that an Amiga gave 5+ years back. >> >> "but it renders ten squillion times faster than an Amiga" >> - PC user that never used an Amiga....they just dont get it. Ofcourse... A PC is faster, and an Amiga better... But is it worth the hassle?? I've had an Amiga for 8 years and its multi-tasking system is still unbeaten, yes.. But speed is critical for me. I wasn't about to fork out lots of cash to get a 060.. Instead I bought a PC and have never looked back.... Just my opinion. _____o________o___________________________________________ \\/\/|eBo de W|t! e-mail: wdwbest@cybercomm.nl homepage: http://www.cybercomm.nl/~wdwbest Article: 30911 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!cwest.demon.co.uk From: gconnoley@cwest.demon.co.uk (Gary Connoley) Newsgroups: comp.graphics.apps.lightwave Subject: Screensaver Date: Tue, 19 Nov 1996 08:16:23 GMT Lines: 5 Message-ID: <328dc05a.27585065@news.demon.co.uk> Reply-To: gconnoley@cwest.demon.co.uk NNTP-Posting-Host: cwest.demon.co.uk X-NNTP-Posting-Host: cwest.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit How can I turn an anim into a screensaver .scr for windows? regards Gary Article: 30912 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.pbi.net!samba.rahul.net!rahul.net!a2i!viper.inow.com!ns1.aplatform.com!pagesat.net!news.origin.ea.com!newsmaster From: "Robert Baldwin" Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave & 3d video game development Date: 20 Nov 1996 07:47:14 GMT Organization: Wacky Ultima Guys@Origin Lines: 22 Message-ID: <01bbd6b6$f2e05280$9bf9999f@darth> References: NNTP-Posting-Host: rbaldwin.origin.ea.com X-Newsreader: Microsoft Internet News 4.70.1155 Well, we're making the very best 3d game *ever* right now! ;) -- Robert Baldwin rbaldwin@origin.ea.com Ultima IX: Ascension Origin Systems, Inc. Michael Sherrill wrote in article ... > > I've been trying to get an idea of which 3d packages game developers are > using for playstation, sega, etc. > > I'd appreciate any info anyone can provide on major game developers using > lightwave, and also any drawbacks to using 3ds max for the same (besides > the obvious!) > > Mike Sherrill > Pixelmedia Group > pxlm@earthlink.net > http://members.tripod.com/~Pixel > Article: 30913 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!su-news-hub1.bbnplanet.com!news.pbi.net!ns2.mainstreet.net!ns1.aplatform.com!pagesat.net!news.skyenet.net!news From: "Thomas Clark" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5.0 Alpha Date: 19 Nov 1996 19:14:34 GMT Organization: Imagestream Lines: 18 Message-ID: <01bbd64c$203651f0$1e64a8c0@tom> References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> <3290CCC2.4E55@powerup.com.au> NNTP-Posting-Host: ims2.imagestream.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 Anyone out there looking to upgrade to LightWave 5.0 for the Alpha. The version I have is currently unregistered with dongle and manuals. My Alpha ended up getting stolen from me. I could sell it outright or trade for a copy of Lightwave 5.0 for the PC. Make offers later thomas@imagestream.com Article: 30914 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in2.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave Subject: Re: LightWave 3D for SGI Date: Tue, 19 Nov 1996 18:53:28 +1100 Organization: DVP Australia Lines: 25 Message-ID: <32916778.140D@powerup.com.au> References: <3290D749.5759@mctek.com> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts1115.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Xref: news2.cais.com comp.graphics.animation:42161 comp.graphics.apps.lightwave:30914 Marc Wolff wrote: > > Does anyone have an educated guess as to when LightWave 3D will be > available for the SGI O2 that runs IRIX 6.3? > > Thanks in advance. > > Marc > > -- > Marc Wolff > mwolff@mctek.com Wild guess, LW4.0 is already available for SGI, I would think it works on O2 but am not sure. LW5.0 should be out VERY soon, a supplier told be last week but he is yet to get it for a demo I requested. You really want LW 5.0's opengl if your going to run it on an O2. Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30915 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!ott.istar!istar.net!tor.istar!east.istar!ftn.net!news From: Matthew Taylor Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave 5 upgrade Date: Sat, 16 Nov 1996 14:07:54 -0500 Organization: ftn Internet Lines: 4 Message-ID: <328E110A.47A9@sheridanc.on.ca> NNTP-Posting-Host: 207.112.0.71 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) I have recently aquired the lightwave 5 upgrade. My problem is that I get a startup failure message after replacing modeler4 with modeler5. Someone help me!!!!!!! Article: 30916 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!ott.istar!istar.net!tor.istar!east.istar!ftn.net!news From: Matthew Taylor Newsgroups: comp.graphics.apps.lightwave Subject: lw5 upgrade Date: Sat, 16 Nov 1996 15:04:11 -0500 Organization: ftn Internet Lines: 3 Message-ID: <328E1E3B.4009@sheridanc.on.ca> NNTP-Posting-Host: 207.112.0.71 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) I have recently aquired the lightwave5 upgrade but after replacing modeler4 w/modeler5, I get a startup failure message. Has anyone had the same problem? Article: 30917 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-pen-16.sprintlink.net!news.rain.org!usenet From: Aaron Estrada Newsgroups: comp.graphics.apps.lightwave Subject: Re: Mac, Electric Image Brodcast or Lightwave 3d. Date: Tue, 19 Nov 1996 00:09:52 +0000 Organization: High Voltage Studio - computer graphics, animation, and effects Lines: 53 Message-ID: <3290FAC0.E7E@rain.org> References: <328BF25A.767@p3b.com> <328C2A17.40F2@spank.com> Reply-To: aarone@rain.org NNTP-Posting-Host: s12.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Kenneth A. Carter wrote: > > Joseph Maas wrote: > > > > I have been using Strata Studio Pro for years and it just does not [Snip!] > > What would you do? > > Joseph, > Tests show ElectricImage renders 6 times faster than 3dStudio and 10 > times faster than Lightwave. EI will release it's own modeler very > shortly and you won't need FormZ anymore. Also, they almost have the > radiosity renderer ready for public consumption. They keep saying that > there might be something under the Christmas tree. Very Fast! 10sec > preview renders and 20 minute full renders using radiosity! > It also costs 5 or 6 times as much. :^) That, and its lack of procedural textures , a modeler (just about to be released doesn't = is available now!), support for only a couple of image maps per serface, a work flow that pretty much sucks, and the fact that it is a total RAM pig are all other weaknesses of the program. It DOES render fast though, especially "bread and butter" stuff like flyng logos. I mean, 1 minute frames with motion blur and levels of FULLY oversampled anti-aliasing that put every other rendering program to shame. I have to give EIAS kudos for the things it does do well. Fast rerndering on even rediculously high polygon count scenes is one of it's streangths. Increadible motion blur is another. Um, I can't think of any other pluses though.... I have used Lightwave and Electric Image both enough to have an informed opinion. Personally, I'd rather use Lightwave and just throw more horsepower at it. For what you save buy getting Lightwave, you could get a couple more computers. The only thing you WOULDN'T have that EIAS has is the awsome looking "Motion Vector Blur" Hey Allen, how about motion vector blur?! Even on a per object basis rather than a per pixel basis (like EIAS) motion vector blur would look smoother than the current over sampled blur LW has. -- \|/ _HVS Rulez! @ @ / +--oOO-(_)-OOo--------------------------------------+----------------+ | | High _ | | *Aaron Estrada | Voltage // | | *(805)498-0006 (805)526-8080 ex.16 | _ // | | http://www.geocities.com/hollywood/3113 | \\ // | | *3D Animation, Visual Effects, Avid Editing | \X/ | | | Studio | +---------------------------------------------------+----------------+ Article: 30918 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 19:31:59 +1100 Organization: DVP Australia Lines: 52 Message-ID: <3291707F.6C92@powerup.com.au> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <01bbd4ef$ad4feff0$410000c0@p6_200_64> <329106b0.4597263@news.pipeline.com> <329137D9.367B@dvp.com.au> <329569a7.29935942@news.pipeline.com> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts1115.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Michael C. Ling wrote: > > Geoff Suttor wrote: > > > >I see what your saying now, you think that the POLYGON version (ie, not > >tabed) > >is the MetaNURB object, guess what, its a POLYGON cage of the metaNURB > >object. > > Heh... I think I know what you are saying now. I think you got it > backwards. The low polygonal object used to create the nurbs cage is > the metanurbs object.(when saved while tab key is on) Yes, when saved in it's spline state it is the metanurb object. When saved in its polygonal state it is just a polygonal object that can be coverted to Metanurbs, in MODELER ONLY. The cage is not the "metaurb object" it's just polygonal data ready to convert to metanurbs when you hit the TAB key. The metanurb object is the actual converted spline object created from the polygon cage when you hit , this object when saved, saves the cage and the "tag" that it has been metanurbed, which MODELER can reload and use. But Layout just loads the points of the spline metanurb onject as it can't display anything but polygons, wether they be 1-2-3-4 or more sided polygons. Have you tried to ever load a saved metanurb object (spline state) into Layout? Try it and see what happens, nothing but points. Invisible. > whereas when you > freeze and save the object it is just an ordinary high polygon object, > eventhough it was modelled via metanurbs. I am guessing that the low > polygon object contains the spline data needed for layout. Yes you are guessing. The spline data doesn't exist in a usable state in Layout. Actually if you load the cage object it doesn't exist at all. > Metamation allows you to animate with nurbs, not polys. WHERE??? in the section on metamation in the manual does the words metanurbs/nurbs appear. All I can see is metaform which very much convert/creates polygonal objects. Sigh.... Can someone else PLEEEEASE explain this to him I cannot put it any clearer than I have. Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30919 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs not metaforms Date: Tue, 19 Nov 1996 19:38:25 +1100 Organization: DVP Australia Lines: 16 Message-ID: <32917201.6B52@powerup.com.au> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <328FE374.3F1B@totoro.bug.co.jp> <3292084d.5010015@news.pipeline.com> <32913A14.1181@dvp.com.au> <32934547.20622616@news.pipeline.com> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts1115.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Michael C. Ling wrote: > this arrangement is temporary until metanurbs is fully integrated into > Lightwave? Let's hope, that way we will be actually animating metanurb splined objects instead of polygonal one's only. Over & Out! Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30920 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!howland.erols.net!peerfeed.internetmci.com!newsfeed.dacom.co.kr!usenet.seri.re.kr!news.imnet.ad.jp!lab!wsclark!fs-north!omphalos.bug.co.jp!totoro.bug.co.jp!news From: wilson Subject: Re: LW-Antialiasing? X-Nntp-Posting-Host: 133.232.133.160 Content-Type: text/plain; charset=iso-2022-jp Message-ID: <3292B4B9.114B@totoro.bug.co.jp> Sender: news@totoro.bug.co.jp Reply-To: wilson@totoro.bug.co.jp Content-Transfer-Encoding: 7bit Organization: satelight References: <32912405.6C2B@computerhaus.at> Mime-Version: 1.0 Date: Wed, 20 Nov 1996 07:35:21 GMT X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Lines: 29 Miguel Marn wrote: > > How can I use antialiasing everywhere, but on the edges > between foreground objects and the background? I would need > it for rendered game-objects, and I don't want to work on > the edges manually. Thanx. Mig 23. Depending on the shape of your object(s), You can try rendering 2 images per frame; -The first would have normal antialiasing and all surfaces turned on. -The second would have all surfaces and background set to white with luminosity turned to 100 and no spec, while turning on the "Polygon Edges" setting with the "cel shader" turned on. These will then be composited and viola! I think...... -- WILSON TANG - Creative Director meta< Planning + Design Inter< Net + Active > > wilson_tang@meta-i.com wilson@totoro.bug.co.jp SATELIGHT Inc.,Takeyama White Bldg.,5F,N7,W4,Sapporo T +81-11-716-8991 F +81-11-716-8992 ------------------------------------------------------ The catalogue of forms is endless: until every shape has found its city, new cities will continue to be born. When the forms exhaust their variety and come apart, the end of cities begins. - Italo Calvino (1923-85) Article: 30921 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.dra.com!news.he.net!viper.inow.com!ns1.aplatform.com!pagesat.net!news.skyenet.net!news From: "Thomas Clark" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars objects? Date: 19 Nov 1996 19:37:25 GMT Organization: Imagestream Lines: 30 Message-ID: <01bbd64f$51723420$1e64a8c0@tom> References: <56osnm$4v7@hera.cuci.nl> NNTP-Posting-Host: ims2.imagestream.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 Danny Kusters wrote in article <56osnm$4v7@hera.cuci.nl>... > Can anyone tell me where I can find Star Wars objects/scenes for > Lightwave? > > One of the most extensive collections I've found is http://www.loop.com/~hhc/english/index.html Almost all objects are in 3DS and DXF but Lightwave 5's modeler had no problem loading these and converting them to lightwave format. I don't remember if 4 also had this capablility. I have a large # of them converted already. Really nice. Harry Chang encourages people to upgrade and enhance any of the objects in this collection. It's rather large. Storm troupers, ships both rebel and empire, weapons, you name it. Its all there. Later thomas@imagestream.com Article: 30922 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!portal.gmu.edu!news From: Tareq Mirza Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: Tue, 19 Nov 1996 00:37:47 -0500 Organization: George Mason University, Fairfax, Virginia, USA Lines: 18 Message-ID: <329147AB.4713@gmu.edu> References: <328FE1E2.5B5F@totoro.bug.co.jp> <32900F63.549C@totoro.bug.co.jp> NNTP-Posting-Host: osf1.gmu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I) To: wilson@totoro.bug.co.jp > > > > > > I've been trying to get an idea of which 3d packages game developers are > > > using for playstation, sega, etc. It depends on what your using the graphics for. If its for nice background effects or still shots of rendered pages, or intros to the game...LightWave or Alias would be used...because of the high quality of the models. If you are making it for a realtime game...the big companies are leaning towards 3DS max for that, due to the ability to build low count polygon meshes, instead of downsizing your big meshes. But there are more game oriented software out there now. Like what was used to make Super Mario 64... I think its called N-World...it's an entire suite designed for game development in mind...made by Nichiman Graphics out in California. Hope this helps... Tareq Mirza tmirza@gmu.edu http://mason.gmu.edu/~tmirza Article: 30923 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.thecia.net!usenet65.supernews.com!news.he.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW5 Amiga, Newtek, all I want is a progress update Date: 18 Nov 1996 23:19:06 -0700 Organization: Primenet (602)416-7000 Lines: 20 Message-ID: <56rjgq$r31@nnrp1.news.primenet.com> References: <3286C483.51CE@hypertec.com.au> <1163.6891T1038T2967@cb.newtek.com> X-Posted-By: krishna@206.165.5.109 (krishna) The mortal Chuck Baker wrote: : The product team has not completed testing and debugging of the product : yet. Beyond that, there is no more that they are willing to say. When : the product is ready, it will be shipped as quickly as production : logistics can make it happen. I don't want a progress report, just a feature list, considering that Amiga 4.0 arrived with (surprise surprise) missing features that PC version 4.0 had (none of which really due to Amiga technical limitations), despite arriving dead late. I want to see how many things are going to be omitted from the Amiga version. Plus, there are OLD promises about restoring the rendering and gfx refresh speed of LW SA 3.5 but I assume that's long forgotten, huh? Given the substantial upgrade price, it would be useful to know what Amiga users will and won't get by not cross-upgrading. Article: 30924 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!torn!newshost.uwo.ca!mustang-a.uwo.ca!lpiaseck From: "l.m. piasecki" Newsgroups: comp.graphics.apps.lightwave Subject: Re: FOR SALE: A4000/40 Date: Tue, 19 Nov 1996 01:38:26 -0500 Organization: The University of Western Ontario, London, Ont. Canada Lines: 20 Message-ID: References: <01bbd3f2$35f64920$8b50b4c3@pentium-166> NNTP-Posting-Host: mustang-a.uwo.ca Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: QUOTED-PRINTABLE X-Sender: lpiaseck@mustang-a.uwo.ca To: Christoph Werner In-Reply-To: <01bbd3f2$35f64920$8b50b4c3@pentium-166> On 16 Nov 1996, Christoph Werner wrote: > Greetings! >=20 > I=B4m looking for someone who wants my A4000. In Germany, near M=FCnster. > Here it is: > - Mouse... > and!!!:=09REAL 3D V 4.6 (Original) >=20 > The Price:=091500,- DM (GermanMarks) I'm sorry for interfering but I think it's a mistake. If you're talking about Real3D the animation/modelling package for Amiga then the latest version is 3.3. Luke Article: 30925 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!jupiter.dnai.com!news.zeitgeist.net!cygnus.com!kithrup.com!news.Stanford.EDU!news.bbnplanet.com!su-news-hub1.bbnplanet.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in1.uu.net!n From: Yiping Song Newsgroups: comp.graphics.apps.lightwave Subject: Free download TMAP20 - surface modeling shareware Date: Tue, 19 Nov 1996 08:53:11 -0600 Organization: Rockwell Automation Lines: 107 Distribution: inet Message-ID: <3291C9D7.7A9C@mke6.ra.rockwell.com> Reply-To: ysong@mke6.ra.rockwell.com NNTP-Posting-Host: ysongpc.mke.ab.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) I have uploaded to Simtel.Net: http://www.simtel.net/pub/simtelnet/win95/math/tmap20.zip ftp://ftp.simtel.net/pub/simtelnet/win95/math/tmap20.zip 143690 bytes TerrainMap2.0 (for WinNT/WIN95) is designed for (terrain) surface modeling. It takes in spatial sampling data, contour data or grid data and generates 3D spatial models. Three spatial models are supported: 1) Triangulated Irregular Networks (TINs). 2) Contour model. 3) Digital Elevation model (DEM) or grid model. Special requirements: WindowsNT or WIN95 Changes: Additional features added. ----------------------------------------------------------------------------------- Besides all features delievered in TMAP1.6, TMAP2.0 is powered with Spatial Analysis functions: 1). Profile Viewer/Output. This function solves the problem that given two points and the sampling numbers, interpolate elevations for all sampling points along the line defined by the two points. Two points can be input by keying-in or mouse-clicking. All parameters necessary for the profile generation are human-interventable. Profile export is only a button-click away. 2). Slope mapping and analysis. This function allows users to define classes and colors of slopes. TMAP treats the slope as one of individual layers for colored display. It also does 3D surface area calculation for each class of slope. 3). 3D surface Area Calculator. This function allows users to defines a cube based on which 3D surface area calculation is then perfomed. More specifically, it solves the problem such as "Find the total area where elevation is between 100.5 meter and 478 meter, longitude between 47.6 and 48.5 degree, latitude is between 35.1 and 36.5 degree" 4). Volume Calculator. This function is similar to Area Calculator except that it calculates the total volume within the given cube. 5). Breakline Input. This function allows users to input linear features such as streams and shorelines, as the criticial points which must be preserved. All points on the input linear features are used in TIN generation. Breakline is treated as one of individual layers for colored display. Users can designate the color for each breakline. 6) Instant shaded-relief map creation with option to define multiple light sources and magnitudes of light sources. Other impovements: 1) DEM-TO-CONTOUR conversion has been improved in both speed and precision. 2) CONTOUR-TO-DEM conversion has been improved in both speed and precision. 3) DEM-TO-TIN conversion has been improved in speed. 4) The toolbar has been expended for easier navigation. 5) The status bar has been added for message prompting. 6) Random-walker message display is in one field of status bar. 7) DEM dimensional ratation has been added. Data size limit: 1) Up to 2,147,483,647 scattered points for TIN generation 2) Up to 2,147,483,647 triangles can be generated by TMAP. 3) Up to 2,147,483,647 points for a contour can be generated by TMAP. 4) No upper limit for number of contours generated by TMAP. 5) Up to 2,147,483,647 by 2,147,483,647 in DEM size can be generated by TMAP. Data sources: 1) Your scattered XYZ points 2) Your contour data 3) Your DEM(GRID) data 4) Your breakline data TMAP is a standalone software system with no software platfom dependency. It is believed that TMAP is the fastest software of this kind in the world until today. We have the policy of $2000 reward for interested individuals and our valued customers if any of them find any software of this kind that can outperform TMAP in benchmarking (either speed or precision). Please read the TMAP manual for details about the reward. TECHNOLOGY = SPEED + PRECISION. TMAP is truly a product of high technology in both speed and precision. Should you have any question, please donot hesitate to write to me. Yiping Song ysong@mke6.ra.rockwell.com Article: 30926 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!online.no!news From: olegd@online.no (Ole Gunnar Dokka) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave Subject: Re: LightWave 3D for SGI Date: Tue, 19 Nov 1996 16:21:00 GMT Organization: Telenor Online AS Lines: 34 Message-ID: <3291de27.15246196@news.online.no> References: <3290D749.5759@mctek.com> <32916778.140D@powerup.com.au> Reply-To: olegd@online.no NNTP-Posting-Host: oslo-27.isdn.online.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 Xref: news2.cais.com comp.graphics.animation:42166 comp.graphics.apps.lightwave:30926 On Tue, 19 Nov 1996 18:53:28 +1100, Geoff Suttor wrote: >Marc Wolff wrote: >> >> Does anyone have an educated guess as to when LightWave 3D will be >> available for the SGI O2 that runs IRIX 6.3? >> >> Thanks in advance. >> >> Marc >> >> -- >> Marc Wolff >> mwolff@mctek.com > >Wild guess, LW4.0 is already available for SGI, I would think it >works on O2 but am not sure. LW5.0 should be out VERY soon, a >supplier told be last week but he is yet to get it for a demo >I requested. You really want LW 5.0's opengl if your going to >run it on an O2. I`v been told by Newtek, that the 5.0 version for SGI will be out mid december. Regards, Ole Gunnar Dokka __________________________________________________ Designer / 3D Artist Email: olegd@online.no URL: http://www.sol.no/ansatte/olegd/ _________________________________________________ Check out Scandinavia Online at http://www.sol.no/ Article: 30927 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!news.mathworks.com!fu-berlin.de!cs.tu-berlin.de!uni-duisburg.de!news.rhein-ruhr.de!news From: anlauf Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave5.0 AVI Date: Tue, 19 Nov 1996 21:12:06 +0100 Organization: !FACT - Domainserver rhein-ruhr, Duisburg, Germany Lines: 7 Message-ID: <32921496.6617@rhein-ruhr.de> NNTP-Posting-Host: dynslip3.fact.rhein-ruhr.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02Gold (WinNT; I) CC: "c:temp" hello, please help me. I got problems to save avi files with lightwave 5.0 under WINNT4.0 after the rendering time I've got only a blank screen on the media player is this problem know? bye Torsten Article: 30928 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.tbcnet.com!news.nap.net!uwm.edu!www.nntp.primenet.com!nntp.primenet.com!netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Titanic (mini series) LW Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Tue, 19 Nov 1996 18:27:15 GMT Lines: 20 Sender: jgross@netcom14.netcom.com Hello everyone, Just wanted to let you know that the Titanic mini series on CBS (first half on Sunday nite, 2nd half on Tuesday the 19th) uses LW generated effects for all of its effects. The Titanic, water, smoke, wakes and people on board in all of the moving and sinking shots are all generated in LightWave. The Digital Muse team that created the models and shots consists of: John Parenteau (Digital Effects Supervisor) Bruce Branit (Supervising Animator) Bob Peppler (Supervising Modeler and Titanic freak) David Lombardi (Animator) Ka Yaw Tan (Modeler) Larry Bowman (Modeler) John Gross Digital Muse Article: 30929 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news-peer.gsl.net!news.gsl.net!swrinde!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!news.apk.net!news From: Mark Lasersohn Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Tue, 19 Nov 1996 07:35:46 -0500 Organization: Cow House Productions Lines: 46 Message-ID: <3291A9A2.15FB@cowhouse.com> References: <56r13c$bg2@news.snni.com> NNTP-Posting-Host: pm1-2.ravenna.apk.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (X11; I; IRIX 5.3 IP20) Xref: news2.cais.com alt.design.graphics:5900 alt.3d:29875 alt.emusic:9691 comp.graphics.animation:42172 comp.graphics.packages.3dstudio:25728 comp.graphics.apps.photoshop:32281 comp.graphics.apps.softimage:2565 comp.graphics.apps.wavefront:6202 comp.grap Michael Packard wrote: > > .graphics.apps.freehand > Followup-To: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,c > > p.graphics.apps.freehand: > References: <32808C5D.3480@technohouse.com> <328A6F78.41C67EA6@hsc.hac.com> <328f571a.12625519@news1.mnsinc.com> > Organization: Exocom Internet > Distribution: inet > > me (me@myhouse.com) wrote: > : ItsJustMe wrote: > : > Experienced Illustrator, Designer, Draftsman, > : >with 3d modeling and animation training. with 15 years experience. > > : So are you saying that... ummm... the Comodore's and Atari's had 3D > : graphics programs back then? Damn I must have missed out on the last > : 15 years. > > I was doing 3d modelling and animation on my apple II+ in 1979. It was > called "CAD" back then, and was BUTT SLOW > Was constructing 3d landscapes from satallite\probe data for NASA in the > early 80's. It was called "Visualization" then, but the machines were > faster. I wrote a program that let you create and visit fractally > generated planets and landscapes in CGA in 1985-6. It was called "cool!" > and again was way slow on a 4.77mhz XT (they were State of the Art then!) > > computers used to be fun... > > Michael Packard > Lord Generic Productions > lgp@exo.com http://exo.com/~lgp -- I've only been at this for 12 years. But the earliest computer based 3D systems go back to the first interactive computer systems. In fact if one considers the calculation of trajectories "a 3D system" - which one might (because it is), then the first 3D systems go back to the time of the first electronic computers. Mark Lasersohn Cow House Productions laser@cowhouse.com http://www.cowhouse.com 330-569-7492 Article: 30930 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Surface files probs Date: Wed, 20 Nov 1996 07:22:35 +1100 Organization: DVP Australia Lines: 19 Message-ID: <3292170B.5785@powerup.com.au> References: <5376ij$ikc@newsbf02.news.aol.com> <53j2ro$hof@watnews1.watson.ibm.com> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts0204.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Andreas Müller wrote: > > Why do I keep getting the message "can´t open surface file" every fuzzing > time I render a example in the texture(surface) selection menu?? > (Please help or I will get drastic and maybe break a floppy!) Oh NO! you can break a....floppy! Their indespensible. :) I'll just have to tell you that your missing a "temp" drawer in the Newtek/programs directory. ie. c:\newtek\programs\temp It's where the temp surface files are kept. Cheers, Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30931 Message-ID: <32934FA8.491A@cpqm.saic.com> Date: Wed, 20 Nov 1996 13:36:24 -0500 From: Dimitri Holman Organization: Science Applications International Corporation X-Mailer: Mozilla 2.02 (Win95; U) MIME-Version: 1.0 Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? References: <328D8CB8.33F4@earthlink.net> <19961117213300.QAA12960@ladder01.news.aol.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.mathworks.com!mvb.saic.com!news.saic.com!Unregistered!usenet Nntp-Posting-Host: News.Saic.Com Lines: 25 howardst@aol.com wrote: > > >>his doesn't preclude, however, *anyone* from writing their > own renderer or plug-ins to support the Renderman Specification >> > > Yes, this was my point. It would be cool to see support within the > proprietary renderers of LW, 3dS, Alias, etc to deal with shaders written > as renderman shaders. This would enable one to learn a single shading > language (and a very successful one at that) and be able to program > shaders for various renderers.Also, it would enable companies to > commercially sell shaders usable in more than one 3d package. > > This is not a new idea, of couse. This is part of what Pixar had in mind > when they first released the spec (oh those many years ago). Still, maybe > it was ahead of its time...maybe now is the time. > > -H There is a company making a plugin that uses renderman's shader language. I believe it's called Shaderman by Dynamic Realities. It's a closed system though. I believe it comes with a number of shaders built into the code but WILL NOT read or "compile" ASCII shader files. This is the real power of renderman. If you don't like a shader, bust out the text editor and hack away.. dimitri Article: 30932 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!imagesyn.demon.co.uk From: Glyn_Williams@imagesyn.demon.co.uk (Glyn Williams) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: Tue, 19 Nov 1996 13:52:19 GMT Organization: Particle Systems Lines: 31 Message-ID: References: <328F7584.3733@rain.org> NNTP-Posting-Host: imagesyn.demon.co.uk X-NNTP-Posting-Host: imagesyn.demon.co.uk X-News-Software: Ameol2 X-URL: http://www.ameol.com In article <328F7584.3733@rain.org>, jcb@rain.org (John Brandwood) wrote: > We're a small game developer that recently had to make the choice. > > Despite my personal respect for and ownership of Lightwave, and its > dramatic > cost savings, we decided to go with 3DS Max instead. I'd echo this sentiment - Have a good look at both packages. In our case Lightwave was the best choice. We needed to produce a number of low-polygon count models - which Lightwave Modeler excels at. We also needed to produce hundreds of animated sequences with a high level of visual realism - The Lightwave renderer in the right hands can do some astoundingly convincing images. Better than anything I have seen done with 3DS. We needed to produce some workarounds ourselves and ended up writing our own RenderFarm control software - as well as devising what I believe to be a completely new way to texture models. Cost was not a factor in our selection of Lightwave. Either package will probably meet your needs - you might even decide to use both. Glyn Williams - Particle Systems Ltd. Article: 30933 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in2.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!sinus.seqeb.gov.au!newsmgr From: jh040@seqeb.gov.au (John Hnidec) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW-Antialiasing? Date: 19 Nov 1996 22:09:29 GMT Organization: SEQEB Lines: 17 Message-ID: <56tb6p$4tr@sinus.seqeb.gov.au> References: <32912405.6C2B@computerhaus.at> NNTP-Posting-Host: pc10871.seqeb.gov.au Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (16bit) I am pretty sure if you turn off adaptive sampling this will achieve the effect you are after. (not 100% sure though). In article <32912405.6C2B@computerhaus.at>, pixelworx@computerhaus.at says... > >How can I use antialiasing everywhere, but on the edges >between foreground objects and the background? I would need >it for rendered game-objects, and I don't want to work on >the edges manually. Thanx. Mig 23. -- JOHN HNIDEC The South East Queensland Electricity Corporation Email: jh040@seqeb.gov.au Article: 30934 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!ais.net!noc.van.hookup.net!not-for-mail From: nhooson@awinc.com (Neil) Newsgroups: comp.graphics.apps.lightwave Subject: WTB: Lightwave 4.0 or 5.0 Intel Date: Tue, 19 Nov 1996 22:12:58 GMT Organization: HookUp Communication Corporation, Vancouver, BC, CANADA Lines: 6 Message-ID: <56tbio$41r$1@noc.van.hookup.net> NNTP-Posting-Host: pme010.awinc.com X-Newsreader: Forte Free Agent 1.0.82 Hi, I'm looking for Lightwave 4.0 or 5.0 for Intel. I'll consider either educational or commercially-licensed versions. Please reply via email to : nhooson@awinc.com Article: 30935 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Visit Fusion Films! Date: 19 Nov 1996 22:29:18 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 33 Message-ID: <19961119223100.RAA01747@ladder01.news.aol.com> References: <32913b99.106272171@nntp.ix.netcom.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <32913b99.106272171@nntp.ix.netcom.com>, fusion1@ix.netcom.com (Paul Griswold) writes: >For those of you who have always wondered what Fusion Films actually >looks like, you now have your chance. We have put up some photos of >our building as well as a shot inside the office. > >To jump directly to the photos, go to: > >http://www.mv.com/ipusers/fusion/company.htm > >Fusion Films is located in southern New Hampshire, just north of >Boston. We use software like Lightwave, Softimage, Speed Razor Mach >III, some custom code, some beta code, and lots of Duke Nukem and >Quake. We use a combination of 500 MHz Alphas and Pentium Pros. > >Anyway, stop by for a visit. The site is still a bit under >construction, so all of the links might not work. > >Thanks! > >Paul Griswold > >Fusion Films Inc. Co-head button pusher >www.mv.com/ipusers/fusion I like the animation on the latest Mind's Eye video! Great job! Dave David Carlson CONTINUUM 3D graphics and animation Article: 30936 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!cdc2.cdc.net!newsfeed.concentric.net!newshost.comco.com!frankensun.altair.com!newsserver.pixel.kodak.com!news.kodak.com!news.sprintlink.net!news-p From: Gregg Lukomski Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: Wed, 20 Nov 1996 18:34:35 -0800 Organization: Freelance Animator Lines: 42 Message-ID: <3293BFBB.63B8@cycat.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> > Michael T. Mayers wrote: > > >To those amiga people out there, the O2 is like an amiga with 2.1GB/sec > > CHIP Ram, > > I'm SOLD! where's my check book...I know it's here somewhere? When I moved from Amiga to SGI last year (with Windows boxes in the mix from the get go), I was scared that the transition to Unix would be really painful to say the least. Irix w/Magic really impressed, from an amiga standpoint. Personally, I see my SGIs as really big amigas :) A bit quirky compared to a standard windows box, but with a heck of a lot more depth and some of the better MAC conventions tossed in for flavor. I'll say it again, until I start hearing anti-sgi messages from 'clients' rather than benchmark crazed animators and sales droids, I'll stick with SGI. I have yet to hear a producer say "I feel more secure if my projects are done in Windows NT, instead of on an overpriced SGI" :) I love the O2 and I think its a great box for content creation. I just find it funny that having *so many* platform, CPU and software options out there has really created an air of confusion as to what the other options have to offer. People seem to just take the party line/religous advocate for whatever they happen to be using, until the articles in some trade magazine seduce them to another camp. -- Gregg Lukomski Orlando, Florida falchion@cycat.com Article: 30937 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!holonet!colossus.holonet.net!usenet From: "Richard R. Adams" Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: Wed, 20 Nov 1996 20:05:19 -0800 Organization: Majestic Visions Lines: 38 Message-ID: <3293D4FF.17CD@csnsys.com> References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> <3292ce10.1199372@news.cybercomm.nl> NNTP-Posting-Host: sl7.csnsys.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Wiebo de Wit wrote: > > On 18 Nov 96 12:34:47, Phillip Minke wrote: > > >> It warms the cockles of my heart to read posts like this. Amazing that > >> a so called "exstinct" computer is still making people money and has > >> better architechure than a computer made 5+ years later. > >> > >> I wonder how much CPU speed & RAM you can put a PC before it reaches > >> the "full driving pleasure" that an Amiga gave 5+ years back. > >> > >> "but it renders ten squillion times faster than an Amiga" > >> - PC user that never used an Amiga....they just dont get it. > > Ofcourse... A PC is faster, and an Amiga better... But is it worth the hassle?? > I've had an Amiga for 8 years and its multi-tasking system is still unbeaten, > yes.. But speed is critical for me. I wasn't about to fork out lots of cash to > get a 060.. Instead I bought a PC and have never looked back.... > > Just my opinion. > _____o________o___________________________________________ > \\/\/|eBo de W|t! e-mail: wdwbest@cybercomm.nl > homepage: http://www.cybercomm.nl/~wdwbest Hail, fellow ex-Amiga somehowites! I too have an A2000 & A3000 sitting beside my PC gathering dust, even though the PC has yet to handle as well even though it sure is fast. But, I have a buddy that somehow has beta testing status and has an Amiga that is both better handling and faster with more graphic power than any current PC & Macs, he is using a 200mhz Power PC accelerator with a Cyber Graphics 24bit video board and runs Windows NT alongside the Amiga OS. I Hate Him!!!...... I keep hoping the poor ol Amiga gets something right at least once. So I can grab one before it disappears forever. RYk Article: 30938 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: twilcox@ix.netcom.com (Tim Wilcox) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic (mini series) LW Date: Wed, 20 Nov 1996 15:49:54 GMT Organization: Netcom Lines: 8 Message-ID: <56v9dj$nnu@sjx-ixn3.ix.netcom.com> References: NNTP-Posting-Host: lax-ca9-19.ix.netcom.com X-NETCOM-Date: Wed Nov 20 7:51:15 AM PST 1996 X-Newsreader: Forte Free Agent 1.0.82 Nice job guys...... you folks must come visit!!! Tim Wilcox "Contact" Article: 30939 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!msfc!news.msfc.nasa.gov!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!nntp.cntfl.com!usenet From: Prem Subrahmanyam Newsgroups: comp.graphics.apps.lightwave Subject: Re: Procedural textures plugins? Date: Wed, 20 Nov 1996 12:16:31 -0400 Organization: University Online Lines: 33 Message-ID: <32932EDF.8C8@noblestar.net> References: <01bbd546$908bf920$0100007f@vgn> Reply-To: prems@noblestar.net NNTP-Posting-Host: pm1-p12.noblestar.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: Simo salonen Simo salonen wrote: > > Hello lightwavers.. > > My manual tells me that lw has 10 procedural textures and that there is > more available as plugins. > Anyone know something about these textureplugins? ie. where to find etc.. > > -- > Simo Salonen ssimo@freenet.hut.fi Well, one of those procedural texture plugins is Surface Effectors. You can find out more info at: http://star.noblestar.net/~prems/surfeff.html -- Prem ======================================================================== Prem Subrahmanyam prems@star.noblestar.net Programmer, graphics designer, fossil nut extraordinaire. http://dev.uol.com/~prem/index.html "Have you seen my graptolites today?" - http://dev.uol.com/~prem/fossil.html Eye Candy - http://dev.uol.com/~prem/graphics.html Member of "Dogbert's New Ruling Class" Official Title: Minister of Lightwave 3d Plugin Design Foolishness "Often the greatest testimonies of victory come not from battles won with little resistance, but from victories won against overwhelming opposition." Article: 30940 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.bconnex.net!clicnet!news.clic.net!rcogate.rco.qc.ca!altitude!Fenric.CAM.ORG!peanut From: Patrick Bradley Newsgroups: comp.graphics.apps.lightwave Subject: Object Facing Date: Wed, 20 Nov 1996 16:39:52 -0500 Organization: Communications Accessibles Montreal, Quebec Canada Lines: 22 Message-ID: NNTP-Posting-Host: fenric.cam.org Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Is there an easy way to change the direction an object is facing? What I mean is the direction the triangle on the bounding box preview. This direction is what Lightwave uses for "look ahead" in the motion graph panel. Some of the models I got off the web have the triangle pointing backwards or at right angles to the the way they should be and have a large heirarchy of objects (some displaced and rotated) I would like to avoid loading/rotating/saving in modeler to fix it. "Save Transformed" does not work when objects in the hierarchy are duplicated in the scene and then translated/rotated. These translations/rotations are different for each instance of the object, and doing "Save Transformed" on one screws up the placement of all of the other objects. I do _not_ want to make multiple copies objects. Thanks. .__ , . .__ .. Patrick Bradley (peanut@cam.org) [__) _.-+-._.* _.;_/ [__)._. _. _|| _ . System Administrator | (_] | [ |(_.| \ [__)[ (_](_]|(/,\_| Communications Accessibles Montreal _____________________________________ ._| (http://www.cam.org) (info@cam.org) Article: 30941 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!ddsw1!news.mcs.net!usenet From: "Dan Ablan" Newsgroups: comp.graphics.apps.lightwave Subject: Re: metanurbs, where?... Date: 21 Nov 1996 00:00:56 GMT Organization: AGA Digital Studios Lines: 18 Message-ID: <01bbd73f$e9e2ffa0$3b325fcc@dma.mcs.net> References: NNTP-Posting-Host: dma.pr.mcs.net X-Newsreader: Microsoft Internet News 4.70.1155 KL Choi wrote in article ... > Which panels/buttons are associated with matanurbs manipulation? Pls help, > thanks. Check in the LightWave User and Reference guides. Good examples there. Dan ____________ AGA Digital Studios Chicago ____________ Article: 30942 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!ddsw1!news.mcs.net!usenet From: "Dan Ablan" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lights "exclude" plugin? Date: 21 Nov 1996 00:13:42 GMT Organization: AGA Digital Studios Lines: 16 Message-ID: <01bbd741$b2523a40$3b325fcc@dma.mcs.net> References: <56v6jq$h4n3@andromeda.raksnet.com.tr> NNTP-Posting-Host: dma.pr.mcs.net X-Newsreader: Microsoft Internet News 4.70.1155 Hakki Alacakaptan wrote in article <56v6jq$h4n3@andromeda.raksnet.com.tr>... > Defectors from 3DStudio like myself might have noticed, alongside a > huge sense of relief, that there's no "exclude" button on the lights > panel - i.e. no easy way to get a light to hit only non-excluded > objects. Has anyone thought of creating a plugin to fill this void, or > is this just not an option for a raytracer? Have you tried using the No Diffuse or No Specular settings? Just a thought. Dan Article: 30943 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!news.palantir.com!news.IntNet.net!news From: Smashing@Pumpkins.com (Cornholio) Newsgroups: comp.graphics.apps.lightwave Subject: Bones Date: Wed, 20 Nov 1996 23:49:41 GMT Organization: Intelligence Network Online, Inc. Lines: 4 Message-ID: <5705jv$5fh@mercury.IntNet.net> NNTP-Posting-Host: as-clw-8-114.intnet.net X-Newsreader: Forte Free Agent 1.0.82 Can anyone suggest a good web page or book tutorial on bones? mailto:rwidell@intnet.net Article: 30944 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!ott.istar!istar.net!tor.istar!east.istar!news.inforamp.net!news From: p@g.d (p) Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: 21 Nov 1996 01:40:05 GMT Organization: p Lines: 6 Message-ID: <570btl$a2s@news.inforamp.net> References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> <3292ce10.1199372@news.cybercomm.nl> <3292776E.6AAE@ix.netcom.com> NNTP-Posting-Host: ts53-11.tor.istar.ca Beloved amiga 1200/80 mb hd/ 2mb ram rgb monitor make me an offer peterl@inforamp.net Article: 30945 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!peerfeed.internetmci.com!news.uoregon.edu!waikato!auckland.ac.nz!ak.netlink.co.nz!usenet From: richarwa@chcsn1.ait.ac.nz (Richard Watson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: Thu, 21 Nov 96 14:27:35 PST Organization: Auckland Institute of Technology Lines: 35 Message-ID: <570b5b$3lq@aknews1.netlink.net.nz> References: <328FE710.46D4@p3b.com> NNTP-Posting-Host: 156.62.126.35 Mime-Version: 1.0 X-Newsreader: WinVN 0.93.9 In article <328FE710.46D4@p3b.com>, paragon3@p3b.com says... > >And or Hash's Anamation Master software? I would like to hear from users >regarding: Program stability? Rendering speed? Capability? Professional >level software? Can you meet real deadlines with the package? Stability - Pretty stable, but will crash every time you use the Blobby's particle system, included in the latest version (can hang the OS on the odd occasion) Rendering Speed - Really slow, the renderer is scanline (not Z-Buffered), I expect it my be faster on a Pentium Pro or Power PC. Capability - Excellent for character animation, spline modeller takes a bit of getting used to (if you're used to polygonal modeling), interface is annoying (most actions use floating palettes and/or dialog boxes). Need to go through 3-4 modules to get to modeler part (supposed to be an "intergrated environment") Professional Level - Will Vinton Studio's used it for the Siggraph winning Fluffy Anim, a segment called Cool Tools was created for Sesame Street with it Hope this helps Richard Watson (Rich3d) Article: 30946 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!usenet.kornet.nm.kr!news.kreonet.re.kr!newsfeed.kreonet.re.kr!usenet.seri.re.kr!news.imnet.ad.jp!lab!wsclark!fs-north!omphalos.bug.co.jp!totoro.bug.co.jp!news From: wilson Subject: Re: Animating Metanurbs X-Nntp-Posting-Host: 133.232.133.160 Content-Type: text/plain; charset=iso-2022-jp Message-ID: <3293D454.6693@totoro.bug.co.jp> Sender: news@totoro.bug.co.jp Reply-To: wilson@totoro.bug.co.jp Content-Transfer-Encoding: 7bit Organization: satelight References: <3292B824.3BFF@bei.moscow.com> <19961120132000.IAA15269@ladder01.news.aol.com> Mime-Version: 1.0 Date: Thu, 21 Nov 1996 04:02:29 GMT X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Lines: 32 Susan Ishida wrote: > > Check out the new "Puppet Master" Plugin from Fori Oruowa, the maker of > metanurbs and metamation. It can do all that and more. For screen shots > and a detailed explanation spin the dial to: > WWW.Mindspring.com/surferjoe > the waitress will direct you to the "Lightwave Lab" page. > That's www.mindspring.com/~surferjoe Don't forget that tilde snoopy37@aol.com wrote: > > I would certainly like to see more on puppetmaster but no one has said > where the web page is located I ran a search for digital domain and > flatearth but came up with nothing, where the heck is it? -- WILSON TANG - Creative Director meta< Planning + Design Inter< Net + Active > > wilson_tang@meta-i.com wilson@totoro.bug.co.jp SATELIGHT Inc.,Takeyama White Bldg.,5F,N7,W4,Sapporo T +81-11-716-8991 F +81-11-716-8992 ------------------------------------------------------ The catalogue of forms is endless: until every shape has found its city, new cities will continue to be born. When the forms exhaust their variety and come apart, the end of cities begins. - Italo Calvino (1923-85) Article: 30948 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!newsfeed.internetmci.com!ultranews.duc.auburn.edu!usenet From: stuttjc@eng.auburn.edu (James C. Stutts) Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: 21 Nov 1996 00:34:27 GMT Organization: Auburn University College of Engineering Lines: 18 Message-ID: <57082j$f1b@ultranews.duc.auburn.edu> References: <329132DC.DBA@dvp.com.au> Reply-To: stuttjc@eng.auburn.edu NNTP-Posting-Host: fermat.ae.eng.auburn.edu In article <329132DC.DBA@dvp.com.au>, Geoff Suttor writes: >Brad Bowman wrote: >Agreed, seconded, totaly right! :) Youd have to be kidding to think an >'040 >or '060 could compete, but, how about an "A/BOX" computer running duel >PowerPC or Alpha cpu's with an AmigaOS (advanced), now wouldn't that be >bloody brilliant!! :) And this machine has been built? AmigaOS written for the PPC or Alpha? Or are they just promises? A computer you can buy *now* is worth more to most. Then, of course, who but Newtek comes out with new software for the Amiga (and they are rather slow about it.) JCS Article: 30949 Path: news2.cais.com!mcbones From: djmccoy@pacificnet.net (Daniel J. McCoy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave5.0 AVI Date: Thu, 21 Nov 96 05:51:06 GMT Organization: None Lines: 15 Message-ID: <570qtm$r5@news2.cais.com> References: <32921496.6617@rhein-ruhr.de> NNTP-Posting-Host: 207.171.22.33 X-Newsreader: News Xpress 2.0 Beta #2 In article <32921496.6617@rhein-ruhr.de>, anlauf wrote: >hello, >please help me. >I got problems to save avi files with lightwave 5.0 under WINNT4.0 >after the rendering time I've got only a blank screen on the media player >is this problem know? You may want to pop by NewTek's FTP site (ftp.newtek.com) and look for the AVI plug-in replacement skillfully re-written by Ernie Wright. It works great! Dan -- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com WWW - http://www.pacificnet.net/~djmccoy Article: 30950 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!cs.utexas.edu!geraldo.cc.utexas.edu!wilma.che.utexas.edu!brian From: brian@wilma.che.utexas.edu (Brian) Newsgroups: comp.graphics.apps.lightwave Subject: OK : I need help here!!! :-) Date: 21 Nov 1996 05:49:26 GMT Organization: JWD's computer in CPE Lines: 12 Message-ID: <570qh6$92c@geraldo.cc.utexas.edu> NNTP-Posting-Host: wilma.che.utexas.edu OK, here's the situation: I am an excessive LightWave newbie (This is the correct newsgroup, right? :-)) and I cannot, for the life of me, create a decent object to save my life. After a good deal of work, I managed to create a pyramid. I am trying to create a simplistic scene, to start from, but I cannot seem to get the modeler interface down. The manuals have been less than helpful, at least to me. Maybe I can get some help here. I have a little experience with 3DS R4 for Dos; maybe this can help? Thanks for any and all replies, either here or on personal email. Thanks, Brian brian@wilma.che.utexas.edu Article: 30951 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sgi.com!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!van-bc!news.mindlink.net!news From: "Mark Prenter" Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave Postscript Fonts & ATM Date: 21 Nov 1996 08:11:54 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 10 Message-ID: <01bbd783$a9089460$cbcabfcc@moose> NNTP-Posting-Host: line203.nwm.mindlink.net X-Newsreader: Microsoft Internet News 4.70.1155 Hi, does anyone know how to load "Lightwave style" postscript fonts into Adobe Type Manager? I'm trying to find a program that will let me preview what a type 1 font will look like, without loading the font into Modeller and typing a few characters. I thought ATM would do this, but it doesn't seem to like the Lightwave postscript fonts. :-( Any help would be greatly appreciated. Mark Article: 30952 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.pbi.net!su-news-hub1.bbnplanet.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!nntp.earthlink.net!usenet From: Steve Kellener Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Wed, 20 Nov 1996 23:55:44 -0800 Organization: Earthlink Network, Inc. Lines: 3 Message-ID: <32940AF6.1794@earthlink.net> References: Reply-To: skellener@earthlink.net NNTP-Posting-Host: pool026.max2.canoga_park.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Do you know anything about the Mac version of Lightwave? Can we expect it soon? I haven't heard too much about it. Article: 30953 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!news.sprintlink.net!news-pen-16.sprintlink.net!news.ao.net!usenet From: "Big Daddy" Newsgroups: comp.graphics.apps.lightwave Subject: HELP Date: 21 Nov 1996 07:24:01 GMT Organization: Access Orlando (407) 895-1200 Lines: 4 Message-ID: <01bbd77c$eea61940$74f2f4cd@beau> NNTP-Posting-Host: 205.244.242.116 X-Newsreader: Microsoft Internet News 4.70.1155 I have LightWave 3D 5.0 for Windows, and I have just recently moved from California to Florida. My dongle is missing. I can't buy another one anywhere...any ideas?!! Article: 30954 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lights "exclude" plugin? Date: Thu, 21 Nov 1996 17:45:11 +1000 Organization: DVP Australia. Lines: 27 Message-ID: <32940887.24F9@dvp.com.au> References: <56v6jq$h4n3@andromeda.raksnet.com.tr> <01bbd741$b2523a40$3b325fcc@dma.mcs.net> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Dan Ablan wrote: > > Hakki Alacakaptan wrote in article > <56v6jq$h4n3@andromeda.raksnet.com.tr>... > > Defectors from 3DStudio like myself might have noticed, alongside a > > huge sense of relief, that there's no "exclude" button on the lights > > panel - i.e. no easy way to get a light to hit only non-excluded > > objects. Has anyone thought of creating a plugin to fill this void, or > > is this just not an option for a raytracer? > > Have you tried using the No Diffuse > or No Specular settings? > > Just a thought. > > Dan Doh!!!! No, good Idea (Sometime's the simple things) Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30955 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!visi.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: platypus@primenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: The Scoop on LWPRO Date: 21 Nov 1996 02:33:01 -0700 Organization: Platypus Media Group Lines: 17 Message-ID: <5717kd$1a3@nnrp1.news.primenet.com> References: <56q717$43b@news1.voicenet.com> X-Posted-By: @204.212.59.13 (platypus) X-Newsreader: Forte Free Agent 1.0.82 snouty@cix.compulink.co.uk ("Phil South") wrote: >What I don't get is why both LWPro and VTU have subscription forms in >them, even the issue which arrived yesterday. I suppose that they will >coerce you into taking out a sub to 3D Artist instead? 3D Design is the Miller Freeman magazine; 3D Artist (an excellent little magazine) is published by Columbine, Inc. in Santa Fe, New Mexico. -------------------- John A. Lipski platypus@primenet.com Platypus Media Group North Hollywood, CA Article: 30956 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newsgate.nytimes.com!uunet!in1.uu.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: Charles LonerSam Newsgroups: comp.graphics.apps.lightwave Subject: QV Plug-in? Date: Wed, 20 Nov 1996 00:14:31 -0800 Organization: Workaloner Lines: 19 Message-ID: <3292BDE7.E27@ix.netcom.com> Reply-To: lonersam@ix.netcom.com NNTP-Posting-Host: sjx-ca31-11.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Wed Nov 20 2:14:20 AM CST 1996 X-Mailer: Mozilla 3.0 (WinNT; I) Hi all, I found that there is a QV.P for the layout once but it doesn't come out with the LW 5 nor the Newtek site. Anyone knows where I can find it? In case people who doesn't know about this plugin, it is just a plugin which allows U to save the preview window as an image. Thanks in advance ... LSam -- ******************************************************** "No tears please, it's a waste of good suffering ..." lonersam@ix.netcom.com ******************************************************** Article: 30957 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!uunet!in2.uu.net!OzEmail!OzEmail-In!news From: Richard Toth Newsgroups: comp.graphics.apps.lightwave Subject: Re: AVI - Preview on PC Date: Thu, 21 Nov 1996 22:12:31 +1000 Organization: OzEmail Ltd - Australia Lines: 22 Message-ID: <3294472F.385C@ozemail.com.au> References: <329054A2.596A@hallo.ch> Reply-To: tossil@ozemail.com.au NNTP-Posting-Host: 203.22.156.129 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: mboeni@hallo.ch Michael Boeni wrote: > > Hi Lightwavers, > > I am working on a short scifi - film of which I intend to preview > certain passages on a pc. > > Could anyone give a hint on what settings (camera, record, etc) are to > use to produce a goodlooking animation. > > The previews go onto a multimedia demo cd and should therefore be of > good quality. > > I appreciate any hints! > > Cheers, Michael > > PS: Does anyone know a site where "known LW 5.0 bugs" are listed? LW bugs are on http//www.newtek.com. Article: 30958 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: jobusd@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: .dxf export from Lightwave Modeler? Date: 21 Nov 1996 11:34:49 GMT Organization: AOL http://www.aol.com Lines: 4 Message-ID: <19961121113701.GAA07120@ladder01.news.aol.com> References: NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com Yes it is possible. In Modeller open up the Tools panel and click on the plugin Translator3D_Export, then you choose the DXF file format. The options for how it converts it into a DXF are in the Object's panel list of Plugins under Translator3D_Options, or something like that. Article: 30959 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!portal.gmu.edu!mason2.gmu.edu!tmirza From: tmirza@mason2.gmu.edu (Tareq Mirza) Newsgroups: comp.graphics.apps.lightwave Subject: metanurbs, where?... Date: 20 Nov 1996 21:21:38 GMT Organization: George Mason University, Fairfax, Virginia, USA Lines: 8 Message-ID: <56vsp2$qu@portal.gmu.edu> NNTP-Posting-Host: mason2.gmu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] If I'm not mistaken....it is covered in the manual. Unless of course you do not have one. Tareq Mirza tmirza@gmu.edu http://mason.gmu.edu/~tmirza Article: 30960 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.mathworks.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: Tom Kubat Newsgroups: comp.graphics.apps.lightwave Subject: Re: Morph target...rail move points?? Date: Wed, 20 Nov 1996 22:38:59 -0800 Organization: Video Impact Productions, Inc. Lines: 34 Message-ID: <3293F903.48E3@earthlink.net> References: <848523042.23381.1@an196.du.pipex.com> NNTP-Posting-Host: cust43.max17.los-angeles.ca.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Steve wrote: > > I'm making a fish that morphs into a logo, what I would like to do is > to create the source an target objects, copy the points of both onto a > seperate layer, create curves from the start points to each > destination point and move the source points via the rail layer. (like > rail extrude but I only want the destination polygons.) > > This would create a target object with exactly the same number of > points (and point organisation) as the source, and would prevent the > horrible "turning inside-out" effect that you would normally get when > the source and target objects are so different. > > Failing that is there a way to re-organise the points of a target > object? > > Cheers > > Steve Good luck! If you want your points to move in anything but a straight line, there are two methods I've used: 1. Multiple Morph Targets 2. Locate your two objects in their final resting positions in modeler so no movement/keyframes are needed in layout to create the effect. Set up a series of bones in layout which stretch your object in such a way that the points move in your desired arc to their destination during the morph. This can be a clugey way to get points to move in an arc but it can be done with enough patience. Tom Kubat VIP, Inc. Article: 30961 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.mathworks.com!uunet!in3.uu.net!OzEmail!OzEmail-In!news From: vokman@ozemail.com.au (Steven Johansen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: can i replace particles with objects? Date: Wed, 20 Nov 1996 18:57:13 GMT Organization: OzEmail Ltd - Australia Lines: 19 Message-ID: <32935450.153570613@news.ozemail.com.au> References: <01bbd6d4$294b6b80$0100007f@vgn> NNTP-Posting-Host: 203.108.200.99 X-Newsreader: Forte Free Agent 1.1/32.230 On 20 Nov 1996 21:59:55 GMT, "Simo salonen" wrote: > Just thinking if it's possible to replace particles with objects... has >anybody tried this / is it possible ? i havent > been able to figure out how to do this (manual does not tell anything >about this). > It would make some nice effects quite easily.. Thanks.. There is a particle clone plugin that can do this in modeller only. This plugin doesn't appear to be on the LW 5 distribution CD, so I guess I picked it up on the net somewhere. ( ftp.newtek.com maybe?) I'm not aware of a similar Plug-in for Layout. Steven Article: 30962 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!howland.erols.net!swrinde!ihnp4.ucsd.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lights "exclude" plugin? Date: Thu, 21 Nov 1996 17:50:33 +1000 Organization: DVP Australia. Lines: 37 Message-ID: <329409C9.1865@dvp.com.au> References: <56v6jq$h4n3@andromeda.raksnet.com.tr> <01bbd741$b2523a40$3b325fcc@dma.mcs.net> <32940887.24F9@dvp.com.au> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Geoff Suttor wrote: > > Dan Ablan wrote: > > > > Hakki Alacakaptan wrote in article > > <56v6jq$h4n3@andromeda.raksnet.com.tr>... > > > Defectors from 3DStudio like myself might have noticed, alongside a > > > huge sense of relief, that there's no "exclude" button on the lights > > > panel - i.e. no easy way to get a light to hit only non-excluded > > > objects. Has anyone thought of creating a plugin to fill this void, or > > > is this just not an option for a raytracer? > > > > Have you tried using the No Diffuse > > or No Specular settings? > > > > Just a thought. > > > > Dan > > Doh!!!! > > No, good Idea (Sometime's the simple things) > > Geoff Suttor But I just thought, you can only do that to a light not a surface, which means my problam stands as I still need the light to "specularize" some object but not other. And for my example limited region just didn't work as the "Logo" in front of the backgound was to close. (wanted it this way :) ) Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30963 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!swrinde!ihnp4.ucsd.edu!dog.ee.lbl.gov!newshub.nosc.mil!newshub.cts.com!thumper.tmisnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic (mini series) LW Message-ID: Date: 20 Nov 96 23:06:53 PST Organization: Tierra-Miga BBS Lines: 29 On Tue 19-Nov-1996 6:27p, John Gross wrote: JG> Hello everyone, JG> Just wanted to let you know that the Titanic mini series on CBS (first JG> half on Sunday nite, 2nd half on Tuesday the 19th) uses LW generated JG> effects for all of its effects. JG> The Titanic, water, smoke, wakes and people on board in all of the moving JG> and sinking shots are all generated in LightWave. JG> The Digital Muse team that created the models and shots consists of: JG> John Parenteau (Digital Effects Supervisor) JG> Bruce Branit (Supervising Animator) JG> Bob Peppler (Supervising Modeler and Titanic freak) JG> David Lombardi (Animator) JG> Ka Yaw Tan (Modeler) JG> Larry Bowman (Modeler) JG> John Gross JG> Digital Muse -------------------- I know, and it was awesome to see on the news afterwards, when they were showing how they did the effects, and they showed LW. I felt pretty good seeing LW on the news like that...........md :) MD arts Mark Dunakin md@tmisnet.com http://tmisnet.com/~M.D/Index.html Article: 30964 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!OzEmail!OzEmail-In!news From: Richard Toth Newsgroups: comp.graphics.apps.lightwave Subject: Re: HELP LW4 Not Saving AVI's Date: Thu, 21 Nov 1996 21:48:18 +1000 Organization: OzEmail Ltd - Australia Lines: 3 Message-ID: <32944182.C24@ozemail.com.au> References: <01bbd704$6ab97280$dc5bdec2@rpcsc.demon.co.uk> Reply-To: tossil@ozemail.com.au NNTP-Posting-Host: 203.7.187.24 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: Rod Pascoe you must save anim as "youranim.avi" hope this helps. Article: 30965 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.wwa.com!news From: cj Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: Tue, 19 Nov 1996 21:41:23 -0600 Organization: WorldWide Access (tm) - Chicagoland Internet Services (http://www.wwa.com) Lines: 22 Message-ID: <32927DE3.5236@wwa.com> References: <1210.6897T1144T2046@cb.newtek.com> NNTP-Posting-Host: pool10-022.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Chuck Baker wrote: > > Sony now has a developer package based around Lightwave. They are > currently offering these in Japan, but will be offering them world-wide > within a few months. > Williams/Bally/Midway games also uses LW for game development, in fact two very BIG games have used LW and will be using LW for 2 BIG upcoming games. With that said, I need to ask you Chuck why we can never seem to get ahold of Keith to help us with some support. He called us and promised us a shitload of things we needed and said he'd send it out ASAP. That was a week ago and so far nothing. We really need Keith to get back to us quickly. thanx Josh Article: 30966 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!vixen.cso.uiuc.edu!qualcomm.com!ihnp4.ucsd.edu!dog.ee.lbl.gov!newshub.nosc.mil!newshub.cts.com!thumper.tmisnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: can i replace particles with objects? Message-ID: Date: 20 Nov 96 22:27:58 PST Organization: Tierra-Miga BBS Lines: 16 On Wed 20-Nov-1996 9:59p, Simo salonen wrote: Ss> Just thinking if it's possible to replace particles with objects... has Ss> anybody tried this / is it possible ? i havent Ss> been able to figure out how to do this (manual does not tell anything Ss> about this). Ss> It would make some nice effects quite easily.. Thanks.. Ss> -- Ss> Simo Salonen ssimo@freenet.hut.fi ------------- For what program are you asking about? P-Storm? MD arts Mark Dunakin md@tmisnet.com http://tmisnet.com/~M.D/Index.html Article: 30967 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.sunflower.com!news From: tomcole@sunflower.com (Thomas Michael Cole) Newsgroups: comp.graphics.apps.lightwave Subject: lightwave 4.0 for sale. New in box! Date: Wed, 20 Nov 1996 03:35:26 GMT Organization: A poorly-installed InterNetNews site Lines: 6 Message-ID: <56tueh$l1n@news.sunflower.com> NNTP-Posting-Host: dv026s33.lawrence.ks.us X-Newsreader: Forte Free Agent 1.0.82 Lightwave 4.0 for sale. New in box. $350.00 obo. tom cole 913 843 5413 Article: 30968 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.thecia.net!imci5!newsfeed.internetmci.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: Thu, 21 Nov 1996 08:40:55 +1000 Organization: DVP Australia. Lines: 33 Message-ID: <329388F7.2467@dvp.com.au> References: <848127225mnewsflogic@198.59.115.2> <328DB6BA.1F8F@powerup.com.au> <01bbd580$50769720$542b1995@bowmab.daytonoh.attgis.com> <329132DC.DBA@dvp.com.au> <01bbd6e9$e9fe45e0$542b1995@bowma Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Brad Bowman wrote: > > The problem with that machine is it is Vapor Ware right now. If it ever > reaches the market its developers (software) will either be broke or have > migrated to the PC. > It is not economically viable to develop software for > the Amiga, in whatever form it will take. I wish that was not so. While we > wait for a dual Alpha AmigaOS machine, Windows NT already has one with the > newest raptor. It is running two 500Mhz alphas right now. With fx32 it has > access to all WIN32 compliant software running at native speeds. The > AmigaOS box will have a massive shortage of software, The NT boxes have > huge amounts of software. > > -- > Brad Bowman > Digital Artist > http://members.aol.com/bmocgraph So in reality your saying that unless ANY new computer system runs either a unix,Mac (assumtion that windows isn't the only OS in the world) or windows compatable OS that it will die a slow death. That's a very scarey prospect. In the end one will probably win and what we have then is ..... scarey, shudder, shudder... whys it so cold in here? ;) Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30969 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.thecia.net!imci5!newsfeed.internetmci.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lights "exclude" plugin? Date: Thu, 21 Nov 1996 08:44:27 +1000 Organization: DVP Australia. Lines: 21 Message-ID: <329389CB.11F4@dvp.com.au> References: <56v6jq$h4n3@andromeda.raksnet.com.tr> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Hakki Alacakaptan wrote: > > Defectors from 3DStudio like myself might have noticed, alongside a > huge sense of relief, that there's no "exclude" button on the lights > panel - i.e. no easy way to get a light to hit only non-excluded > objects. Has anyone thought of creating a plugin to fill this void, or > is this just not an option for a raytracer? > > Hakki Alacakaptan I've wanted for that for a while,I needed it a while back so I didn't have to run a scene throug a composite pass. I had to :( I just hope, well, LW6.0 will have it all. Or someone could write a plugin, maybe? Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30970 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!news.stealth.net!news.dorsai.org!news.dorsai.org!not-for-mail From: einstein@dorsai.org (Barry Einstein) Newsgroups: comp.graphics.apps.lightwave Subject: FREE NYC Sense8 Virtual Worlds Seminar 11/25 Date: 21 Nov 1996 08:23:08 -0500 Organization: The Dorsai Embassy, Inc. Lines: 58 Message-ID: <571l3s$74p@amanda.dorsai.org> NNTP-Posting-Host: amanda.dorsai.org X-Newsreader: TIN [version 1.2 PL2] MPC Advanced Technology Group is hosting a Free Seminar on Sense8 3D Virtual Reality Applications: ___________________________________________________ *Sense 8- World Toolkit & World Up SENSE8 has been the world's leader in providing 3D/Virtual Reality solutions for business. SENSE8's products - WorldToolKit and World Up are powerful software tools that enable developers to create their own rich, fully-interactive 3D/VR worlds. SENSE8 products have been used to create applications in areas as diverse as: information management, design, training & simulation, marketing, games and entertainment. Incorporating Sense8's Open VR & trade; philosophy, WorldToolKit and World Up support the industry's longest (and most popular) hardware platforms, fileformats, Input/Output, stereo and viewing devices. TIME & PLACE Monday Nov. 25, 1pm at our NYC Training Center ___________________________________________________ Advanced Registration is recommended and can be made by calling Barry Einstein at 212-463-8585 ext. 274 or responding by email to beinstein@mpcweb.com Registration for all of our Free Seminars can also be done on-line at our website: http://www.mpcweb.com For more information on MPC Advanced Technology Group, our services and other free seminars, visit our website at http://www.mpcweb.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + MPC Advanced Technology Group is an Authorized Sense8 Reseller. + ------------------------------ + MPC is an authorized hardware/software reseller for +Apple, Daystar, Intergraph, Silicon Graphics, Digital Equipment,Compaq, HP + Sense8, Kinetix, Alias/Wavefront, Softimage, DPS, +Media 100, Macromedia, Adobe, Sony ....and much more. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ For further information on our services, please feel free to contact me via email or call me at MPC at 212-463-8585 extension 274 (ask for Barry Einstein). -- ------------------------------------------------------------------- Barry Einstein | MPC/Advanced Technology Group einstein@dorsai.org | 4 West 20th Street,NYC NY 10011 beinstein@mpcweb.com | (212) 463-8585 ext. 274 http://www.mpcweb.com | (212) 924-8018 FAX ------------------------------------------------------------------- Article: 30971 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.kei.com!news.thenet.net!frankensun.altair.com!newsserver.pixel.kodak.com!news.kodak.com!elmgate!usenet From: rag@raster.Kodak.COM (Robert Gougher) Newsgroups: comp.graphics.apps.lightwave Subject: how to get ull filenames on win95 Date: 21 Nov 1996 13:39:22 GMT Organization: Eastman Kodak Company - DPSC Lines: 19 Message-ID: <571m2a$g0c@elmgate.raster.Kodak.Com> Reply-To: rag@raster.Kodak.COM NNTP-Posting-Host: raptor.raster.kodak.com Is there some trick to installing LW5 on Win95 so as to get the full filenames (ie not truncated to 8 chracters)? My machine is (don't laugh) is a 486DX2 with 20 megs. The Hard Drive is 1.2 meg using a Dynamic Overlay. Is this the culprit? Thanks. Rob --- Robert A. Gougher Software Engineer, Eastman Kodak Company rag@raster.kodak.com gougher@kodakr.kodak.com gougher@servtech.kodak.com http://www.servtech.com/public/gougher Article: 30972 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: snoopy37@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Re:!!!!!! Power Texture Plugin<- NEVER WORKED!! USELESS!@ NEVER WORKED!!! Date: 21 Nov 1996 13:55:00 GMT Organization: AOL http://www.aol.com Lines: 3 Message-ID: <19961121135700.IAA08453@ladder01.news.aol.com> References: <5701d6$lrg@news-in.tnp.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com I don't think it is designed to work just look like a good idea, I use NT and it does the same thing. Wonder why they include it with the plugins. Article: 30973 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.thecia.net!usenet65.supernews.com!news.he.net!www.nntp.primenet.com!nntp.primenet.com!news.mindspring.com!usenet From: Joe Clasen Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Wed, 20 Nov 1996 08:00:20 -0800 Organization: Joe's Desktop Bar & Grill Lines: 16 Message-ID: <32932B14.6911@deltanet.com> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <328F9EC3.4BFA@dvp.com.au> <32910095.3033513@news.pipeline.com> <32928073.2DE9@totoro.bug.co.jp> NNTP-Posting-Host: ip88.santa-ana.ca.interramp.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 20 Nov 1996 15:59:52 GMT X-Mailer: Mozilla 3.0Gold (Win95; I) wilson wrote: > ......Wouldn't it be great if you can directly select and manipulate the > INDIVIDUAL controlling polys (and maybe even controlling-points) of a > metanurbs object in the Layout window view with simple transformations > such as translate, rotate, twist, bends etc. (but not change its > polycount ), and keyframe these changes. You can...it is called puppet master. > The result was an unrecoverable error "first point in metapoints list > is NULL" You probably have your shaper and target reversed. Article: 30974 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.kei.com!news.thenet.net!frankensun.altair.com!newsserver.pixel.kodak.com!news.kodak.com!elmgate!usenet From: rag@raster.Kodak.COM (Robert Gougher) Newsgroups: comp.graphics.apps.lightwave Subject: how to get FULL filenames on Win95 Date: 21 Nov 1996 13:40:34 GMT Organization: Eastman Kodak Company - DPSC Lines: 20 Message-ID: <571m4i$gq4@elmgate.raster.Kodak.Com> Reply-To: rag@raster.Kodak.COM NNTP-Posting-Host: raptor.raster.kodak.com Is there some trick to installing LW5 on Win95 so as to get the full filenames (ie not truncated to 8 chracters)? My machine is (don't laugh) is a 486DX2 with 20 megs. The Hard Drive is 1.2 meg using a Dynamic Overlay. Is this the culprit? Thanks. Rob (sorry about the spelling) --- Robert A. Gougher Software Engineer, Eastman Kodak Company rag@raster.kodak.com gougher@kodakr.kodak.com gougher@servtech.kodak.com http://www.servtech.com/public/gougher Article: 30975 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.maz.net!news.uni-X.net!usenet From: "Christoph Werner" Newsgroups: comp.graphics.apps.lightwave Subject: Re: FOR SALE: A4000/40 Date: 20 Nov 1996 20:44:58 GMT Organization: uni-X Software GmbH Lines: 30 Message-ID: <01bbd724$20da6a00$9750b4c3@pentium-166> References: <01bbd3f2$35f64920$8b50b4c3@pentium-166> NNTP-Posting-Host: 195.180.80.151 X-Newsreader: Microsoft Internet News 4.70.1155 Yes, it was a mistake. The right version is V2.46. Sorry, Chris l.m. piasecki wrote in article ... On 16 Nov 1996, Christoph Werner wrote: > Greetings! > > I´m looking for someone who wants my A4000. In Germany, near Münster. > Here it is: > - Mouse... > and!!!: REAL 3D V 4.6 (Original) > > The Price: 1500,- DM (GermanMarks) I'm sorry for interfering but I think it's a mistake. If you're talking about Real3D the animation/modelling package for Amiga then the latest version is 3.3. Luke ---------- Article: 30976 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!howland.erols.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: OK : I need help here!!! :-) Date: Thu, 21 Nov 1996 11:47:06 -0500 Organization: Netcom Lines: 22 Message-ID: <3294878A.765A@ix.netcom.com> References: <570qh6$92c@geraldo.cc.utexas.edu> NNTP-Posting-Host: col-oh2-21.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Thu Nov 21 8:44:52 AM PST 1996 X-Mailer: Mozilla 3.0 (WinNT; I) Brian wrote: > > OK, here's the situation: > I am an excessive LightWave newbie (This is the correct newsgroup, right? :-)) > and I cannot, for the life of me, create a decent object to save my life. After > a good deal of work, I managed to create a pyramid. I am trying to create > a simplistic scene, to start from, but I cannot seem to get the modeler > interface down. The manuals have been less than helpful, at least to me. > Maybe I can get some help here. I have a little experience with 3DS R4 for > Dos; maybe this can help? Thanks for any and all replies, either here or > on personal email. Thanks, > Brian > brian@wilma.che.utexas.edu You've got to be kidding. On page 359 of the Users Guide, there is a tutorial about making primitives. Tutorial #4 on page 369 shows how to modify those primitives. -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 30977 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.mathworks.com!howland.erols.net!newsxfer2.itd.umich.edu!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: can i replace particles with objects? Date: 21 Nov 1996 17:37:40 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 14 Message-ID: <19961121173900.MAA11949@ladder01.news.aol.com> References: <01bbd6d4$294b6b80$0100007f@vgn> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <01bbd6d4$294b6b80$0100007f@vgn>, "Simo salonen" writes: > Just thinking if it's possible to replace particles with objects... has >anybody tried this / is it possible ? i havent > been able to figure out how to do this (manual does not tell anything >about this). > It would make some nice effects quite easily.. Thanks.. Particle Storm can do this quite easily with it's Post Process plugin. David Carlson CONTINUUM 3D graphics and animation Article: 30978 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!dciteleport.com!phase2.worldnet.att.net!feed1.news.erols.com!howland.erols.net!newsxfer2.itd.umich.edu!portc01.blue.aol.com!audrey01.news.aol.com!n From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: MetaNURBS - What's up Date: 21 Nov 1996 17:37:41 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 17 Message-ID: <19961121173900.MAA11953@ladder01.news.aol.com> References: <01bbd6ca$7e8f9ee0$9d71fe8c@travis> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <01bbd6ca$7e8f9ee0$9d71fe8c@travis>, "Evan Ruff" writes: >Hey Everybody, > I was wondering what this whole MetaNURBS thing does exactly. I'm thinking >about buying Lightwave 5.0 and was wondering what it does exactly. It's like the lattice feature in SoftImage. In LW, you make a box and hit the 'tab' key. Now you have a metaNURB object made from the box. The box object now becomes the NURB cage. You pull the points around to form your shape. You can facet more polygons or smooth shift or bevel polygons out to create appendages for further shaping. It's like clay modelling. David Carlson CONTINUUM 3D graphics and animation Article: 30979 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.jsums.edu!gatech!csulb.edu!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: "Evan Ruff" Newsgroups: comp.graphics.apps.lightwave Subject: MetaNURBS - What's up Date: 20 Nov 1996 22:06:57 GMT Organization: Digital Genie Lines: 7 Message-ID: <01bbd6ca$7e8f9ee0$9d71fe8c@travis> NNTP-Posting-Host: ts21-6.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 Hey Everybody, I was wondering what this whole MetaNURBS thing does exactly. I'm thinking about buying Lightwave 5.0 and was wondering what it does exactly. -- Evan Ruff - CEO Digital Genie http://www.geniestudio.com Article: 30980 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.intr.net!news.charm.net!news.clark.net!news.sprintlink.net!news-dc-2.sprintlink.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.dra.com!news.inlink.com!not-for-mail From: cadsults@inlink.com (Don Spiegel) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Error Message Modeler 5 Date: Tue, 19 Nov 1996 15:29:10 GMT Organization: CADsultants Lines: 24 Message-ID: <328f5798.9514987@news.inlink.com> References: <328b8e42.263835796@nntp.best.com> <19961115122300.HAA20098@ladder01.news.aol.com> <328ccc67.66075562@nntp.best.com> NNTP-Posting-Host: pm00716.inlink.com X-Newsreader: Forte Agent .99d/16.182 On Fri, 15 Nov 1996 20:05:28 GMT, shf@best.com (Stuart Ferguson) wrote: >+-- ratboyfit@aol.com (15 Nov 1996 12:20:43 GMT): >| In article <>, shf@best.com (Stuart Ferguson) writes: >| >This is a problem with the dongle. Make sure the hardware key >| >is firmly seated and that the parallel port is operating >| >correctly. You might also try re-installing the software and >| >| Don't you believe him. This is a simple lack of RAM. Throw some more >| hardware at the problem and you'll be fine. > >While more RAM is always good, it will not fix this particular >problem. I should know -- I wrote the program. >-- > Stuart Ferguson (shf@netcom.com) > "How do you compute that? Where on the > graph do `must' and `cannot' meet?" Gee, Stuart, you really know how to make a guy feel lower than whale droppings, don't you? (Hee, hee) <- Insane giggle. Don Spiegel CADsultants Article: 30981 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: hall14789@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic (mini series) LW Date: 21 Nov 1996 19:03:25 GMT Organization: AOL http://www.aol.com Lines: 5 Message-ID: <19961121190500.OAA13233@ladder01.news.aol.com> References: NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com Nice job John's. I taped it so I could skim through it and check out the sfx. Hey JG let me know about the cover image either way. B HALL TRG3 Article: 30982 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!chaos.crhc.uiuc.edu!news2.acs.oakland.edu!news.tacom.army.mil!ulowell.uml.edu!jupiter.cs.uml.edu!oneill From: oneill@jupiter.cs.uml.edu (Brian 'Doc' O'Neill) Newsgroups: comp.graphics.apps.lightwave Subject: LW 4.0/5.0 vs. Windows95/NT 4.0 Date: 21 Nov 1996 18:59:59 GMT Organization: UMass-Lowell Computer Science Lines: 12 Message-ID: <5728rf$46l$1@ulowell.uml.edu> NNTP-Posting-Host: jupiter.cs.uml.edu I currently have Lightwave 4.0C, and don't see much reason to go to 5.0 rigt now, since I'm using it for fun more than anything. Seems the dongle died, and I'm in the process of getting it replaced. However, I wanted to make sure that 4.0C works proerly under windows 95 (I'm pretty sure it does...I think I had it working before) and NT 4.0 (I'm aware of the updated Sentinel drivers and the Microsoft patch). Anybody else got some gotchas? ====================================================================== Brian O'Neill - Director of Computing, Computer Science (508) 934-3645 University of Massachusetts at Lowell <*> oneill@cs.uml.edu "Did I mention that my nose is on fire and that there are 15 badgers living in my pants?" Marcus, Babylon 5 Article: 30983 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: bbuxton777@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: architecture and furnishings Date: 21 Nov 1996 19:36:24 GMT Organization: AOL http://www.aol.com Lines: 2 Message-ID: <19961121193800.OAA13848@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com does anyone know where I can find some decent architectual and furniture models??? If you can help please do. email me at BBuxton777@aol.com.thanks Article: 30984 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!hunter.premier.net!feed1.news.erols.com!phase2.worldnet.att.net!netnews.worldnet.att.net!arclight.uoregon.edu!news.bc.net!news.insinc.net!news2.ins From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Thu, 21 Nov 1996 00:20:36 -0500 Organization: Video S.E.P. Lines: 17 Message-ID: <3293E6A4.5FCF@odyssee.net> References: <328EA16F.3E80@pop.wwa.com> NNTP-Posting-Host: pool13-12.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) > I am anxiuos to see what the next version will contain but I already > think it outdoes MAX with version 5! My wish list would be volumetric > lighting, particle system and support for multiple cpu's (althought he > networked rendering works great). Everything Lightwave already does > costs much less than MAX and that leaves me room to buy other goodies. > I know that NewTek has occasionally hinted of a minor upgrade for early 97, in fact, a major "New Product" is expected to be introduced around January. However, I do not expect this to be LW 6.0. I would speculate that something like a 5.1 or 5.2 might be more what NewTek has in mind. Some of you have probably already seen this new lip-sync, facial animation module for LightWave. I believe this may be a new plug-in that will be sold either separatelly, or as part of the new upgrade. Jean-Eric Article: 30985 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!hunter.premier.net!news.uoregon.edu!arclight.uoregon.edu!news.bc.net!news.insinc.net!news2.insinc.net!pegasus.odyssee.net!news From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: Volumetric light and multiple glows Date: Thu, 21 Nov 1996 00:25:38 -0500 Organization: Video S.E.P. Lines: 15 Message-ID: <3293E7D2.52DC@odyssee.net> References: <01bbd30b$330e5960$0c53f8ce@Chris> NNTP-Posting-Host: pool13-12.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: brad@newtek.com, "Walter (Jay) Turberville" Unfortunatelly, I am starting to feel that the Morph option is often used as an excuse for the lack of real tools in LightWave. Not a very user-friendly approach, and it makes the scenes so much more complicated. I mean, we use morph to simulate UV mapping, to animate a glow effect and what else... I mean, I think LightWave really has to fix this "inconvenience" in LightWave 6.0. Jean-Eric > The standard "trick" for glows of differing amounts is to do a partial morph > between two objects that are identical except that one has glow enabled and > the other does not. The glow can be adjusted by the degree of the morph. Of > course you must have morph surfaces turned on. Article: 30986 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: "Brad Bowman" Subject: Re: amiga vs. ppro200 X-Nntp-Posting-Host: 149.25.43.84 Message-ID: <01bbd7d9$87fb77a0$542b1995@bowmab.daytonoh.attgis.com> Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation X-Newsreader: Microsoft Internet News 4.70.1155 References: <848127225mnewsflogic@198.59.115.2> <328DB6BA.1F8F@powerup.com.au> <01bbd580$50769720$542b1995@bowmab.daytonoh.attgis.com> <329132DC.DBA@dvp.com.au> <01bbd6e9$e9fe45e0$542b1995@bowma Date: Thu, 21 Nov 1996 18:26:55 GMT Lines: 60 It may be scary, but it is true. The computer industry is reaching a level of maturity it did not have when the Amiga was introduced. Same as the Automobile industry. When cars were first being made (turn of the century), they used all kinds of fuels. Some even ran on gunpowder. It wasn't until the standardization of gasoline as a fuel that the auto industry really took off. Now every once in a while someone will try to make a car that runs on propane or electricity, but these will be doomed to failure. It is just way to convenient to run to the gas station on the corner to fill it up. Same way with computers. Write software to fit in the framework of the standards, and you have a chance to make money. Write software that runs on an Amiga, ST, or other "dead" computer, and you have limited your market penetration and potential earnings. Companies write software to make a profit, not to get a warm glow by keeping a dying computer on life support for a few people. -- Brad Bowman Digital Artist http://members.aol.com/bmocgraph Geoff Suttor wrote in article <329388F7.2467@dvp.com.au>... > Brad Bowman wrote: > > > > The problem with that machine is it is Vapor Ware right now. If it ever > > reaches the market its developers (software) will either be broke or have > > migrated to the PC. > > It is not economically viable to develop software for > > the Amiga, in whatever form it will take. I wish that was not so. While we > > wait for a dual Alpha AmigaOS machine, Windows NT already has one with the > > newest raptor. It is running two 500Mhz alphas right now. With fx32 it has > > access to all WIN32 compliant software running at native speeds. The > > AmigaOS box will have a massive shortage of software, The NT boxes have > > huge amounts of software. > > > > -- > > Brad Bowman > > Digital Artist > > http://members.aol.com/bmocgraph > > So in reality your saying that unless ANY new computer system runs > either > a unix,Mac (assumtion that windows isn't the only OS in the world) or > windows compatable OS that it will die a slow death. > That's a very scarey prospect. In the end one will probably win and what > we have then is ..... scarey, shudder, shudder... whys it so cold in > here? > ;) > > Geoff Suttor > Animator. > Digital Video Productions Australia. > WK: mailto:geoffs@dvp.com.au > HM: mailto:gefbec@powerup.com.au > http://www.powerup.com.au/~gefbec > Article: 30987 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!paperboy.ids.net!usenet From: gregbt@ids.net (Greg Breault) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bones Date: 21 Nov 1996 20:49:36 GMT Organization: InteleCom Data Systems Lines: 18 Message-ID: <572f90$iqf@paperboy.ids.net> References: <5705jv$5fh@mercury.IntNet.net> NNTP-Posting-Host: maxx.ids.net Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <5705jv$5fh@mercury.IntNet.net>, Smashing@Pumpkins.com says... > >Can anyone suggest a good web page or book tutorial on bones? > >mailto:rwidell@intnet.net > The newtek page is awesome, has lots of tutorials, under their 3d Section I believe. www.newtek.com -- Greg Breault Freelance Illustrator / 3d Animator Article: 30988 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newspump.sol.net!news.mindspring.com!usenet From: willie@newboys.com (Wilson Orley) Newsgroups: comp.graphics.apps.lightwave Subject: 5.0 experimental features? Date: Thu, 21 Nov 1996 17:00:19 GMT Organization: newboy.com Lines: 17 Message-ID: <572fn2$f82@camel1.mindspring.com> Reply-To: willie@newboys.com NNTP-Posting-Host: ip147.an11.new-york4.ny.psi.net X-Server-Date: 21 Nov 1996 20:57:06 GMT X-Newsreader: Forte Free Agent 1.0.82 With 4.0 you could type ctl+shift+f12 and access the experimental cel shader now with 5.0 I type in the same I get a panel that says Warning experimental features enabled. but for the life of me I dont know what they are nor can I find em. any clues anyone Article: 30989 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in1.uu.net!paperboy.ids.net!usenet From: gregbt@ids.net (Greg Breault) Newsgroups: comp.graphics.apps.lightwave Subject: Re: HELP LW4 Not Saving AVI's Date: 21 Nov 1996 20:45:50 GMT Organization: InteleCom Data Systems Lines: 23 Message-ID: <572f1u$iqf@paperboy.ids.net> References: <01bbd704$6ab97280$dc5bdec2@rpcsc.demon.co.uk> NNTP-Posting-Host: maxx.ids.net Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <01bbd704$6ab97280$dc5bdec2@rpcsc.demon.co.uk>, rod@rpcsc.demon.co.uk says... > >I'm a relative newcomer to LW and I cannot save my annimations, I have >loaded the HIIP plug-in and can get LW4 to ask me to enter a filename, but >when I render, the file is not saved, any help would be appreciated. > Hello, You have to use the NewtekAvi Avi and also name the file as filename.avi , I found that if I just expect it to put the .avi extension on it, it doesnt like it ;) Hope this helps. -- Greg Breault Freelance Illustrator / 3d Animator Article: 30990 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!csulb.edu!news.sgi.com!news.mathworks.com!howland.erols.net!newsfeed.internetmci.com!news.imperium.net!usenet From: lharris Newsgroups: comp.graphics.apps.lightwave Subject: Re: Meshpaint 3D demo Date: Wed, 20 Nov 1996 04:46:50 GMT Organization: Imperium Internet Lines: 14 Message-ID: <32928c5e.1632361@NEWS.IMPERIUM.NET> References: <328EAC9D.479D@gmu.edu> NNTP-Posting-Host: canton232.imperium.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.289 On Sun, 17 Nov 1996 01:11:41 -0500, Tareq Mirza wrote: >Has anyone had Meshpaint 3D demo crash when you open it and try >to edit an image? I got the demo with LightWave Power Guide and it >does not work. Thanks in advance for any help > >Tareq Mirza >tmirza@gmu.edu >http://mason.gmu.edu/~tmirza I had the same problem. It seems to be the going rate on all demos lately. One totally trashed mmy system and had to reload.(MediaPaint) Oh well,at least the book is pretty goodd so far... Article: 30991 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!newsfeed.internetmci.com!news.sptimes.com!news.packet.net!usenet From: "Michael T. Mayers" Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: Thu, 21 Nov 1996 16:03:38 -0500 Organization: MINDESIGN limited Lines: 78 Message-ID: <3294C3AA.2781@mindesign.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> > So, I am trying to figure out EXACTLY where we will see the fast O2 non-bus > benefit. The RAM is its own bottleneck. The drive is a bottleneck on its own > - and is accessed through a PCI SCSI(Fast-Wide) interface. It can't even > begin to use the 2.1 Gbs bus. So perhaps the video is where the benefit is. Yes, The RAM is its own bottleneck, but it SUSTAINS 2.1GB/sec. It is 256 bit wide / 8 way interleaved / 10ns cycle time SDRAM. That works out to 3.2GB/sec peak theoretical transfer rate. 2.1GB/sec sustained in real world measurements. A fairly typical pentium system would use 60ns non interleaved 64 bit wide DRAM, peaking at (16.7MHZ * 64 bits) 133MB/sec. Big difference. > But wait - with all this bus bandwidth they are still using 4:1 MJPEG > compression on their motion video option. Shoot! With a RAID and FastWide > SCSI, they should be able to sustain near lossless video - but they didn't. Yes you can, in fact, the architecture looks to me like it can stream in 2 uncompressed video sources (2 x 27MB/sec) via the standard dual ultrawide scsi busses (via DMA, not tying up the CPU) (2 x 40MB/sec) into memory simultaneously. The compression codec (ICE) is standard, Video IO is optional. Once the video streams(frames) are in memory, you can use ICE and the MRE and CPU for video manipulation. Map the streams onto 3d objects, do Image Processing, Color Processing, perform transitions, etc... All in realtime. The ICE (Image Compression/Processing Engine) will do hardware assisted convolution, color processing, jpeg code/decode, mpeg decode, etc.. and it is reprogrammable. The MRE (Memory Rendering Engine) does the 2d/3d work, drawing graphics primitives and shading/texturing them. The CPU does 3d transformations and whatever else you can think of. Also keep in mind, since it is all shared memory, that once something is in memory, it is instantly accessable by any of the coprocessors. To those Amiga people out there, The O2 is alot like an Amiga (in hardware), Almost everything is DMA based, Several Coprocessors orchestrated by the CPU on a shared memory bus( remember Chip-RAM? ). The O2 IMHO is much better however, with a 2.1GB/sec Memory bandwidth, you do not have to worry about bus-contention as much.. (and the coprocessors do much more!) :> Hopefully, in the future, PC's will be built this way. It will take time to see the benefit of the O2 UMA, software simply does not take advantage of it yet. Give it time... MTM ********************************************************************* * Michael T. Mayers - MINDESIGN limited * ********************************************************************* * http://www.mindesign.com * ********************************************************************* Article: 30992 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!news.ironhorse.com!op.net!news.mathworks.com!enews.sgi.com!news.sgi.com!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!news.apk.net!news From: bforce Newsgroups: comp.graphics.apps.lightwave Subject: AVI LOAD BETA 2.A Supports Hi-Color and 256 Color AVI's now! Date: Thu, 21 Nov 1996 16:36:20 -0500 Organization: APK Net, Ltd. Lines: 15 Message-ID: <3294CB54.4C54@en.com> NNTP-Posting-Host: 206.183.30.24 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Sorry for all the update posting, but here's another one. AVI sequence loader has been updated to accept 32/24/16/8 bit AVI files! Now you can use all your AVI's in LightWave as easily as you would use a normal Image Map. MAJOR Bugfixes now taken care of. Get it (Demo Version: 25 frame max) at http://www.en.com/users/bforce D.Flahaut BurntPixels Article: 30993 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!nntp.newsfirst.com!nntp.crosslink.net!news.stylus.net!news.gwi.net!news.bihs.net!news.tamu.edu!bcm.tmc.edu!cs.utexas.edu!ennfs.eas.asu.edu!noao!math.arizona.edu!news.Arizona.EDU!usenet From: Marvin Landis Newsgroups: comp.graphics.apps.lightwave Subject: Re: QV Plug-in? Date: Wed, 20 Nov 1996 09:20:05 -0700 Organization: University of Arizona Lines: 12 Message-ID: <32932FB5.41C6@amber.rc.arizona.edu> References: <3292BDE7.E27@ix.netcom.com> NNTP-Posting-Host: amber.rc.arizona.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01S (X11; I; IRIX 5.3 IP22) Charles LonerSam wrote: > I found that there is a QV.P for the layout once but it doesn't come > with the LW 5 nor the Newtek site. > Anyone knows where I can find it? http://www.access.digex.net/~erniew/getstuff.html -- Marvin Landis WWW Page: http://amber.rc.arizona.edu/marvinl.html Email: marvinl@amber.rc.arizona.edu Article: 30994 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.enteract.com!news.inetnebr.com!crcnews.unl.edu!manager From: Jim Lacy Newsgroups: comp.graphics.apps.lightwave Subject: SGI or NT Date: Thu, 21 Nov 1996 13:41:17 -0600 Organization: CALMIT/University of Nebraska Lines: 22 Message-ID: <3294B05D.514B@tan.unl.edu> Reply-To: jlacy@tan.unl.edu NNTP-Posting-Host: csd-jlacy.unl.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) CC: jlacy@tan.unl.edu Hi All- I'm thinking about buying Lightwave, either for an SGI or PC (NT). I'm pretty new to 3d modelling, so have patience with me... :) If you had your druthers, would you rather have LW on an SGI (high impact, 250mhz, 196 MB Ram, 12gig disk) vs. an NT Machine (P.Pro 200, 128 MB Ram, 4 gig disk) My main reasons for asking are: 1. My SGI, in the broadest sense, is faster than my PC. BUT we have multiple PC's ,i.e, we could spread the rendering load across many machines (at least that's what I'm told.) I've also been told you can't spread the rendering load cross platform (is this true?) 2. It seems like many of the LW plugins are for the pc platform only (??) 3. In general, I haven't seen much discussion of folks using the SGI version, is this mainly because of cost? Opinions? Jim jlacy@tan.unl.edu Article: 30995 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!news.ironhorse.com!op.net!news.mathworks.com!howland.erols.net!newsfeed.internetmci.com!taurus!news From: ridgeway@adnc.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Thu, 21 Nov 1996 22:11:00 GMT Organization: adnc.com Lines: 19 Message-ID: <572k3b$pp9@taurus.adnc.com> References: <328D55E5.470B@totoro.bug.co.jp> <328F609E.581D@rain-maker.com> <328FF337.56C5@mindspring.com> NNTP-Posting-Host: 207.158.3.27 X-Newsreader: Forte Free Agent 1.0.82 Susan Ishida wrote: >Check out the new "Puppet Master" Plugin from Fori Oruowa, the maker of >metanurbs and metamation. It can do all that and more. For screen shots >and a detailed explanation spin the dial to: >WWW.Mindspring.com/surferjoe >the waitress will direct you to the "Lightwave Lab" page. >Joe Clasen >Joe's Digital Bar&Grill I can't seem to get above URL. I can get to the doamain, but not the directory after the URL. Any other way to find out about Puppet Master. Alan Article: 30996 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!world1.bellatlantic.net!IConNet!news.exodus.net!news.dra.com!feed1.news.erols.com!howland.erols.net!vixen.cso.uiuc.edu!sdd.hp.com!frankensun.altair.com!newsserver.pixel.kodak.com!news.kodak.com!elmgate! From: rag@raster.Kodak.COM (Robert Gougher) Newsgroups: comp.graphics.apps.lightwave Subject: ATI 3D TURBO PC2TV vs MATROX MILLENIUM Date: 20 Nov 1996 16:01:28 GMT Organization: Eastman Kodak Company - DPSC Lines: 20 Message-ID: <56va0o$sao@elmgate.raster.Kodak.Com> Reply-To: rag@raster.Kodak.COM NNTP-Posting-Host: raptor.raster.kodak.com Anyone want to venture opinions on one or both? The ATI card seems a better deal, yet Matrox seems to get better lip service. Can someone explain why this is? Does ATI have some hidden flaws (like Diamond with their driver policy?) Thanks much. Rob --- Robert A. Gougher Software Engineer, Eastman Kodak Company rag@raster.kodak.com gougher@kodakr.kodak.com gougher@servtech.kodak.com http://www.servtech.com/public/gougher Article: 30997 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!csulb.edu!news.sgi.com!newsfeed.internetmci.com!news.infinet.com!news From: "shemano" Newsgroups: comp.graphics.apps.lightwave Subject: Re: ATI 3D TURBO PC2TV vs MATROX MILLENIUM Date: 21 Nov 1996 14:29:24 GMT Organization: ncr multimedia resources Lines: 32 Message-ID: <01bbd7b7$f4393f00$d2201995@shemad-cn> References: <56va0o$sao@elmgate.raster.Kodak.Com> NNTP-Posting-Host: 206.103.243.122 X-Newsreader: Microsoft Internet News 4.70.1155 i would like to get to the bottom of this too. if you check out http://www.atitech.ca/graphics/3dxpre/3dxpre.html ati only compares their card to the matrox mystique not the millenium. it seems to me ( and please correct/flame me if i am wrong ) that ati is trying to compare apples to oranges by comparing their bilinear texturing to matrox's non-bilinear texturing. also i am put off by ati's and matrox's he-said/she-said finger pointing about false advertising claims. anybody out there done a subjective comparison using lightwave?? Robert Gougher wrote in article <56va0o$sao@elmgate.raster.Kodak.Com>... > Anyone want to venture opinions on one or both? > > The ATI card seems a better deal, yet Matrox seems to get better > lip service. Can someone explain why this is? > > Does ATI have some hidden flaws (like Diamond with their driver policy?) > > Thanks much. > > Rob > > --- > Robert A. Gougher > Software Engineer, Eastman Kodak Company > rag@raster.kodak.com > gougher@kodakr.kodak.com > gougher@servtech.kodak.com > http://www.servtech.com/public/gougher > > > Article: 30998 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: garyg4430@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: HELP Date: 21 Nov 1996 22:41:39 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 28 Message-ID: <19961121224300.RAA17237@ladder01.news.aol.com> References: <01bbd77c$eea61940$74f2f4cd@beau> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <01bbd77c$eea61940$74f2f4cd@beau>, "Big Daddy" writes: > >I have LightWave 3D 5.0 for Windows, and I have just recently moved from >California to Florida. My dongle is missing. I can't buy another one >anywhere...any ideas?!! > > Sorry Big Daddy, the whole idea of dongles is that you can't buy one just anywhere... It has to come from NewTek. Call NewTek, get the bat news, look some more, etc. Repeat as required. Assuming you have insurance, the policy might cover lost software. Losing the dongle pretty much means you've lost the software. Worth a try. You might be tempted to check into one of the "Dongle Removing Programs", just don't EVER admit it to anyone. Good Luck Gary Grossoehme Gary Grossoehme, Oregon Electronics, 503-239-5293 GaryG4430@aol.com "I'm a hologram, dammit, not a Doctor!" Article: 30999 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!phase2.worldnet.att.net!netnews.worldnet.att.net!uunet!in2.uu.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Meshpaint 3D demo Date: Thu, 21 Nov 1996 00:45:42 -0800 Organization: Earthlink Network, Inc. Lines: 23 Message-ID: <329416B6.4AE2@earthlink.net> References: <328EAC9D.479D@gmu.edu> <32928c5e.1632361@NEWS.IMPERIUM.NET> NNTP-Posting-Host: max2-so-ca-23.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) lharris wrote: > > On Sun, 17 Nov 1996 01:11:41 -0500, Tareq Mirza > wrote: > > >Has anyone had Meshpaint 3D demo crash when you open it and try > >to edit an image? I got the demo with LightWave Power Guide and it > >does not work. Thanks in advance for any help > > > >Tareq Mirza > >tmirza@gmu.edu > >http://mason.gmu.edu/~tmirza > > I had the same problem. It seems to be the going rate on all demos > lately. One totally trashed mmy system and had to reload.(MediaPaint) > Oh well,at least the book is pretty goodd so far... They have a working version at their website. There was some problem with the one on the Power Guide CD. Paul